it's not that hard on the lower difficulties. i suspect prince or king might be the best difficulty for the player as the AI has enough money to exploit and techs fast enough, without the huge bonuses to make them a real threat.
Yeah, I think I could have signed a couple of RAs maybe 20 turns earlier than I did. I never really lacked forI'm far from an expert myself, but it sounds like there were places to speed up your tech. Waiting until after you have PT and Rationalism is definitely not the way to go for ultra fast science - time some RA's to land right as you acquire PT/Rationalism for an entire extra round. It also sounds like you didn't go wide enough and should have had more GS's earlier.
C'mon, gimme a break! I was being sarcastic (i.e.,your inability is not proof of anything. there are many things in your post that indicate you don't know what exactly you have to do.
anyway, sub 200 for science is tough, sub 250 is easy. the hof doesn't have any standard speed sub 200 science wins, there is a turn 208 win on standard speed but only warlord difficulty here. sub 200 diplomacy on the other hand is totally doable.
sub 200 science should be doable with korea on prince difficulty, or possibly with siam or babylon.
OK, you just made your point. It's just that some of us have never bothered to enter the hof competitions, just as some others of us don't bother with the Steam achievements. Some of us are happy to play at the King/Emperor/Immortal levels; others get satisaction in winning at the Warlord level; others only play at the Deity level and think that the rest of us are inexperienced, unskilled wimps. You can be justifiably proud of your #1 hof score, but please don't use it as justification for an unjustified put-down.that's funny, even though it might be true. unfortunately experience does not translate into skill.
Look forward to it!...i also plan on writing the war academy article on research agreements, in which i hope to include explicit two and three wave approaches to finish all relevant techs.
The question of Academy or Bulb also depends on game settings. In the quick game speed, techs are much cheaper, but the Academy produces the same base. At Marathon speed, late game techs are so expensive that saving to bulb might be a much better strategy.
no. bulbing is just as effective on quick where nanotech might take 20 turns as it is on marathon where it takes 90. absolute costs don't make a difference, the relative costs are the same.
GE on the other hand...I can't think of a situation where I would do anything but rush a wonder with a GE. The tile improvement is just not that great compared to the benefit of getting a wonder.
6become 8
later modified by buildings. That could easily be 5,000 over the game for the earliest Academy built.
He had five GS settled before we reached Astronomy which helped our technology level much more than bulbing five early techs would have.
Isn't Machinery a more reasonable choice for Babylon? Bowmen rush is still valid, right? Or were they nerfed lately too?Actually, the Babylon free GS can be used to bulb Steel if you time the GL right. Beeline Writing, and then tech to Iron Working while building the GL. Use the free tech from the GL and the free GS from Writing for Metal Casting and Steel. You will have Long Swordsmen to punish your neighbors while they are still in the Ancient to Early Classical era. For an early Domination VC this is a good use of a bulb. If you are going for a longer game, then the Academy is superior.
Isn't Machinery a more reasonable choice for Babylon? Bowmen rush is still valid, right? Or were they nerfed lately too?![]()