The slaves can already improve the tiles around Trondheim.
BTW: it's really pityful, what the Vikings dared to hand over to us: they have 3 wines for a potential +5fpt, and none of them is irrigated yet!

The slaves can already improve the tiles around Trondheim.
Thank you.Don't forget to join the next couple of workers that roll off the assembly line in Königsberg to Kolossusstadt. (And then 1-2 to Hamburg, once it has grown to 7.)
I don't think we care about them that much. If those cities were closer, maybe, but not where they are. Plus, it would take away from the upcoming war with England.Looked at the save. I see China's just about dead- should we send a small force to grab that city on our continent and the one on the island, before someone else does?
And note: instead of the un-improved forest, Oasenstadt can use Königsberg for 5 extra bpt and 1 extra spt! (Königsberg has another fully improved hill further east, which is currently unused. What a waste.
Kolossusstadt is still running at 4spt?! At that speed we even run the risk to lose Copernicus to one of the AIs (especially if a cascade is going on at that time).BTW: let it use the mined plains tile at 0fpt and 7spt (if necessary, we can give Kolossusstadt the irrigated plain Hamburg is currently working, because Hamburg still has an unused irrigated plains further east). At 7spt Copernicus will finish in 36 turns, which will coincide perfectly with our expected arrival time of Astronomy.
My n00bish instinct would be to build harbours for food first (although most/all of the extra commerce would probably be corrupted -- at least until the FP is complete or a courthouse was built?). Especially in Odense, which (presumably) still has a lot of jungle/swamp around it...[*]Hareid could use a courthouse or a harbor?!
[*]Any ideas for Odense? It's a crap town now, but will perhaps contribute a little bit, once the FP in Trondheim is up. So perhaps also a court/harbor?
Walls are certainly not worth building, if you don't have a decent defensive unit behind them...[*]Do we really want walls in Neu-Oslo and Bananenstadt? Hmm, perhaps yes. We might be looking at a longer defensive war against the Brits. Is it ok for everyone, if we use a dirty RoP rape against them?![]()
3 FPT wasted? Autschi Autschi Autschi...Which I will do now for Wilhelmshaven: it currently wastes 3 food every turn!! (Something like this always causes "almost physically tangible" pain to me...) I'll mine 3 irrigated plains now. Once it has an aqueduct, it'll grow by worker-joins anyway.
As far as I understand it, RoP-abuse doesn't automatically ruin per-turn trading reputation, so long as we wait to commit the betrayal until after the obligatory 20T is over.We shouldn't do a ROP rape. That makes it difficult for us to trade with any other nation.
What you're advocating here, is that we should attempt to take 4 walled cities in succession, instead of just one, without having any movement advantage on English soil. Your screenie appears to show that the English haven't built any roads between those 4 citiesOnce Liverpool is captured move onto Hastings then Nottingham then finally London. Once London has been captured the rest of the war will be a cleanup operation.
Do we? Really? We are aiming to become tech-leader ASAP, if we're not already (and not to put too fine a point on it, we would almost certainly be tech-leader already, if our Republic-Slingshot had been properly executed all those turns ago...).In a game like this we want to have good trade reputation for techs.
Then we simply wait for the RoP to expire (turn on 'always renegotiate deals', so we can be sure of cancelling it?). When Liz asks us to leave during the IBT, we lie and say we will, but instead we DoW her on our next turn, attacking London with everything we've amassed there. Would this work?
(This is the part I'm not sure about: How does the AI-diplomacy algorithm 'decide' between requesting the removal of foreign units vs. making a 'leave or declare' demand? Since we've never been to war against the English -- and we still have reasonably good relations with them, right? -- I would not expect an immediate demand on the IBT after the RoP expiration, but is that expectation justified?).
What you're advocating here, is that we should attempt to take 4 walled cities in succession, instead of just one
I think the benefit of relocating these towns would be rather small. One extra workable tile in a very corrupted area - who cares... Also relocating would either take a long time (30 turns) or a decent amount of gold, so I'd say it's not worth it. Especially as Hareid is much better on it's current location than on the desert 1SW: where it is now it can share the cow tile with the Stavanger-replacement and grow quickly! And at distance 3 from the FP both these cities should be reasonable productive, so it's good to grow them quickly.That said, though... When I looked at Choxorn's end-of-set screenie, I didn't much like Odense's location (or Hareid's, come to that). I thought Odense would have been better built on the other side of the river (4SE of Bergen, 1SW of present location), to get access to the Marsh tile that neither Neu Oslo nor Bergen can reach. Hareid I thought would have been better on the coastal desert, but if we do put a first FP-ring city on the riverbank ENE of Bergen (per Lanzelot's dotmap), then that probably wouldn't be worth doing. But disbanding Hareid and founding a new (2nd FP-ring) city on the Plains SSW or the Marsh(Grass)land 2S of its current position might be a good idea instead (especially if we do move Odense as well...).
