A strange Tale (Raging Barbs Challenge)

Fun fact, the main villain actually moved from the island to the mainland with galley and died either to me or Gandhi. :) I didn't check every unit that suicided against drill 4 archers but swords were involved.
If you mean the sword guarding the fortress, he did not necessarily move out. There's some odd mechanic which causes strong land units given at the start to disappear around 75-100 turns into the game. Applies to both barbs and AI. If you give the AI an infantry defender t0, the infantry will be gone before the ADs. This also happened a couple games back in a SGOTM (SGOTM20, I think). Some teams saw barb longbows defending cities, which were gone by the time they attacked the cities. Other teams who explored later never saw those longbows.

I don't know if this applies to only strong units or regular starting units as well. Maybe it was built in to replace starting units with promoted defenders when far enough into the game to have those promoted defenders. Usually the AI doesn't have unpromoted defenders in their capital anymore in the ADs, I think.
 
T16 first barbs came in (an archer and 2 warriors) and I had an Archer and Woody 3 warrior just in time.
On my test runs i had stuff like 4 archers coming at turn 13 ;)
Or were there some guys My placed in the fog?
Nopes.
I guess you can only do so much with raging barbs, random factor will make some games very hard to survive early, and some too easy for great players like Shaka & Izuul :)
 
Yep, the evil sword guy was gone when i got to the ice fortress as well.

I might try again to see if i can actually kill him. I think it should be possible... maybe.
 
i played this one and died to a warrior at like turn 15 while my warrior was out exploring. I should try it again and not build a worker first...
 
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