1170 (Turn 0):
-Trade Steam Power to India for Communism, 109 gpt, and 26 gold. Up Science to 80%, Atomic Theory due in 8, -13 gpt.
-Switch the Army in Trondheim to a Factory.
-Specialist Reassigning: Change the currently not useful Policeman in Weizenheim to a taxman, turn all of the non-resisting citizens in Hastings and Newcastle into taxmen since theyll starve next turn no matter what, also switch the specialists in Warwick from an entertainer to a Policeman and a taxman, which still keeps the city happy and doesnt stop the worker from being built next turn. Up to +9 gpt.
-The Artillery and the Trebuchet bombard an English rRifle near York to 1hp, then a vInfantry finishes the job (1-0)
IBT:
-Those Japanese Galleys off our coast sail North, and the English both retreat a Rifle/Longbowman pair and send a Rifle.
-Bergen: Worker->W orker
-Warwick: Worker->Worker
-Brighton flips, and takes Leos Workshop with it! Damn it!
-Wilhelmshaven: Courthouse ->Cavalry. I also pull one of the citizens of a coastal tile (it has a full box at size 12 and it still has excess food after I did this) and turn said citizen into a cop to get Wilhelmshaven to 10 spt, although it does cost us some beakers.
-Goldstadt: Settler->Granary
-Weizenheim: Uni ->Worker
-Brandenburg: Courthouse->Library
1180 (Turn 1):
-Mongolia doesnt have Steam Power, but England does (they lack Coal, though, so it hardly matters)
-Have some workers build a railroad to Carlisle so our Armies can quickly retake Brighton. After the railroad is done, The Hengest Warwick army heads to Brighton, kills an rRifle, and retakes the city (2-0). Most of the rest of the military covers the workers or is in the process of healing. Theres also that 1/5 Knight that was in English territory that I havent completely gotten to safety yet.
-Artillery bombards a vRifle near York down to 3 hp, then the Barbarossa Liverpool Army kills it (3-0).
-Have a settler. Theres lots of gaps. The ones down in former England are bigger, so I decide to fill them in first.
-The Attack force reaches Bath. To avoid War Weariness, I unload them all outside the city and decide to leave them there.
-Newcastle still cant feed itself, so I turn all of its citizens to taxmen again, and turn some citizens in other cities to taxmen as well. Id use scientists, but I cant get enough to save time on Atomic Theory. Due in 7, 369 gold, +3 gpt.
IBT:
-No interesting AI movements.
-Konigsberg: Infantry->Infantry
-Hamburg: Cavalry->Courthouse, to get it up to 10 spt.
-Hastings: Worker->Worker
-Bananenbucht: Cavalry->Harbor; why does it not have one yet?
-Potsdam: Courthouse->Library
1190 (Turn 2):
-Build Junglestadt in a gap in former English territory.
@Berwick: Artillery knocks rPikeman down to 3hp, eKnight kills 2/3 Pike, eKnight kills rSpear, city and a worker captured (5-0).
@Dover: Richthofen kills vRifle and cRifle, Hengest Warwick kills 2 cRifles, city, trebuchet, cannon captured (9-0). The English capital moves to Coventry.
-Use the captured Cannon and Trebuchet and another Trebuchet to mostly unsuccessfully bombard some English units, then kill a 2/4 rifle with a vCav, and a vLBM with an eKnight- and get a great leader, Richtofen (11-0)! I make sure to fix the misspelling in his name. I build an Army, which I will fill with Cavalry as soon as I get some more Cavalry to fill it with.
-Also kill a vLBM with a vCav (12-0), my vCav is now an eCav.
-The Barbarossa Liverpool Army kidnaps some workers near Exeter.
-Newcastle still cant feed itself and I still cant get ATs time down with scientists- with a bunch of taxmen I manage +10gpt now.
IBT:
-An English rLBM kills one of the vCavs in our Bath invasion force (12-1)- I had them spread out a bit to explore some of the island for the heck of it and incorrectly thought that Cav would be safe on a hill.
-I see a Privateer come close to those Japanese Galleys but not attack.
-Trondheim: Factory->Cav
-Newcastle: Worker->Worker
-Catan: Cav->Factory
-Most of our resistance-quelling doesnt cause any problems, but Gloucester starts rioting after the resistance in it ends.
-Weizenheim: Worker->Worker
1200 (Turn 3):
-Kill that English rLBM near Bath. A vCav also runs into an rArcher on that island, and kills it. (14-1)
@Exeter: BL Army kills rPike, rSpear, eCav kills rLBM, city, 2 workers captured (17-1). A 3/5 Knight kills an rLBM to the Southwest (18-1). The English capital moves to Coventry.
@Bristol: The original Richthofen kills rPike, rSpear, city captured (20-1).
-Specialist Tinkering. Newcastle can finally feed itself! And, while I cant speed up Atomic Theory to 4 turns, I can now get it done in 5 at 70% science instead of 80%, 371 gold, 54 gpt.
-Spend some gold upgrading our captured English Trebuchets and Cannon to Artillery.
IBT:
-The Privateer catches up to the Japanese Galley and hilariously loses, barely scratching it.
-Bergen: Worker->Artillery
-Konigsberg: Infantry->Infantry
-Aarhus: Settler->Granary
-Eisenstadt: Factory->Cav
-Munchen: Factory->Infantry
-Neu-Oslo: Settler->Artillery
-Leeds: Worker->Worker
-Bananenbucht: Harbor->University
1210 (Turn 4):
@Ipswich: I bombard an rRifle and an rSpear, to 1 hp with artillery, kill the 1/3 Rifle with an eKnight and get a Great Leader, Hengest (21-1)! Build an Army with it. Back at Ipswich, 3/5 Knight kills rLBM, 3/5 Knight dies to 1/5 Spear, 2/5 Cav kills 1/5 spear, city and 2 workers captured, and I soon after capture 2 workers outside the city. (23-2)
-Hengest Warwick Army kills an rRifle near Coventry (24-2).
