Accurate Earth Map in development

Oh, additionally:

Australia should have Uranium in there somewhere, even if it's just one deposit, though ideally they'd have one on the western half and one on the eastern half.

Where are you going to have the polynesian civ start? I know Genghis_kai had them start in Tonga, but they were almost always last in points starting there...
 
I'd be glad to see your proposed changes. That is among the regions of which I have the least geographical knowledge- it was pure time-efficient artistry.

I'll also run through the resources, take off any I absolutely can't fit for balance/porportion issues, and then give you a counterproposal.

But, I would need the terrain changes first, because whenever I put a resource then change the terrain obviously I get graphical issues (I'm not sure if this is for everybody or just me?).

Ah, and may also be partially because NZ was where my map split in the Pacific Ocean. :P

EDIT: Australia should already have Uranium; I'll either point out where it is or figure out where it disappeared to :P

As for Polynesia, I'll let you know in tommorow's post- I'll need to read up and find a good spot, and I need some sleep

~~~

Sorry for the bump, guys... promised posts still to come

Kevin
 
Actually, how about having Polynesia start where the Lapita Culture Started.

I know that the Lapita's weren't the Polynesians but Polynesian pottery evolved from it, so the Polynesians and Lapita on there journey to the Pacific and New Guinea respectively, we're living on the same areas. Archaeologists found Lapita settlements along New Britain and Eastern New Guinea, so i think the right thing to do is to put the Polynesians on Easter New Guinea, with a settler map going east to the Pacific.

That way, the Polynesians will also have some contact with whatever civilizations are in Indonesia, the Philipennes, Australia and SE asia, which would be best for Balance issues.
 
I would say put Polynesians in SE Asia. However, their settler maps should be focused in Indonesia, Taiwan, Papua New Guinea, Hawaii, Oceania, and Easter Island. This is based mostly on the spread of Austronesian languages, which I believe the Polynesians spoke. I would also suggest giving Polynesia a higher likelihood of ships surviving as they cross the ocean, and a guaranteed survival if the ocean is within their culture or a 2-tile radius of the city.
 
I would say put Polynesians in SE Asia. However, their settler maps should be focused in Indonesia, Taiwan, Papua New Guinea, Hawaii, Oceania, and Easter Island. This is based mostly on the spread of Austronesian languages, which I believe the Polynesians spoke. I would also suggest giving Polynesia a higher likelihood of ships surviving as they cross the ocean, and a guaranteed survival if the ocean is within their culture or a 2-tile radius of the city.

Polynesians may be speaking an austronesian language, but they were different from the other groups of people who sailed SE into Australia, Oceania and Indonesia. It's like having Hungary start somewhere in russia because hungarian's a hunnic language.

Personally i like my option better, Mainly because if we do that, the Polynesians will be settling Pacific islands well into the Industrial era when obviously in history, they were already there.

Also for the map, to help the polynesians out, could we make it so that all the pacific islands have coastal tiles (even the ones that don't have land near it) so the polynesians can sail? Or even make an entirely new terrain with no graphical difference from a Sea tile, which only the Polynesian UU can go into?
 
On the topic of Polynesia: the Lapita area makes sense to me, even though the empire was further east. I'm thinking just NE of PPNG, where exactly is yet to be determined.

Spain: will not have its shape changed. It is the closest possible shape to the real one while still displaying the stubby thing where Barcelona is/

New Zealand:

nzupdate1er9.jpg


nzupdate2he1.jpg


NOTES:

1) Hopefully the look Ok- theyre from 2 different images, and the world is 3D, so they did not align properly when I combined them. Also, the North Island seems at an angle, and smaller, than the other island... (in the screenshot only)
2) No oil/gas placed yet. Possible but not likely.
3) Wine on North Island only. That is the main spot for it.
4) I placed the coal out of faith. There is no guarantee it'll stay.
5) Timber not placed yet and possible. I am not yet sure what kinds of woods I want the resource to represent.
6) The island has been shifted. All terrains have been redone and the whole thing was even reshaped. However, I forgot to finish the terrain types- I want a couple "fertile plains" where the "arid plains" are. Note that often my "plains" are mixed up with "pasture", though this is done at random and it does not nearly always include both. I just do it where the art/fertility feels right, and it is purely instinctual.

If any resources are not placed, it is because they are not in my main source, which I used today. They will get added once I have amassed statistics on any ommited resources or omitted regions.

EDIT: and ignore those ruddy graphic glitches! They are because I really messed around with some terrain, and will be gone when the map is reloaded.

Kevin
 
Ok, here's a couple more thoughts:

-The upper NorthI. should have a very smooth west coast. That bump you have up in northland should be on the east side, thought justifiably it could be removed altogether.
-Lake Taupo, which I think you've tried to represent by the water formation on the end of the northernmost river on the north island, should be in the very centre of the island at it's thickest width. A suggested river tributary to it would be the Waikato, which I will mention further down.
-That mountain in the SE northisland is out of place. Should be one tile further west, with lake taupo directly north of it. If the island is considerably more resource rich than you want, that could even be made into a volcano. It's eruption in 1995 was sizable, and this would certainly decrease the value of the place if you stick with your random destruction of nearby improvements idea for volcanoes.
