The continuation...I didn't see the comments on moving the warriors but it worked out ok.
3--1675Skullspliter is moving along the high ground and good thing since barbs are everywhere. I spy a Celt border and iron.
Dial up Abu and we smoke the peace pipe. He gives Masonry, Wheel and WC for IW and 50g. We don't have any horses either...gulp. Nearest source is two tiles from Baghdad.
Turn down lux slider a notch since we have some war happiness and turn research to 80% on alpha due in 15 with a slight deficit. We'll make this up quick with Colossus. Move a citizen off the irrigated plains tile since it will get stomped and move him to a grass to grow next. This takes Colossus to 4 but the mined hill will hit on the IT to make up for it. Move workers to a grass tile near the fish. Fort Charlie on the mine since the odds are so good and we need help here.
IT Charlie loses a hp and beats the mountain Celt. Vet Celt steps on the plains. Skullspliter is surrounded as a horse appears.
4--1650 Skullspliter fortifies on the hill since this is his best odds. We're at pop 9, move citizen to grass and will grow in 5 with Colossus in 2. Move Spearchucker to plains and fortify. Move Bonecrusher to mountain. Odds are over 90% and I feel we can rush unit if we have to with great odds. If we win we can control the high ground.
IT Bonecrusher beats the vet warrior.
5--1625 Bonecrusher forts on the mountain. Move spearchucker back to the capital and will move Charlie out when he heals next turn. Workers mine a grass. Skullspliter stays fortified since it's still a 2 vs. 1.
IT Skullspliter is attacked by the warrior and wins losing a hp. The horse moves to a forest instead of attacking.

The bronze guy appears.
6--1600 Start work on a bowman for bombard. Charlie moves out.Move Skullspliter forts for one more turn in hopes of a horse attack. If not he'll move to a hill next turn. The odds are slightly better to stay. Research on alpha goes from 14 to 7.
IT Nada.
7--1575 Skullspliter decides to go away from the horse to a hill so he can climb a mountain. A Nubian and Seljuk warriors are on the other ridge.

Bonecrusher moves out and Charlie outside the borders. Both will be on mountains next turn.
IT Skullspliter meets his maker when the horseman hits him from behind.
8-1550 A bow finishes and start the rax. We can switch this to a Glib prebuild if necessary. Alpha in 5. Charlie and Bonecrusher control the mountains.
IT Nada.
9--1525 Bonecrusher fortifies on the gems. Charlie climbs another mountain and see more border. Workers finish another mine so send them out towards the plains tile so they can road it. We have 15spt and can use the hill if necessary.
10--1500Rax due next and alpha in 3. Charlie sees this.
Summary
Charlie could retreat and fort on the gems too. I'm not sure what's the best option right now.
My thoughts are we may want to let the rax finish, build another spear and curragh before Glib build. We should be able to make peace with the Celts soon even though they're still not talking.
To the next better player.
