I don't know really, but I guess from the author it toggles resources bubbles on.So whats Ctrl+R?
I don't know really, but I guess from the author it toggles resources bubbles on.So whats Ctrl+R?
Argh.
Well, I'm winning about 2/3rds of the games on Noble, but it's almost always due to starting placement. This guide helped, though!
I'm playing Augustus, and the problem is, I just can't get out of the gate early enough, that is, with my Praetorians. By the time I'm developed enough to start putting out units at a meaningful pace, everyone has longbows and vassalage.
Last game I drew Mehmed (AGAIN! four times in a row now) as a neighbor, and I was tempted to quit. I hate this guy. I said, what the hell, and played it, determined to take Mehmed quickly before he could start his usual wonder-and-GP/Golden Ages spamming.
I was almost (almost!) successful, or at least I gave him hell. I couldn't crack his cities, because by the time I get even a small army together (like 2 Praetorians, 2 axemen, and one archer), they were either walled or on hills. I did make his life miserable, as I raced around with horse archers, mongol-style, destroying everything in sight (even roads), burning and pillaging. I got two of his outlying cities that weren't so well protected. All he had was archers. Hell, I didn't even see one "fighter" . . . .I wonder if the computer cheats that, because I had eyes on his capital at the game start and he had an archer in it, not a fighter.
I lost mostly because of the inability to take other cities, and him convincing others to war on me. How he had all that gold with nothing but sea resources is a mystery. At the end, he vassalized himself to Stalin, I had three civs out to get me, and it was all over save for the shouting.
Oh, well. It was fun while it lasted, I had fun driving him, Stalin, and Napoleon crazy with my blitzkreig horse archers.
I need to find those threads on using the Praetorian rush . . . .
Argh.
Well, I'm winning about 2/3rds of the games on Noble, but it's almost always due to starting placement. This guide helped, though!
I'm playing Augustus, and the problem is, I just can't get out of the gate early enough, that is, with my Praetorians. By the time I'm developed enough to start putting out units at a meaningful pace, everyone has longbows and vassalage.
Last game I drew Mehmed (AGAIN! four times in a row now) as a neighbor, and I was tempted to quit. I hate this guy. I said, what the hell, and played it, determined to take Mehmed quickly before he could start his usual wonder-and-GP/Golden Ages spamming.
I was almost (almost!) successful, or at least I gave him hell. I couldn't crack his cities, because by the time I get even a small army together (like 2 Praetorians, 2 axemen, and one archer), they were either walled or on hills. I did make his life miserable, as I raced around with horse archers, mongol-style, destroying everything in sight (even roads), burning and pillaging. I got two of his outlying cities that weren't so well protected. All he had was archers. Hell, I didn't even see one "fighter" . . . .I wonder if the computer cheats that, because I had eyes on his capital at the game start and he had an archer in it, not a fighter.
I lost mostly because of the inability to take other cities, and him convincing others to war on me. How he had all that gold with nothing but sea resources is a mystery. At the end, he vassalized himself to Stalin, I had three civs out to get me, and it was all over save for the shouting.
Oh, well. It was fun while it lasted, I had fun driving him, Stalin, and Napoleon crazy with my blitzkreig horse archers.
I need to find those threads on using the Praetorian rush . . . .
Unhealthiness is less important, since you still get your citizens, but need more food.
Good guide for those looking to improve their chances on noble...
There is one thing that stood out to me though in the vertical expansion section
I feel that early unhealthiness can have a higher cost than sometimes indicated (probably because some people seem fixated on getting those cottages worked early) but it seems to me that early unhealthiness is a sunk cost in food, with no possible return on the lost food. However the food lost to angry faces can be recouped quickly with a conversion to hammers.
I used to think as the article does, but as my game play has improved I've begun to look at food, commerce, and hammers as three sides to one coinand a sunk cost to any of the above affects all of them.
Then again I could just be imagining things and my point is completely unfounded...
(I also usually prefer running an SE over a CE although I've succeeded with both)
unhealthiness can be a drag, but is rarely bad enough to kill your growth
+ you can overcome it quite easily by settling the high food spots which also give more health...