IamJohn
(was)?
Well, here goes on the first report. 
Turn 1
Got the open borders signed, sent a chariot in to check out Bismark's land.
Dodged a pair of barb archers bound and determined to disrupt another chariot's quiet, yet oh so romantic ride through the country side.
Turn 2
Finished a chop at Constantinople, started a mine.
Turn 3
Finished two chariots, started another two.
Got line of sight into Berlin- no Spears! I let the people of Constantinople throw a party in thanks to the mighty pRNG!
Ruthlessly kill a barb warrior who had the affrontry to exist, chariot now at 5 xp.
Turn 4
The pair of barb archers decide to launch themselves in the general direction of our cities, the chariots we have should be sufficient to defend.
At the moment at least there's only two archers in each of Bismark's two other cities, Hamburg and a newly revealed Munich.
Turn 5
Barbs hit our chariot, we kill one, then they barely manage to kill the chariot, I easily kill the remaining barb archer.
Turn 6
We find Shaka's borders, nothing else of note. I sign NAP since now seems to be the time to explore.
Turn 7
Bismark discovers ironworking, and beacuse he's in the mood for seafood, starts fishing, forgetting in the confusion that he doesn't actually have any.
Turn 8
Nothing...
Turn 9
We build another chariot, Bismark builds great wall- Unfortunately, we're the type of barbarians undetered by big honking walls.
Turn 10
Living la vida loca...
Turn 11
And the beat goes on...
Turn 12
And on...
Turn 13
A Quest! We get rewards (TBA) that (will) fall right into our lap if all goes well.
Turn 14
Zip...
Turn 15
Zada...
Turn 16
In an alternate meeting place for the UN until someone can get around to building a REAL meeting place (still waiting for construction bids to come back) we meet:
Tokogawa! The world quivers (in joy!)
Huayna Capac! The World quivers in fear of their overwhelming orangeocity (and of the aparent 70s reviveal in color schemes...)
Turn 17
Two more chariots roll off the assembly line, we've exhausted all the forests in Thessalonica.
Turn 18
Zilch...
Turn 19
Toybee has it out for us aparently....
Turn 20
pRNG decides the zulu have sacrificed enough sheep and cows on the alter of predictability, but sadly the Incans have been sadly less careful with their tithing...
We get open borders with the incans, they seem to be doing less then we are, since they have a grand total of two cities, and less defence then average for an AI.
Turn 21
And now we know why- looks like someone had some barb trouble...
Turn 22
Nothing...
Turn 23
We have a total of 9 chariots ready to go, more soon. Germany has one spear (and it's not in the capital city atm, but does have another settler ready to roll.)
Turn 24
We get a forest at Thessalonica- Greenpeace groans in horror to the ironic amusement of the rest of the world...
Turn 25
Nothing major.
-Armed Forces Report: We have a stack of nine chariots, with another off barb killing exploring, and two more off making sure Bismark doesn't decide to go nuts building military.
-Bismark Armed Forces Report: He has has two archers in his two secondary cities, and an axeman and an archer at his captial. He has a settler and spear under the main chariot scouting his lands.
Zulu land- he has about the same military composition as Bismark.
-Our land:
-Germany:

Turn 1
Got the open borders signed, sent a chariot in to check out Bismark's land.
Dodged a pair of barb archers bound and determined to disrupt another chariot's quiet, yet oh so romantic ride through the country side.
Turn 2
Finished a chop at Constantinople, started a mine.
Turn 3
Finished two chariots, started another two.
Got line of sight into Berlin- no Spears! I let the people of Constantinople throw a party in thanks to the mighty pRNG!
Ruthlessly kill a barb warrior who had the affrontry to exist, chariot now at 5 xp.
Turn 4
The pair of barb archers decide to launch themselves in the general direction of our cities, the chariots we have should be sufficient to defend.
At the moment at least there's only two archers in each of Bismark's two other cities, Hamburg and a newly revealed Munich.
Turn 5
Barbs hit our chariot, we kill one, then they barely manage to kill the chariot, I easily kill the remaining barb archer.
Turn 6
We find Shaka's borders, nothing else of note. I sign NAP since now seems to be the time to explore.
Turn 7
Bismark discovers ironworking, and beacuse he's in the mood for seafood, starts fishing, forgetting in the confusion that he doesn't actually have any.
Turn 8
Nothing...
Turn 9
We build another chariot, Bismark builds great wall- Unfortunately, we're the type of barbarians undetered by big honking walls.
Turn 10
Living la vida loca...
Turn 11
And the beat goes on...
Turn 12
And on...
Turn 13
A Quest! We get rewards (TBA) that (will) fall right into our lap if all goes well.
Turn 14
Zip...
Turn 15
Zada...
Turn 16
In an alternate meeting place for the UN until someone can get around to building a REAL meeting place (still waiting for construction bids to come back) we meet:
Tokogawa! The world quivers (in joy!)
Huayna Capac! The World quivers in fear of their overwhelming orangeocity (and of the aparent 70s reviveal in color schemes...)
Turn 17
Two more chariots roll off the assembly line, we've exhausted all the forests in Thessalonica.
Turn 18
Zilch...
Turn 19
Toybee has it out for us aparently....
Turn 20
pRNG decides the zulu have sacrificed enough sheep and cows on the alter of predictability, but sadly the Incans have been sadly less careful with their tithing...
We get open borders with the incans, they seem to be doing less then we are, since they have a grand total of two cities, and less defence then average for an AI.
Turn 21
And now we know why- looks like someone had some barb trouble...
Turn 22
Nothing...
Turn 23
We have a total of 9 chariots ready to go, more soon. Germany has one spear (and it's not in the capital city atm, but does have another settler ready to roll.)
Turn 24
We get a forest at Thessalonica- Greenpeace groans in horror to the ironic amusement of the rest of the world...
Turn 25
Nothing major.
-Armed Forces Report: We have a stack of nine chariots, with another off barb killing exploring, and two more off making sure Bismark doesn't decide to go nuts building military.
-Bismark Armed Forces Report: He has has two archers in his two secondary cities, and an axeman and an archer at his captial. He has a settler and spear under the main chariot scouting his lands.
Zulu land- he has about the same military composition as Bismark.
-Our land:
-Germany: