Aabra02: Hammy Builds a House

WooHOOO! :dance: We managed to lean a new gub-ment before triggering our GA! Awesome job Whomper! :thumbsup:
 
I'd prefer a republic. I don't think we'll be in long and continuous wars. More surgical is my guess. I would also say the war can start a turn or two before the anarchy is over. We can do 1 turn cats, spears. archers.
 
Whomp has the right idea. Republic for the commerce bonus - we need to get all the yield we can out of those 12 citizens. Republic with 12 citizens is the equivalent of Monarchy with 16, and 30% lux becomes 20% or less.
 
I would also say the war can start a turn or two before the anarchy is over.

Um...since we're Religious, does that mean we'd start the war simultaneously with anarchy? Anarchy won't last very long for us. :hmm:

And, yeah, Republic! :)
 
Um...since we're Religious, does that mean we'd start the war simultaneously with anarchy? Anarchy won't last very long for us. :hmm:

And, yeah, Republic! :)
That's right! On with this war!! :devil:
 
:hmm: When they play a game by themselves? :shifty: :deadhorse:
 
Alright, will re-read and get to this tomorrow or something. On to the warpath :scan:
 
@Aabraxan - Would you like me to take responsibility for posting updated roster lists? I don't mind doing it, and it helps me keep track of where we're at. :)
 
Ok ... :wow:

First IBT: I revolt.

Then, Bre knocks and demands Monarchy. We have arabs at our doorstep, they keep moving warriors in. I do not believe they are a serious threat, with jungle to cross and all - they're more of an annoyance and it would cost us to road it up their way.

If Bre wasn't religious, I would have gifted Monarchy and attacked him during his anarchy, but as it stands we wouldn't win much. I say we Declare on Brennus and give it to him. With a GA we get 1 turn swords. That's to my liking.
 
This is more of a question, rather than advice. Wouldn't it make sense to refuse Brennus' demand, letting him declare on us and getting war happiness?

Do you think the Arab build-up means they will attack us? If so, could we deflect them by getting them as allies against Brennus? It doesn't seem to me that we're strong enough to fight on two fronts. Having a single city makes me feel very vulnerable.
 
This is more of a question, rather than advice. Wouldn't it make sense to refuse Brennus' demand, letting him declare on us and getting war happiness?

Do you think the Arab build-up means they will attack us? If so, could we deflect them by getting them as allies against Brennus? It doesn't seem to me that we're strong enough to fight

Having a single city makes the task of defense a lot easier.

@B-E-f - go get 'em tiger. Be nice to have a safe iron colony.
 
Remember I signed a ROP with the Arabs to keep them friendly.

I think with 1 turn spears/cats/bows we can afford to go after the Celts and worst case hold off the Arabs. They'll also give us some War happiness.
 
I forgot to take good notes during my set before turn 6 so it might be off a little, but not by much.

Pre-Turn:
2 turns anarchy

Refuse Bre's demand.

IT
Arabs walk in - they do NOT know Brennus so they can't MA against him.

T1.
Move in on Iron City

IT
Arabs declare, GA is on.

Lose a reg warrior to the arabs after it defended and promoted against an elite arab stickman

T2.
We shrunk to 11 during Anarchy so I'll keep the boat at 21spt

T3.
Try to block the choke in the desert SE of the capital but lose a bowman holding it, retreat back to healing grounds.

T4.
Bomb and take Lapurdum, 2 promotions.

T5.
Lapurdum is still in resistance

T6.
Cash-Rush a lib in Lapurdum for 140g

Position bows to hopefully make the arab warriors go around, so that arabs and celts meet each other.

T7.
Meet Betty, she has currency, therefore we will push this world to medieval ages.

IT
Learn Currency, draw engineering free.

The uprising is indeed massive.

aa02-08.jpg


Arabs and celts *should* know each other, neither will talk to tell though.

T8.
Rocks and arrows and swords.

Rush barracks in Iron City

T9.
We get a push from the celts

IT
Arabs drop an archer off their galley - the galley is empty.

T10.
Rush walls in Iron City

MM Babylon to get growth this turn and sword on the IBT with the extra shields from growth.

So here we are.
We see the mayan border, the galley can cross safely and meet them within long.

aa09.jpg


Celts will give 180g for peace
Arabs will not take peace upfront but they would sign peace and ally against the celts for Currency and 37g

We are making a sword a turn but the trade route will be disrupted next IBT when the celts settle their new city.
Arabs can easily be contained, Celts are a bit more sport but very very feasible.

aa02-10.jpg


I suggest taking peace with the celts, allying them against Arabia just right after. We spend the next sets building a legion of swords and trebs, go back at Bre in 20. He is starting to have a yummy amount of cities around for the taking, he's quite ripe. This will also allow us to have an undisputed access to iron in the mean time.

Careful with happiness after signing peace, losing WH can mean nasty turns of anarchy.
 

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Very nice set B. I left you in a precarious situation it seems. :D
I'd agree on Celt peace. We're going to get some pressure from the barbs so peace with the Celts makes sense. They can keep building cities for us. In the meantime, we can start a slow march through the jungles.
 
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