A Team PBEM?

I am afraid you are both wrong.... For it is MINE, and the lurkers would agree with me...

Quick Update:
Spoiler Lurkers Only :

QUICK UPDATE: I have connected Myself to that Iorn source and The Thrown Room is constructing my first Immortal.

So you see, I really do have "it".

Full spoiler next turn.

EDIT - Forgot the all important 3 letters: GPS
 
Go Team America ... Turn 26 ... 2710 BC​

Persian friend :D ... We notice that your felon chooses to move to the beaches ... We assume It is washing Itself ... and not building castles from sand ...

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go rub your body in meat and then play with a vicious Rottweiler :p

Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ;) ... see Notes :D

Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Alphabet in 1 turns @ 50% Science
Treasury = 43gp with +3 per turn
Luxury = Dyes
Strategic =


Cities

Bad Seed* (P, - 1pop+1, Culture 31/100+2, +2gp (0xTaxer), +3r&d (0xSage),
Resources n/a
Shields = 2 ... Wall in 1

Fowl Spore (P,W, - 2pop+8 (0xUnhappy), Culture 0/10+0, +1gp (0xTaxer), +2r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 2 ... Barracks in 14

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths

Military
Warrior - 2
Spear - 1
Archer -

Navy
nix

AI Combat
>Nix

Foreign Affairs

Persian
>Meleager
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military is AVERAGE ... Persian =3 :eek:
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working

Cities
> The Thrown*
> The Summer Palace

Egypt
>Azzaman333
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix

Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis

Iroquois
>Chamnix
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix

Cities
> Salamanca*
>

Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel

Big Picture ... No Picture Today
View_026.JPG


Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude :D
City shall be called ... Vicious Wurmie
>


Cities - musings
>
Mark of Sane
Glib Ramble
>


Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and Azza
 
GPS

I have a massive spoiler but i still need to fill this out to 10 characters :shakehead

Spoiler Lurkers Only :

A real update this time. Only for lurkers...
Spoiler Turn 26 :

Turn 26 - Persia



Domestic Advisor

2 Cities -
The Thrown (capitol, 3 pop, 1 sad, 1 content, 1 happy, Immortals due in 3)
The Summer Palace (1 pop, 1 happy, Worker due in 2)

Science at 100% Alphabet due in 2 (going for writing -> philosphy, long shot)
Treasury: 12 gold -1 gpt (maintanance for baracks)

Trade Advisor

Connected: 1 grapes, 1 iorn
All Cities Connected
Can Trade With: America (fe3333au)

Military Advisor

Total Units:6
Allowed Units: 8

Units:
4 x Warriors
2 x Workers

Military is average compared to America (fe3333au), back on track

Foriegn Advisor

Known Rivals: America (fe3333au)

Previous Contacts:
Proposed America gives Potery for Bronze Working. They refused as they were only 1 turn from Bronze Working.

Cultural Advisor

We should build... yack yack yack...

Science Advisor

We are backwards.

Have:
Bronze Working
Masonry
Iorn Working

Reashearching:
Alphabet (due in 6 turns)

America also has Potery and Ceremonial Burial.

Miscelanious Stuff
War preperations are starting. War may begin once i get my second immortal.

 
gps .

Spoiler :
-2950 – Complete the Wheel. Since I haven’t even met anyone yet, there doesn’t seem to be any urgency for the military techs, so I head for Writing next. I have horses nearby, and there is another source of horses to the far east. Ivory is connected – luxuries only have to be at 10% even with Salamanca at size 5. My 6 citizens are now 31% of the world population. All 3 rivals probably gained another citizen – Persia’s and Egypt’s capital are both size 3.

-2900 – My 6 citizens are now only 30% of the world’s population – not sure who grew. I found another cow not too far away to the east.

-2850 – Salamanca completes settler, starts settler. Based on what I’ve seen so far, I generally want to expand east. However, I want to build a curragh soon, and the only cow on the coast is to the west, so the first settler heads toward the western cow. There will be another in 4 turns… Luxuries to 0%, but my financial advisor warns me of impending doom in my Treasury due to my –1 gpt courtesy of the granary. My 5 citizens are now 29% of the world’s population (still first). The Egyptian capital dropped to size 1, so azzaman built a settler too, but it will be a while before his next one from the capital.

-2800 – Geriatica completes worker, starts barracks. I’m really not sure about that one – if I don’t make contact soon, I will probably change to granary. My 5 citizens are now only 27% of the world’s population, but that’s OK – I suspect I have more workers than everyone else (just completed my 4th), so eventually others will have to use their pop to make workers or suffer from horrible infrastructure. A barbarian is spotted near my exploring warrior to the north. My southern explorer finds more goody huts.

-2750 – I find a barbarian camp in the north on top of furs – a third luxury once I get there. My 6 citizens are 31% of the world’s population. Luxuries to 10% since Salamanca is size 5. On the IBT I watch as a barbarian slays my warrior on a hill – grrrr. I know this game is supposed to be regent level, but we only get one content citizen – I wonder if c_h changed the barbarian bonus as well… it doesn’t matter, I couldn’t have done anything differently – the hill was the best defensive terrain around anyway.

-2710 – azzaman made contact with me on the IBT. He popped barbs from my goody hut. We agreed to trade Masonry (from him) for Bronze Working (from me). He said he is 3 turns from Alphabet and is interested in Iron Working. The only techs I have on him are Alphabet (which he will have soon) and Bronze Working. He is up Mysticism on me (he must have popped it). My military is weak compared to his (I only have 2 warriors now – too bad I don’t know what it was before my third got killed). He has 49 culture but only 31 in his capital. His second town must have built a temple, so he can’t have too much military. He is currently building the Oracle. My 6 citizens are 31% of the world’s population, he has 26% (5 citizens).

