Redcoat Captain
Leader of the Redcoats!
Hi Folks,
I have a quick (and moderately noobish) question about the Great Scientist. How useful are Academies in relation to being able to instantly bulb a new tech? Whenever i spawn/receive a Great Scientist I, without fail, use him to instantly learn a new tech.
Since it takes a reasonable amount to fully research a tech; (assuming that my Civ isnt a scientific powerhouse or that i am using a Civ which is considered to be at a particular scientific disadvantage); i'd figured that being able to instantly gain a tech far outweighs the benefits of an Academy (+5 .).
With the great merchant and great artist, i will always use them to put down a customs house for gold and and landmark for culture, very happy to take the benefits over a golden age or culture bomb. I think nothing of it. However it strikes me that being able to instantly chalk off a research item seems to carry a disproportionate advantage over the Academy?
Would an Academy in the long term (provided i can get academies as early as possible) mean that i would gain more than one tech (if not solely from it but by proxy, its effect), over the single use insta-tech option?
Or, would i need to gear my Civ up to spawn great scientists, save them (until building academies is possible), and use them all to have multiple academies in order to harvest their benefit on a plausible scale?
How many academies could i expect to need to shave of a reasonable enough portion of bulbs from tech during the course of the game to outweigh sole use of the insta-tech? (I realize this question is a bit like the 'how long is a piece of string' metaphor, as the question relies of specific information as to how the players Civ is set up, social policies, UA/UB's etc.)
Sorry if my quick question just became a complex one, i didnt mean for it to become so convoluted and fevered, but i'd like some expert opinion from some of you number cruncher's out there.
Help greatly appreciated
I have a quick (and moderately noobish) question about the Great Scientist. How useful are Academies in relation to being able to instantly bulb a new tech? Whenever i spawn/receive a Great Scientist I, without fail, use him to instantly learn a new tech.
Since it takes a reasonable amount to fully research a tech; (assuming that my Civ isnt a scientific powerhouse or that i am using a Civ which is considered to be at a particular scientific disadvantage); i'd figured that being able to instantly gain a tech far outweighs the benefits of an Academy (+5 .).
With the great merchant and great artist, i will always use them to put down a customs house for gold and and landmark for culture, very happy to take the benefits over a golden age or culture bomb. I think nothing of it. However it strikes me that being able to instantly chalk off a research item seems to carry a disproportionate advantage over the Academy?
Would an Academy in the long term (provided i can get academies as early as possible) mean that i would gain more than one tech (if not solely from it but by proxy, its effect), over the single use insta-tech option?
Or, would i need to gear my Civ up to spawn great scientists, save them (until building academies is possible), and use them all to have multiple academies in order to harvest their benefit on a plausible scale?
How many academies could i expect to need to shave of a reasonable enough portion of bulbs from tech during the course of the game to outweigh sole use of the insta-tech? (I realize this question is a bit like the 'how long is a piece of string' metaphor, as the question relies of specific information as to how the players Civ is set up, social policies, UA/UB's etc.)
Sorry if my quick question just became a complex one, i didnt mean for it to become so convoluted and fevered, but i'd like some expert opinion from some of you number cruncher's out there.
Help greatly appreciated