Meleager
Stoned as a Statue
sorry for the delay, I am having some problems getting conquests to work. I hope to fix this tommorow.
Spoiler Lurkers Only :
Only for Lurkers ... Play Fair ... or go rub your body with steel wool and then go swim with a pirannah
![]()
Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes![]()
Empire Report
Civilization - America
Spoiler Trait :
Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier
Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Government - Despotism
Iron Working in 5 turns @ 80% Science
Treasury = 46gp with +2 per turn
Luxury = Dyes
Strategic =
Cities
Bad Seed* (P,W, - 2pop+8, Culture 45/100+2, +0gp (0xTaxer), +7r&d (0xSage),
Resources n/a
Shields = 3 ... Barracks in 8
Fowl Spore (W, - 3pop+10 (1xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +5r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 4 ... Barracks in 2
Spoiler City Improvements :
P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple
Workers and Slaves
Workers - 2
Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths
Military
Warrior - 3
Spear - 1
Archer -
Navy
nix
AI Combat
>Nix
Foreign Affairs
Persian
>Meleager
Spoiler Traits :
Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era
>Our Military is WEAK ... Persian >4
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working
Cities
> The Thrown*
> The Summer Palace
Egypt
>Azzaman333
Spoiler Traits :
Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Religious
>Religious improvements easier to build
>No Anarchy during Revolutions
>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix
Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis
Iroquois
>Chamnix
Spoiler Traits :
Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)
Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food
Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption
>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix
Cities
> Salamanca*
>
Information
Spoiler Wisdom :
* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)
Barb/Goody Hut Related
3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel
Big Picture ... No Picture Today
![]()
Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude
City shall be called ... Vicious Wurmie
>
Cities - musings
>
Mark of Sane
Glib Ramble
>
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to
Spoiler Lurkers Only :
Only for Lurkers ... Play Fair ... drink a bottle of pure wood alcohol and then have a smole
![]()
Happenings
Barbarian 2 tiles north of Bad Seed
Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes![]()
Empire Report
Civilization - America
Spoiler Trait :
Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier
Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Government - Despotism
Iron Working in 3 turns @ 100% Science
Treasury = 48gp with +0 per turn
Luxury = Dyes
Strategic =
Cities
Bad Seed* (P,W, - 2pop+7, Culture 47/100+2, +0gp (0xTaxer), +7r&d (0xSage),
Resources n/a
Shields = 3 ... Barracks in 7
Fowl Spore (W, - 3pop+NEG (0xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +7r&d (1xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 3 ... Barracks in 1
Spoiler City Improvements :
P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple
Workers and Slaves
Workers - 2
Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths
Military
Warrior - 3
Spear - 1
Archer -
Navy
nix
AI Combat
>Nix
Foreign Affairs
Persian
>Meleager
Spoiler Traits :
Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era
>Our Military is WEAK ... Persian >4
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working
Cities
> The Thrown*
> The Summer Palace
Egypt
>Azzaman333
Spoiler Traits :
Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Religious
>Religious improvements easier to build
>No Anarchy during Revolutions
>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix
Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis
Iroquois
>Chamnix
Spoiler Traits :
Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)
Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food
Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption
>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix
Cities
> Salamanca*
>
Information
Spoiler Wisdom :
* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)
Barb/Goody Hut Related
3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel
Big Picture ... No Picture Today
![]()
Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude
City shall be called ... Vicious Wurmie
>
Cities - musings
>
Mark of Sane
Glib Ramble
>
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to
Spoiler Lurkers Only :
Only for Lurkers ... Play Fair ... drink a bottle of pure wood alcohol and then have a smole
![]()
Happenings
Fowl Spore builds Barracks
Barbarian sitting on a hill 2 tiles north of Bad Seed
Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes![]()
Empire Report
Civilization - America
Spoiler Trait :
Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier
Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Government - Despotism
Iron Working in 3 turns @ 80% Science
Treasury = 48gp with +1 per turn
Luxury = Dyes
Strategic =
Cities
Bad Seed* (P,W, - 2pop+6, Culture 49/100+2, +0gp (0xTaxer), +7r&d (0xSage),
Resources n/a
Shields = 3 ... Barracks in 6
Fowl Spore (W,B, - 3pop+0 (1xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +4r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 5 ... Spear in 4
Spoiler City Improvements :
P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple
Workers and Slaves
Workers - 2
Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths
Military
Warrior - 3
Spear - 1
Archer -
Navy
nix
AI Combat
>Nix
Foreign Affairs
Persian
>Meleager
Spoiler Traits :
Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era
>Our Military is WEAK ... Persian
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working
Cities
> The Thrown*
> The Summer Palace
Egypt
>Azzaman333
Spoiler Traits :
Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Religious
>Religious improvements easier to build
>No Anarchy during Revolutions
>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix
Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis
Iroquois
>Chamnix
Spoiler Traits :
Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)
Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food
Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption
>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix
Cities
> Salamanca*
>
Information
Spoiler Wisdom :
* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)
Barb/Goody Hut Related
3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel
Big Picture ... No Picture Today
![]()
Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude
City shall be called ... Vicious Wurmie
>
Cities - musings
>
Mark of Sane
Glib Ramble
>
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to