About History Rewritten

is there an online version controlling system available for HR? I would like to make some changes in a new branch, like lowering the unit costs but I don't want to deal with it whenever there's a new version. with something like git I can just rebase my older changes on top of the new version

Not yet. I'll try set one up once 1.25 is done.
 
This mod is very interesting. I like to play in Arabia and I am making a MOD-MOD that changes BILQIS to Fatimah. However, there is one thing I don't understand. About the city name associated with the leader. For example, in Arabia, Saladin starts in Cairo, and Abu Bakur starts in Medina. I want to start my Fatimah from Mecca. However, Fatima starts with ma'rib because it was made by modifying Bilqis. How can I solve this problem?
 
search for "ma'rib" (or bilqis) in the mod files, programs like grep can scan all text files in a folder (and subfolders).
If you go over the search results you will find there are city name lists for each leader that you can change.
 
Which mod files should I search for?
I couldn't search the whole thing first.
The next search for a suspicious individual file did not find it. (There was a medina but no ma'rib.)
So I want to ask is in which file these are defined.
 
I like this mod, AI is too aggressive. It's all about war.

You can play a more peaceful game but you need to keep your defences strong or the AI will see you as an easy target.

This mod is very interesting. I like to play in Arabia and I am making a MOD-MOD that changes BILQIS to Fatimah. However, there is one thing I don't understand. About the city name associated with the leader. For example, in Arabia, Saladin starts in Cairo, and Abu Bakur starts in Medina. I want to start my Fatimah from Mecca. However, Fatima starts with ma'rib because it was made by modifying Bilqis. How can I solve this problem?

The file you need to modify is /Assets/Python/HR_Cities.py. Search for Bilqis and modify that line accordingly.
 
Hello.
I played this mod 1.25.2 beta today until 2050(t600).
The difficulty level is "noble" and the morphology of the planet is "world".
However, even if I played until 2050, I could not reach the future technology and I lost to AI in the time score.
Far from future technology, I couldn't reach the United Nations or the spacecraft.
Can a seasoned player really win this mod?
 
don't expand too many cities in the early game (6-7 at max) since it will cripple your tech for a while (maintanence), markets and libs are important in the early game.
in the mid game aristocracy + specialist economy and good use of your religious shrine can make wonders if you are playing right. after renaissance you can start snowballing since you can find corporations, settle new continents, and there are many buildings that can improve your economy in cities.
I play on monarch and I usually finish the tech tree around early 1900s but I enter the medieval ages around 1000s I can't resist and expand in the early game.
 
thank you! I found that you are a seasoned player.
If you have the time, I would appreciate it if you could write a play report or give me a play video.
It's a pity that there are no HR videos on youtube.
 
I am not sure but maybe in the future I might make a let's play / guide for HR, currently I stopped playing it for a while.
I also think this mod deserves a video so I might try something.
 
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