a very very very long canal

blue_7

Warlord
Joined
Jan 30, 2008
Messages
118
hypothetically speaking i think there is a way to make a canal running across entire land mass. from what i understand about forts they act as cities when it comes to naval movement. and they can form a small canal if 2 forts are next to each other. my theory is what if you build 2 forts and than a city and than 2 forts and a city and continue the pattern for as long as you want the canal to go. i know you cant build a city 2 tiles from another(is that right?) but with the forts it creates 3 tiles which would allow you to build the next city(i think). and the city can also allow naval movement so technically would it work. if im not making any sense i can prob explain it better in detail. but would it work. im just thinking of the power a person would have if they can move naval units deep into land. the boats can provide transportation and defense and the chain of forts and cities would create a sorta of great wall if because each tile would have a high defense bonus:D.
 
A canal can only be up to two tiles deep. Forts only act as canals if they're adjacent to water. If you had some small lakes mixed in, you might be able to string together an interesting canal, but otherwise, no.
 
Forts only act as canals if they're adjacent to water
ah that's what i didn't know ok well so my plan wouldn't work. lol darn it would be awesome if that was possible though:cry:
 
Water underneath ice caps counts as water. If you're hell bent on getting through the continent, you can usually run along the north or south poll to do so, assuming you're willing to settle junker cities to allow culture cover so it works.
 
Water underneath ice caps counts as water. If you're hell bent on getting through the continent, you can usually run along the north or south poll to do so, assuming you're willing to settle junker cities to allow culture cover so it works.

May sound silly but a canal in a frozen north or south pole? I assume heating is assumed otherwise it would just freeze. Then again logic and features dont always make sense on here.
 
I recall findng this pic quite amusing...

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From this thread: http://forums.civfanatics.com/showthread.php?t=308069
 
Does it work with lakes?
 
wow that's just amazing:lol:. but its not worth it if you cant build a canal into the Continent.
 
rivers would make sense. lol i guess it just gives to much power to the person in control of it.
 
Does it work with lakes?
Yes it does. My favourite map type is archipelago with low sea levels and snaky continents. As a result, I get a lot of maps where having short cuts through land masses for navies is much desired, otherwise the route is often a very long, time-consuming detour. Sometimes there's a narrow one or two-tile isthmus that's ideal, but often I've been able to create a longer canal using a combination of cities, lakes, and forts. I won't usually build a junk city just for this purpose, but it may affect my city placement choices (including whether to raze or keep conquered cities).
 
Just so I'm clear... I know you can go:

[Ocean] [Fort] [City] [Ocean]

or

[Ocean] [Fort] [Fort] [Ocean]

Do cities count as forts or water for the purpose of naval movement? e.g. can you do:

[Ocean] [Fort] [Fort] [City] [Fort] [Fort] [Ocean]
 
Just so I'm clear... I know you can go:

[Ocean] [Fort] [City] [Ocean]

or

[Ocean] [Fort] [Fort] [Ocean]

Do cities count as forts or water for the purpose of naval movement? e.g. can you do:

[Ocean] [Fort] [Fort] [City] [Fort] [Fort] [Ocean]

It is simple: if a tile with a fort or city on it is adjacent to a water tile, a naval unit can enter it from any direction. That is the only rule.
 
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