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A wild patch appeared!

Discussion in 'Rise from Erebus Modmod' started by snarko, Oct 9, 2012.

  1. Hankc

    Hankc Chieftain

    Joined:
    Apr 25, 2009
    Messages:
    125
    Location:
    Where the dinosaurs roam
    They can move in Wasteland, however.
     
  2. Pakhawaj

    Pakhawaj Chieftain

    Joined:
    Feb 6, 2009
    Messages:
    56
    I'm a little confused as to what to do with these instructions as per what to do with the two missing leaderheads Snarko mentioned earlier.

    In CIV4ArtDefines_Leaderhead.xml in both cases the text refers to a non-existent file- "Art/Interface/Leaderheads/new_cuai_ixl.dds" for Cuai-Ixl and "art/interface/LeaderHeads/veraato.dds" for Veraato.

    In Civ4LeaderHeadInfos.xml both images refer to entirely different files- "Art/Civs/MinorLeaders/CuaLH.dds" for Cual-Ixi, which does exist and "art/interface/leaderheads/veraato_banner.dds" for Veraato, which does not exist.

    I have no idea how to mod so I have no idea what to do, I'd guess I would place new .dds files where the non-existing ones are? If this is the case, could someone show me an image of Veraato that exists online so that I could convert it to a .dds file please?

    Thanks very much.:crazyeye:
     
  3. kanban42

    kanban42 Chieftain

    Joined:
    May 11, 2010
    Messages:
    14
    To repeat some info from the net, the unpack utility can be downloaded from http://www.civfanatics.net/downloads/civ4/utility/PakBuild.zip. And no, the art files are not included in FFPak051.FPK either.

    Let's hope snarko can find the time to provide a fix...

    EDIT: But these files are in the subversion repository at http://rife.svn.sourceforge.net/viewvc/rife! Sorry, should have thought of this possibility earlier. If you unpack the attached archive in ...\Mods\Rise from Erebus\Assets\Art\Interface\Leaderheads, there should be no more pink blobs.

    Actually, there seem to be even more art files in the repository than in the RifE folder. If pink blobs should turn up in other places, maybe that can be helped too.
     

    Attached Files:

  4. The Flame8

    The Flame8 Chieftain

    Joined:
    Dec 17, 2009
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    568
    Location:
    United States
    Are any more fixes planned? It's so sad to see this mod over.
     
  5. Naponroy

    Naponroy Chieftain

    Joined:
    Mar 15, 2011
    Messages:
    19
    Location:
    St. Petersburg, Russia
    Hi,

    Should this be installed over .130? Or 130.195? Or 1.4?
     
  6. Ronkhar

    Ronkhar Chieftain

    Joined:
    Apr 9, 2013
    Messages:
    178
    Location:
    France, Grenoble
    Hi
    After 1.4
    In case you need it, the complete install order is in the first post in my sig
     
  7. The Flame8

    The Flame8 Chieftain

    Joined:
    Dec 17, 2009
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    568
    Location:
    United States
    I had to laugh rereading this as it inspired me to final fixes months ago :hatsoff:
     
  8. Segolenus

    Segolenus Chieftain

    Joined:
    Jun 15, 2010
    Messages:
    38
    [Thread necromancy warning]

    In case anyone here plays anything other than RifE on Civ 4, this patch seems to break other mods' shortcuts, at least on the Steam version. I've only managed to get the shortcuts to work once, when I deleted all the RifE .pyc files in the Beyond the Sword folder, but it's stopped working again since then.
     
  9. arcticnightwolf

    arcticnightwolf Chieftain

    Joined:
    Jun 8, 2008
    Messages:
    1,301
    Location:
    Prague, Czech Republic
    hm, that doesn't make sense, the shortcuts should be unaffected - are you sure you are using correct shortcuts ?

    that is, something like
    "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Civ4BeyondSword.exe" mod="\Fall from Heaven 2"
     
  10. Segolenus

    Segolenus Chieftain

    Joined:
    Jun 15, 2010
    Messages:
    38
    Most of the shortcuts I have don't have quotation marks around the mod directory definition. They came this way IIRC, and they did work before I installed this patch. Putting quotes around the mod directory does fix the problem, but this means that mod launcher utilities (or at least the two I tried) no longer work, since they seem to generate unquoted versions of the shortcuts.
     

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