Trading
We can sell Invention to Mongols for 20 gpt and 186 of 186 gold. Should we vs. can we.
Theology is unknown to everyone; we cannot buy it.
We can buy Chivalry from England for Invention and 80 gold.
Is that all the gpt they have?
Trading
We can sell Invention to Mongols for 20 gpt and 186 of 186 gold. Should we vs. can we.
Theology is unknown to everyone; we cannot buy it.
We can buy Chivalry from England for Invention and 80 gold.
Also, Invention is known only to 1 AI (Korea), not 4. It seems like some of them went for Chivalry instead. We can still get something out of it by trading for Chivalry from England or Mongolia, as I mentioned at the end of the turnset. It's not like it was a complete waste.
Oops, yes that's right. I must have confused the "sell options" with the "buy options" in CAII. Guess it was too late yesterday...Also, Invention is known only to 1 AI (Korea), not 4.
Why not, if it's actually faster that way?Sorry, but I'm not going to switch a tech we'd already put some gold into researching
Speaking of which, we could really use more discussion from everyone- other than you, we're not really talking much about what we should do and it's leading to mistakes like this one.
Notes
No settlers in production.
We need three workers to connect Walstadt and Westenbergberg by road to Fischberg. We need to road three jungles to do this and then we don't need three harbors.
--> Harbors are cheap for us and provide food & commerce until the jungle is chopped. So I think the harbors will be ok there. Question is whether they will pay off in these locations before courthouses?! Not sure.
Walstadt needs to be building a library to expand its culture and claim the two whales. Then use the whales to help build a harbor (maybe).
We also could use some sort of unit (Pike/Spear) on tha choke point between these three cites and England.
--> Good plan.
Trading
We can sell Invention to Mongols for 20 gpt and 186 of 186 gold. Should we vs. can we.
--> Depends on the MAPT deals. See below.
We can buy Chivalry from England for Invention and 80 gold.
--> Personally I don't like strengthening England now, as they'll be our next target soon. Let's rather wait till we get Theology and then buy Chivalry for that (either from England or someone else.)
Apparent/Possible Strategic City Tasks/Goals
All the core towns with "no special plan" should complete a lib and then produce units. We need to capture London in at most 36 turns...
- Oasenstadt: Military units.
--> Oasenstadt is our best producer and it wastes too many shields on the barracks now and later on units. Switch to Heroic Epic now. It'll be done in 14 turns, just in time for our English war. And note: instead of the un-improved forrest, Oasenstadt can use Königsberg for 5 extra bpt and 1 extra spt! (Königsberg has another fully improved hill further east, which is currently unused. What a waste.)
- Pikes are 30 shields, Longbows and Maces are 40. To be avoid wasting shields, we need to decide what units this city will produce and adjust worker allocation accordingly. If Pikes, we either need to build them in 2 turns (15 spt) or 3 turns (10 spt). If Longbow and Maces, then either 3 turns (14 spt) or 4 turns (10 spt). At the moment, if we follow the barrack with units at 13 spt, we build 3 turn Pikes and waste 9 shields on turn 3 or 4 turn Longbows/Maces and waste 12 sheilds on turn 4.
- Bergen: grind out slaves and then build back up; will take about 30 turns.
--> We can even cash-rush the slaves, when 2-3 shields are accumulated. The free worker power will quickly repay the little gold investment.
- Königsbeg: Five turn worker pump.
--> You mean "two turn", right?
- Koloossusstadt: emphasize growth over production; faster growth for more commerce from The Colossus; new citizens become fishermen, not miners or farmers.
- Swap Heroic Epic to Forbidden Palace? Or is this a University pre-build? 58 shields invested so far.
--> Copernicus prebuild. BTW: let it use the mined plains tile at 0fpt and 7spt (if necessary, we can give Kolossusstadt the irrigated plain Hamburg is currently working, because Hamburg still has an unused irrigated plains further east). At 7spt Copernicus will finish in 36 turns, which will coincide perfectly with our expected arrival time of Astronomy.- Copenhagen: settler/abandon and then move somewhere else. Where exactly?
