I forgot to take good notes during my set before turn 6 so it might be off a little, but not by much.
Pre-Turn:
2 turns anarchy
Refuse Bre's demand.
IT
Arabs walk in - they do NOT know Brennus so they can't MA against him.
T1.
Move in on Iron City
IT
Arabs declare, GA is on.
Lose a reg warrior to the arabs after it defended and promoted against an elite arab stickman
T2.
We shrunk to 11 during Anarchy so I'll keep the boat at 21spt
T3.
Try to block the choke in the desert SE of the capital but lose a bowman holding it, retreat back to healing grounds.
T4.
Bomb and take Lapurdum, 2 promotions.
T5.
Lapurdum is still in resistance
T6.
Cash-Rush a lib in Lapurdum for 140g
Position bows to hopefully make the arab warriors go around, so that arabs and celts meet each other.
T7.
Meet Betty, she has currency, therefore we will push this world to medieval ages.
IT
Learn Currency, draw engineering free.
The uprising is indeed massive.
Arabs and celts *should* know each other, neither will talk to tell though.
T8.
Rocks and arrows and swords.
Rush barracks in Iron City
T9.
We get a push from the celts
IT
Arabs drop an archer off their galley - the galley is empty.
T10.
Rush walls in Iron City
MM Babylon to get growth this turn and sword on the IBT with the extra shields from growth.
So here we are.
We see the mayan border, the galley can cross safely and meet them within long.
Celts will give 180g for peace
Arabs will not take peace upfront but they would sign peace and ally against the celts for Currency and 37g
We are making a sword a turn but the trade route will be disrupted next IBT when the celts settle their new city.
Arabs can easily be contained, Celts are a bit more sport but very very feasible.
I suggest taking peace with the celts, allying them against Arabia just right after. We spend the next sets building a legion of swords and trebs, go back at Bre in 20. He is starting to have a yummy amount of cities around for the taking, he's quite ripe. This will also allow us to have an undisputed access to iron in the mean time.
Careful with happiness after signing peace, losing WH can mean nasty turns of anarchy.