-The coastline on the tile one west of the wine (in the eastern NorthI.) should be a lot smoother. This is probably caused by the river there, which I think should be moved to where the Coromandel Peninsula is to represent the Waikato river (biggest river in the country). That is, starting on the west side of the tile with fruit (the river is currently on the east side of that tile). This would also go towards making a greater distinction of that being a peninsula.
-You're right on that wine resource. Wine's pretty big in the south too, but I forgot about the eastern NorthI. when I mentioned it before.
- Possibly remove that tile which connects the two islands? That mountain right next to it seems unnecessary, especially considering Mt Taranki isn't included. The resouce on that tile I just suggested removing could be moved there if it is to be kept and the mountain removed.
-Timber is big here. If it comes down to coal vs timber, I'd go with timber.
-The bottom of the south island is very fat. The width should be relatively close to even the whole way. Ideally, it would be slightly larger in the southern end than the north end, but without making NZ much bigger than it is, this can't really be done without making it overly big.
-You're right, the two islands are at different angles. If you were to use the NorthI. as the base (as it's positioning looks good, thought I haven't seen it in relation to Australia), the SouthI. should be angled about 20 degrees or so further south. Though this might be achieved via removing those 3 tiles on the west side of the mountains.
-It's tough keeping those mountains accurate there, as there is significant land on the west side of them, but on a 3tile wide island, they're best on the westernmost square. If it were 4 tiles it would be accurate one tile in, but that would throw the island out of proportion with the rest of it, and the rest of the world.
-Those clams should be literally off the southern tip of the island, between they're too far east for realism, though that does put them very close to the fish down there...
-If the SouthI. is moved that one tile east, then I'd move StewartI. with it.

I'm already measuring up exactly where I want my settlements down there ;) The only major issue I now have is the angle/width of the SouthI. Otherwise, eveything else is relatively minor, and I'm not at all fussed on the specifics of fertile or arid grassland or whatnot. I'm gonna go find a New Zealand map to play a game on now :D
 
yah me to. :p

Also you do know that the two islands are connected? although i'm not sure how u can fix it other thn moving 1 island up or down.
 
You could try the never-source river trick. However, it works only on two tiles:

Step 1: Draw a river across two tiles
Step 2: use the Erase button to delete one river tile
Step 3: Draw the river on that one tile, but reverse the orientation in regards to the previous tile.

I use this when making rivers that flow in and out of lakes seem a tad more natural than the usual thing.
 
yah me to. :p

Also you do know that the two islands are connected? although i'm not sure how u can fix it other thn moving 1 island up or down.

You mean connected in that image or in real life? They're not connected in reality, if that's what you were implying. But yes, they shouldn't be connected as they currently are.
 
That has to do with the way civ does the tiles. In that instance, there are two land tiles at a diagonal, and two water tiles at a diagonal. Civ apparently gives the land tiles priority and connects them.

This has an interesting effect for naval units. In theory, a unit could move across the diagonal of the water - and this is indeed shown in the numpad help. However, because of the land, if you try to send a unit there the goto function will be used and force the unit around the island (or in the case of the default Earth map at Panama, the entire continent of South America).
 
Hey guys, please see the mod page- I will be away for a few days. When I'm back, I will post any promised updates, ie NZ, midweek.

This includes the East USA map.

@Shqype: are you still around? I may have a need for your service :)

Kevin
 
so beautiful... so beautiful... hope my comp could run this :p and finally China looks bigger now ....
 
You have done an awesome job!!!

I have one question / comment / proposed idea...

Your map would be the first that can be truly used for a Good WWII Scenario with enough size for cities, tactics and manuevering.


Note: It may be too late for this...
I propose chopping off the 20 or so tiles of the north that are essentially useless for Civ Terms.
Add the 20 or so tiles to the horizontal width of the map and add them to the area of the Pacific.

Just an idea. Your map is the best I have seen thus far!
 
sweet. Sounds good kevinman. ;) Looking forward to the completed earth map and the EUSA map. Thanks a bunch.
 
The overwhleming language diversity in the Austronesian (Polynesian) language family is found in Taiwan. Out of I believe 4 language subfamilies, 3 are in Taiwan! Thus, it is safe to assume the Polynesians spread to Taiwan.
 
The overwhleming language diversity in the Austronesian (Polynesian) language family is found in Taiwan. Out of I believe 4 language subfamilies, 3 are in Taiwan! Thus, it is safe to assume the Polynesians spread to Taiwan.

Polynesians never even heared of Taiwan, sure there language might have originated there, but it was there ancestors. It's like as i said earlier, Having Hungary Start somewhere in Russia because they speak a hunnic Language even though Hungarians aren't hunnic at all. Infact it might have been the language originating in Taiwan only, Perhaps the Lapita also not only shared there pottery but also shared there language with the Polynesians? That would mean that the Lapita people were from Taiwan.

Well that's my guess.
 
Back
Top Bottom