--> We can first get another free slave out of it, and then let one native German citizen re-grow, while the settler completes. This should avoid the attitude hit.
Now location: Choxorn suggested the floodplain wheat, which is indeed the best idea. See also discussion below about our Forbidden Pallace.
- Hamburg: no special plans.
- Aarhus: no special plans.
- Eisenstadt: no special plans.
- München: no special plans.
- Die Siedler von Catan: lots of jungle to clear; two workers allocated to this task.
- Neu-Oslo: border city with no units; a bit scarey.
- Wilhelmshaven: no special plans.
- Goldstadt: 5 mountain, 4 jungle and 2 marsh. Great potential but a lot of work to get there.
- Walstadt: no special plans.
- Odense: needs to be connected; pitiful location.
- Hareid: no special plans.
- Bananenbucht: jungles and marsh and bananas.
- Fischberg: no special plans.
- Westenburgberg: no special plans.
- Trondhiem: All Viking citizens, great place for slaves but we are building a vPike.
--> Here I would definitely cash-rush the slaves, because we definitely need to regrow Trondheim quickly, so it can start the Forbidden Pallace.
Diplomacy
What is meant by MAPT? I think I am missing something or not understanding how to work this to our advantage.
--> In the F4 screen go to "Active deals" and click on the peace treaty. Confirm with "Yes, Absolutely!" and then add a military alliance agaist a common target to the table. (Plus potentially some other stuff, more on that later.) Once the deal is signed, we have now tied a military alliance (MA) to the peace treaty (PT). The AI is notorious for breaking its MAs, so there's a good chance they will sign peace with that common target before the 20 turns are up. This will then automatically break the entire deal, which means the PT will be gone, too... Resulting in free war happiness (25% happiness!) for us.
The war itself is no danger, because they are on another continent, busy fighting with each other. (The most we have to fear, is a lone archer dropped off by a galley every 20 turns or so -- though I know this can be quite devastating...)
Not to diminish the general validity of your point about how we shouldn't be afraid to dump already-invested beakers, if doing so pushes us through the tree faster, but the only real advantage of SGLs over MGLs is that SGLs can rush GWs but MGLs can't (and I was so annoyed when that caught me out in my first Conquests game!). So it seems to me that getting an SGL really only helps us if there's a GW that we want, which we already have the tech to build...Why not, if it's actually faster that way?
And by the way, I've forgotten to mention one more reason why switching was good: as a scientific nation, we have a 5% chance of getting an SGL when finishing a tech -- but of course only if it is still an "unknown" tech!
Lanzelot -- partly my bad also here...? Before I began my turnset, I saw that you'd castigated MRG for not beelining to Education. I can't remember -- and haven't scrolled back to look -- whether you'd already suggesting dumping the beakers at that point. If you had, then definitely my bad, because I didn't (and sorry for that screwup). If you hadn't, then I probably assumed (uh-oh again) that we should just finish the tech and then get on with the beeline (as we did with the messed-up Republic 'slingshot'), so after I'd done what unit upgrades I could, I bumped Sci% (up) to 10% to put some BPT into Invention, while still accumulating nearly max. GPT. Shortly before the end of my set, I found that Korea had it already, but nobody else did, which I deduced was because no other AICiv could afford to buy it from them (if we couldn't, they almost certainly couldn't!) -- or hadn't met them yet.So for the future I suggest that we at least "seriously consider" switching techs whenever a tech that we are currently researching, becomes known somewhere else.
Naja, providing ideas is one thing, but providing useful ideas is something else entirely. (And executing those ideas successfully is yet another thing...)Yes, please, everyone! (Though it's not me alone: tjs282 is also doing a lot of work and providing a lot of input and ideas.)
EDIT:
Man, Lanzelot, sometimes it really sucks to be sharing a timezone with you!![]()
<snip>
Next time I just won't write anything, and save myself an hour or so...![]()
He also suggested running a 'phony war' whereby we don't actually aim to take/hold any more Viking territory
Lanzelot said:--> Oasenstadt is our best producer and it wastes too many shields on the barracks now and later on units. Switch to Heroic Epic now. It'll be done in 14 turns, just in time for our English war. And note: instead of the un-improved forrest, Oasenstadt can use Königsberg for 5 extra bpt and 1 extra spt! (Königsberg has another fully improved hill further east, which is currently unused. What a waste.)
tjs282 said:In general, is it quicker to road Forests/ Hills/ Jungle/ Marsh tiles before doing anything else with them (fewer Worker-turns wasted on movement)?