Geriatica is changed to a warrior to replace the one who died. The town of Rebedia is founded on the western plains by the cow and starts a curragh – it will be aided by a chop that I started 1-2 turns ago. Azzaman says he will research the top part of the tree (Math, Iron, Construction, etc.) while I research the center (Writing, Philosophy, CoL, etc.).

My vitals:

3 towns covering 37 tiles (2nd in land area)
7 citizens (35% of world's pop - 1st)
4 workers
2 regular warriors (weak compared to Egypt)

Oops, I thought I was editing, not posting. :blush:
 
I havn't received the save yet matey :wavey:


Oh and Merry Ho Ho ... Xmas to you too Mel :twitch: ...

Ummm ... Have you been rolling some weird options up on the dice again :lol:
 
Go Team America ... Turn 27 ... 2670 BC​

Persian friend :D ... We notice that your ... ummm ... man is it? ... Anyway It is splashing on the beaches ...

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go rub your body with steel wool and then go swim with a white pointer :p

Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ;) ... see Notes :D

Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Iron Working in 13 turns @ 90% Science
Treasury = 46gp with +0 per turn
Luxury = Dyes
Strategic =


Cities

Bad Seed* (P,W, - 2pop+0, Culture 33/100+2, +2gp (0xTaxer), +3r&d (0xSage),
Resources n/a
Shields = 5 ... Warrior in 2

Fowl Spore (W, - 2pop+7 (0xUnhappy), Culture 0/10+0, +1gp (0xTaxer), +2r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 3 ... Barracks in 9

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths

Military
Warrior - 2
Spear - 1
Archer -

Navy
nix

AI Combat
>Nix

Foreign Affairs

Persian
>Meleager
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military is AVERAGE ... Persian =3 :eek:
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
-Alphabet
>Techs - we know they have
-Iron Working

Cities
> The Thrown*
> The Summer Palace

Egypt
>Azzaman333
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix

Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis

Iroquois
>Chamnix
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix

Cities
> Salamanca*
>

Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel

Big Picture ... No Picture Today
View_027.JPG


Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude :D
City shall be called ... Vicious Wurmie
>


Cities - musings
>
Mark of Sane
Glib Ramble
>


Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and Azza
 
fe3333au said:
Oh and Merry Ho Ho ... Xmas to you too Mel :twitch: ...

Ummm ... Have you been rolling some weird options up on the dice again :lol:
I dont have a clue what you are talking about...
unless... :mischief:

GPS
Spoiler Update for lurkers :

I've got alphabet, moving on to writing...
 
Go Team America ... Turn 28 ... 2630 BC​

Persian friend :D ... You must think Us terribly remiss ... Our apologies ... It is wading along the beaches ... Do you still want Us to order It's swatting ??? ... Our fee will be a case of your next vintage ;)

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go rub your body with steel wool and then go swim with a tiger shark :p

Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ;) ... see Notes :D

Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Iron Working in 12 turns @ 90% Science
Treasury = 46gp with +0 per turn
Luxury = Dyes
Strategic =


Cities

Bad Seed* (P,W, - 2pop+0, Culture 35/100+2, +0gp (0xTaxer), +5r&d (0xSage),
Resources n/a
Shields = 5 ... Warrior in 1

Fowl Spore (W, - 2pop+6 (0xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +3r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 3 ... Barracks in 8

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths

Military
Warrior - 2
Spear - 1
Archer -

Navy
nix

AI Combat
>Nix

Foreign Affairs

Persian
>Meleager
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military is AVERAGE ... Persian =3 :eek:
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
-Alphabet
>Techs - we know they have
-Iron Working

Cities
> The Thrown*
> The Summer Palace

Egypt
>Azzaman333
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix

Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis

Iroquois
>Chamnix
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix

Cities
> Salamanca*
>

Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel

Big Picture ... No Picture Today
View_028.JPG


Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude :D
City shall be called ... Vicious Wurmie
>


Cities - musings
>
Mark of Sane
Glib Ramble
>


Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and Azza
 
Go Team America ... Turn 29 ... 2590 BC​

Persian friend :D ... Why insult Us ?! ... We are now confused !? ... Why do you taunt Us so and call Us these horrid things ???

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go rub your body with steel wool and then go swim with a tiger shark :p

Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ;) ... see Notes :D

Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Iron Working in 10 turns @ 100% Science
Treasury = 46gp with +0 per turn
Luxury = Dyes
Strategic =


Cities

Bad Seed* (P,W, - 2pop+20, Culture 37/100+2, +1gp (0xTaxer), +5r&d (0xSage),
Resources n/a
Shields = 4 ... Barracks in 10

Fowl Spore (W, - 2pop+5 (0xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +3r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 3 ... Barracks in 7

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths

Military
Warrior - 3
Spear - 1
Archer -

Navy
nix

AI Combat
>Nix

Warrior (3/3) -> (3/3)
vs
Barbarian (2/2) -> RIP

Foreign Affairs

Persian
>Meleager
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military is STRONG ... Persian <4 :eek:
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
-Alphabet
>Techs - we know they have
-Iron Working

Cities
> The Thrown*
> The Summer Palace

Egypt
>Azzaman333
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix

Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis

Iroquois
>Chamnix
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix

Cities
> Salamanca*
>

Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel

Big Picture ... No Picture Today
View_028.JPG


Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude :D
City shall be called ... Vicious Wurmie
>


Cities - musings
>
Mark of Sane
Glib Ramble
>


Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and Azza
 
Back
Top Bottom