Aabra02-2550bc-Babs
0) - 2550bc - Preturn - Everything looks fine so hit <enter>
IBT - Barb shows up in jungle N/E of us. Celtic warrior shows up on mountain top S of us.
Granary -> spear.
1) - 2510bc - Move both worker and citizen to the sugar. Bonecrusher sees more jungle, and Skullsplitter continues west.
IBT - Barb near Babylon fortifies. Another barb moves next to Bonecrusher. Celtic warrior east onto forest.
2) - 2470bc - Move Bonecrusher S/W. Skullsplitter climbs hill to west seeing coast and desert.
IBT - Barb near Babylon moves closer. Celtic warrior continues east.
3) - 2430bc - Bonecrusher goes S, right next to another barb. Skullsplitter N, seeing grass, hill and a mountain with a river.
IBT - Babylon grows. A 2nd barb moves next to Bonecrusher. Barb near Babylon forts on hill. Celtic warrior continues east to the sea.
4) - 2390bc - Move lux up to 40%, 85g in treasury at +1. Spear due next turn. New citizen on roaded grass as more shields will not speed the spear and gives 1 more schilling.
Bonecrusher S/E to hill, sees more coast and jungle. Skullsplitter N, sees more grass and hills.
IBT - Barbs move around. Spear -> temple in 5 at 6spt. Celtic warrior moves S out of view.
5) - 2350bc - Move lux to 20% with spear as MP. Bonecrusher S to hill and can see small channel of ocean leading to sea near Babylon and hills on the other side. Skullsplitter climbs mountain, seeing plains forests, desert with river and the farther coast. Abu and Brennus are still unwilling to trade Warrior Code.
IBT - Barb near Babylon forts again.
6) - 2310bc - Bonecrusher S, Skullsplitter W. No sign of Celt borders. They must be south of us.
Arabia learns Mysticism.
IBT - Babylon grows to size 6. Barb moves next to workers.
7) - 2270bc - Charlie, the warrior kills the barb threatening our workers, losing 1 hp. Lux moved to 40% to account for new citizen and MP moving to attack. Bonecrusher S, Skullsplitter W onto forest and right next to barb camp...1 barb in the camp and another behind him on a hill.
IBT - Barbs move around.
8) - 2230 - Bonecrusher S/W, Skullsplitter runs E away from the barbs, Charlie goes back to MP. Just realize I should have rushed the temple last turn. Since it's due next turn, I will just let it finish on its own.
Celts learn The Wheel.
IBT - Western barb chases Skullsplitter. Temple ->
Colossus in 25.
9) - 2190bc - Bonecrusher S/W, Skullsplitter N/E to hill with 1 barb right behind him. Lower lux to 20%.
IBT - Babylon grows to 7.
Arabs establish Bagdad.
10) - 2150bc - Bonecrusher S/W, Skullsplitter N/E seeing more grass and hills. Lux raised to 30%, 92g in Treasury at +1gpt. Ironworking due in 13. Colossus in 19.
Afterturn notes:
I really wanted to mine and road that BG N/E of Babylon, but that's where the barb who Charlie killed was hanging out, so I kept the workers away from there. Two of them should be finished mining next turn and could go there, but would need protection as there is a barb camp in the jungle.
I haven't seen any sign of the Celts since their warrior headed south and no movement from the Arabs. The Celts must be south or S/E of us.
Northeast Lands:
Western Lands:
Downtown Babylon:
And the save...