Yes, I like that place 1E of Copenhagen, too. Closer to the FP and can use the wheat. However, it's not on the river. That's why I placed my red cross on the hill 1N of that point. However, that decision is debatable. I'm not sure at the moment, which is better, access to fresh water or the wheat and 1 tile closer to the FP?! Perhaps the better location is worth the 100s investition for an aqueduct.Finally -- what about the Hill 1E of Copenhagen as an eventual 1st FP-ring city site? If it gets freshwater access from the river along Copenhagen's SE side, then I like that position (much) better than the Hill 2NE that you(Lanzelot) have X'd, since 'my' Hill-town would also be able to reach those 2 Floodplains (including the WheatFlood!) during its growth phase.
I completely forgot about this...if we backstab Liz with RoP betrayal, and successfully take London (I assume we'd be aiming to do that within 1-2T of our treachery?), we'd immediately get free Walls in all our cities anyway...?
Well, I think it was not easy to avoid, as most of our work-force was busy elsewhere. But I'll now make it a priority to move a large number of workers back to our core, at least as long as it takes to get the first ring completely to size 12.3 FPT wasted? Autschi Autschi Autschi...
As far as I can tell from my experience (and I use RoP rape occasionally...), a RoP rape does not effect our trade reputation. It only makes it more difficult/impossible to get further RoPs in the future. And I noticed that if you attack after the RoP has expired, other nations are still willing to sign RoPs, but may require some extra payment (gold or techs).We shouldn't do a ROP rape. That makes it difficult for us to trade with any other nation. In a game like this we want to have good trade reputation for techs.
I agree completely. But the question is: what is your definition of "a while". I think we can be ready for action in 10-15 turns. At least for a plan like this:Like I said a few posts ago, we have a single-digit number of offensive units unless you count the mace army as more than one.
We're not going to be able to actually fight them for a while.
Agree completely.As far as I understand it, RoP-abuse doesn't automatically ruin per-turn trading reputation, so long as we wait to commit the betrayal until after the obligatory 20T is over.
True, no-one would ever sign an RoP with us ever again, but do we really care about that? Our betrayal of the English would be the first strike in our campaign to push them (and the Vikings) into the sea anyway (they float, they'll be fine...), and gain Exclusive Possession of our continent. Once that's achieved, we'll never need to sign an RoP with anyone else. We're not going for a Diplo vic, after all, so we don't need any RoPs for good relations with the remaining offshore AICivs (although we should probably aim to build the UN, simply so that no-one else can)...
I'm not 100% sure on this, but my memory is, that one the first turn, you get a "soft get out", and only if you spend a second turn in their territory, they'll give you the boot. It could be that if you had a war with them before, or broke a RoP before or have bad relations with them in some other way, you might get the boot already the first time, but neither of that applies to our relation with the Lizzy.(This is the part I'm not sure about: How does the AI-diplomacy algorithm 'decide' between requesting the removal of foreign units vs. making a 'leave or declare' demand? Since we've never been to war against the English -- and we still have reasonably good relations with them, right? -- I would not expect an immediate demand on the IBT after the RoP expiration, but is that expectation justified?).
Not to mention the required techs to build the MilAcad...However, if we can only DoW on the IBT after the RoP-expiry, then that presents a more difficult problem. An Army of Pikes would be really helpful in this case, to cover our attack-stack, because then the English would be less likely to attack it -- but in practical terms, we can really only get an Army from an MGL, because we don't have the time/shields to build the MilAcad anywhere yet.
Yes, any war against the British that does not involve capture of London in the first turn, will be hard and high in casulties...What you're advocating here, is that we should attempt to take 4 walled cities in succession, instead of just one, without having any movement advantage on English soil. Your screenie appears to show that the English haven't built any roads between those 4 citiesSo even assuming that it would only take 1T to capture each of the first 3 cities (and that's a big 'if'!), it would take at least 13T for our SoD just to reach London -- and there probably wouldn't be much of it left by the time it got there, due to casualties sustained during our city-attacks, and English counterattacks while it's marching between cities. And we simply don't have -- and are unlikely to acquire soon -- the military strength or Lux-power to sustain such a long, plodding war.