Yeah, thought it might be. Oh well...That was, before we dropped Hamburg... Now we don't have war happiness from a war with the Vikings anymore, so there is no use in a phony war. Also the rep hit for breaking the PT before the 20 turns are up would be quite severe.
That's a fair point, but I hope we can pull it off anyway:While I think having Oasenstadt build Heroic Epic (and K'stadt switch to Leo's Workshop or some other prebuild) is a good idea, I would like to say that we need to have our cities building some units if we want to take on England any time soon. They're considerably bigger and stronger than us at the moment.
That plan sounds quite risky to me: giving them Berserkers while we are at the same time preparing for a tough war on the other side?What about the other idea, of gifting them Invention so that they can tool up with Berserkers and potentially DoW us before the PT is over? To get their military rated as 'strong' compared to ours (but only just!), I estimate that they would need slightly better than a 2:3 ratio of Berserkers (A=6) to our total collection of A=4 Maces (and also Knights, if we upgrade our Horses), which we either already have, or could/would build over the same turns. Does that sound reasonable, or does our 3-Mace, 13(?)-HP Army significantly throw off that calculation?
Or would this whole idea be just too risky? After all, one Berserker-win and they'd start a GA, which would help them build more...? Or is this whole thing moot because the high cost of Berserkers (56s per, with the 80% discount) would likely mean that the PT would have ended anyway, (long) before they managed to re-arm...?
Good question. I'm not quite sure. At the moment I would expect "yes", but it remains to be tested.With respect to WH, though -- if Ragnar could be induced to DoW us again (even without the Berserker), would we then get it back?
Why not? I'd take a free town any day...but I don't like it when overseas AIs start building towns on 'my' continent...)
To answer the question first: yes, you can't generate an MGL, while having an SGL on stock. (Oddly, though, the other way around is no problem: you can generate any number of SGLs with an MGL or SGL already on stock?!)but the only real advantage of SGLs over MGLs is that SGLs can rush GWs but MGLs can't (and I was so annoyed when that caught me out in my first Conquests game!). So it seems to me that getting an SGL really only helps us if there's a GW that we want, which we already have the tech to build...
Also, I'm assuming (uh-oh!) that it's not possible to have an MGL and an SGL active simultaneously in Conquests, i.e. if we're lucky enough to get any SGL, 'storing' it would prevent our elite units from generating any more MGLs until the SGL has been 'spent' -- is that right? So getting an SGL before we got e.g. Astronomy wouldn't necessarily help us (although getting one with Astronomy would be great!), and might actually hinder us (e.g. we still need to build an FP, for which an MGL would be sufficient...).
Sounds good. 1-2 days pause to give everybody a chance to speak his mind. We are in no hurry.On which note, should we set a policy on what to do with further GLs, when/if they appear? Or is the usual SG etiquette just 'If you get one during your turnset, immediately pause for team consultation'? (Yes, I know, for 24 hours -- I will wait longer next time, I promise!)
Lanzelot -- partly my bad also here...? Before I began my turnset, I saw that you'd castigated MRG for not beelining to Education. I can't remember -- and haven't scrolled back to look -- whether you'd already suggesting dumping the beakers at that point.
On building libraries in the first-ring cities- shouldn't we also be building Barracks in the ones we want to build (non-artillery) units in? And Markets and Aqueducts, at some point?
Lanzelot, what did you mean by this?--> Harbors are cheap for us
What I heard in my head was 'We can build harbors cheaply because of our Civ traits'. Except that we are MIL and SCI, not SEA. So I am puzzled (a little bit).
Königsbeg: Five turn worker pump.
Harbours count as a military improvement since they produce veteran ships, so they're half-price for militaristic civs.
Next Worker Tasks(NW to SE)
All fine except:Next City Builds)