Actually: no...And more to the point, if we've already finished building Copernicus before we take London, doing so should trigger our GA (right, Lanzelot?),
Well, actually yes we do. On Emperor the AI can still be counted on providing roughly half of the middle age techs and with a bit of luck 2-3 industrial age techs, so that would be a 50-60 turns earlier launch date than if we had to do everything by ourselves. Also think about the lots of cash and gpt and offshore luxuries that we want to buy to speed up our research. So keeping a good trade reputation is important in science games.Do we? Really? We are aiming to become tech-leader ASAP, if we're not alreadyIn a game like this we want to have good trade reputation for techs.
That doesn't work- the Soft "Get Out" option only shows up if one military unit has been in your territory for one turn. If that one military unit sticks around for more than one, or there's more than one military unit, it becomes the Hard "Get Out or Declare War" option.
Also, even if you don't have an RoP, declaring war while any of your units are in that civ's territory does bad things to your reputation.
That being said, signing an RoP now with England wouldn't be a bad idea- we could, for instance, send a fast unit to go explore their road system and check their def- er, I mean, "Pay a friendly visit to our glorious English friends"![]()
So we can break as many RoPs even before the 20 turns are up, and will never suffer a trade rep hit!!RoP reputation is a related topic but quite independent of trading reputation. It decides if AI is willing to sign RoP with you. Your RoP rep is trashed if you declare war on the AI while you have any units with attack/defense value (including boats) inside AI territory, regardless of whether you actually have RoP deal with the AI. Trading and RoP reputation is maintained separately and does not affect each other.
That's technically true, but at Pop7 those cities have the first level of 'population-defence' bonus instead, which is the same as the 'Wall-defence' bonus applicable up to Pop6. Admittedly, I can't remember offhand how big that bonus is (+50%?), but that doesn't really matter to my argument.lurker's comment: Just a note on the Great Wall, it only applies to towns with pop 6 or less. So in this case Liverpool and Hastings have walls but Nottingham and London don't.
Sorry, must still be thinking in Vanilla... But if it's corrupt, then presumably it will be a science farm (which I need to read up on, since it's not generally something I do) --so wouldn't we then need high-food tiles to feed the Scientists, making an extra 3F- (after draining/irrigation) or 4F-Grass (after Steam/rails) better than a 2F Coast/Sea tile...?I think the benefit of relocating these towns would be rather small. One extra workable tile in a very corrupted area - who cares...
Drat.Yes, I like that place 1E of Copenhagen, too. Closer to the FP and can use the wheat. However, it's not on the river.
Oh damn, now I feel stupid -- it needs MilTrad (or Nationalism?), doesn't it?Not to mention the required techs to build the MilAcad...![]()
Whoa, thanks for clarifying that.whenever we build a great wonder, the game checks the flags of all wonders currently in our possession, and if we own wonders that match our traits (MIL and SCI), then our GA starts.
But if we capture a great wonder, this check for start of GA is not performed!! This means we have to capture the Great Wall, before we finish Copernicus!! Otherwise, as I already said: Bye-bye GA until Newton. (Which is more than two thirds of an age later...)
OK fair enough. But what I meant was more along the lines of, if we beeline to the less-favoured but still non-optional techs (and a lot of the MidAge techs are optionals), we would probably still be able to use that monopoly to do one-time trades and tech-brokering for the non-optionals we don't have, right? So a good per-turn trade-rep would make those deals better for us, but is not absolutely essential to get what we need to progress through the tree.Well, actually yes we do. On Emperor the AI can still be counted on providing roughly half of the middle age techs and with a bit of luck 2-3 industrial age techs, so that would be a 50-60 turns earlier launch date than if we had to do everything by ourselves. Also think about the lots of cash and gpt and offshore luxuries that we want to buy to speed up our research. So keeping a good trade reputation is important in science games.
How about using it for some road-building as well...? Now that K'berg is churning them out so fast, could we spare a stack of, say, 3 Workers to start roading to London? One flat tile roaded every 2T would get those Workers (almost) all the way there, just as the RoP expired (and then they could hide under the SoD). I know that such a road would also provide a route for the English to come back at us, but maybe we could put a Fortress/Barricade on the border near Liverpool, and fortify a decent defender in it...?So I'll sign a RoP now and use it at least for reconnoissance
Oh damn, now I feel stupid -- it needs MilTrad (or Nationalism?), doesn't it?
Whoa, thanks for clarifying that.