-This time, I end up sending my 2 new settlers to holes in Viking territory.
IBT:
-A 2/3 English LBM comes out of Bath, doesnt attack.
-Trondheim: Cav->Cav
-Stockholm: Courthouse->Library
-Goldstadt: Granary->Cav
-Gloucester riots again, because Im an idiot and cant tell the difference between content and happy citizens, apparently.
-Weizenheim: Worker->Worker
1220 (Turn 5):
-Newcastle can feed itself now- but Nottingham cant.
-Kill the 2/3 LBM near Bath with an eCav (25-2).
-Build Nordenberg and Pulverstadt in ex-Viking territory, bringing that Saltpeter source thats been up there for a while inside our territory.
@Coventry: HW Army kills vRifle, Richthofen the Second kills 2 rRifles, BL Army kills cRifle, capture the city and a cannon! (29-2) I have the Cannon bombard an rRifle outside the city, then kill it with the HW Army (30-2). The English capital moves to Oxford. I also send an Infantry to kidnap some workers between Coventry and Oxford.
-Make peace with England, collecting their 4 remaining non-Oxford cities (Birmingham, Cambridge, Manchester, and Bath), 17 gpt, and 14 gold.
-Set Lux down to 0%, Sci up 80%, AT due in 3, +158 gpt. I cant manage to speed it up any more than that.
-Upgrade our two remaining Pikemen to Infantry.
-Send the Galleons to go bring the Bath invasion force back home.
IBT:
-Temujin demands Dyes. Normally, Id tell him to get bent, but hes supplying us with Spices right now and we just got out of a long war, so fighting him would pretty much suck at the moment. I end up giving him the Dyes.
-Englands irritated at the Infantry that stole some workers of theirs still being in their territory. I say theyll leave.
-Pollution hits Oasenstadt! First time Ive seen that
-Konigsberg: Infantry->Infantry
-Reading: Worker->Worker
-Hareid: Settler->Granary
-Bodo: Worker->Worker
-Fischberg: University->Worker
-Karasjok: Worker->Worker
1230 (Turn 6):
-Clear the Pollution outside Oasenstadt.
-Send Hareids settler to an empty spot on a hill between Leeds and Reading.
-Sci down to 70%, AT still due in 2.
-Upgrade a Cannon to an Artillery and our 6 non-elite Riflemen to Infantry.
IBT:
-Trondheim: Cav->Cav
-Nottingham: Worker->Worker
-Eisenstadt: Cav->Cav
-Munchen: Infantry->Infantry
-Alesund: Harbor->Library
-Leicester: Worker->Worker
-Weizenheim: Worker->Settler
-All of the English Resistances are quelled.
1240 (Turn 7):
-Get Munchen up above 40 spt with some railroading and mining, switch it from making Infantry to making Cavalry.
-On the hill I mentioned last turn, found the city of Englandberg.
-Rush some workers in English cities.
IBT:
-Research Atomic Theory -> Electronics, due in 6 at 90% science, +70 gpt
-Konigsberg: Infantry->Infantry
-Nottingham: Worker->Worker
-Coventry flips back to England. Im not too surprised, it was fairly large and had the highest flip chance of all our ex-English cities by far.
-Warwick: Worker->Worker
-Newcastle: Worker->Worker
-Dover: Worker->Worker
-Norwich: Worker->Worker
-Leeds: Worker->Worker
-Molde: Worker->Worker
-Fischberg: Worker->Factory
-Westenbergburg: Worker->Worker
-Gloucester: Worker->Worker
-Brandenburg: Library ->Market
1250 (Turn 8):
-The Galleons reach Bath. I put most of the invasion force on them, leaving just an Infantry behind in Bath.
-MM Oasenstadt to slow the US build down so that it wont finish until Electronics finishes.
IBT:
-Trondheim: Cav->Cav
-Pollution strikes Kolossusstadt.
-Liverpool: Worker->Worker
-Munchen: Cav->Cav
-Wilhelmshaven: Cav->Police Station (anti- Corruption)
-Walstadt: Uni->Market
-Potsdam: Library->Market
1255 (Turn 9):
-Clear the Pollution, cut down the jungle, build the railroads, do other worker things.
IBT:
-Pollution hits Oasenstadt.
-York: Worker->Worker
-Konigsberg: Infantry->Infantry
-Hamburg: Courthouse->Cavalry
-Canterbury: Worker->Worker
-Eisenstadt: Cavalry->Cavalry
-Goldstadt: Cavalry->Factory
-Richmond: Worker->Worker
1260 (Turn 10):
-Basically the same as what I did last turn.
Hand-off notes:
-Make absolutely sure you manage Oasenstadt carefully to make sure that the Hoover Pre-Build is at least one turn behind the Electronics research so that we can switch it over to Hoovers. Right now I can't manage that without putting a scientist in Oasenstadt.
-I'm mostly building workers right now to improve the vast non-improved land we have and clear pollution, either in teams the right size to road, railroad, clear wetland, or do other things. Should probably also build some Settlers, I neglected that a bit. I'm especially building Workers in cities with lots of English citizens.
-England, India, and Mongolia all still have yet to research Medicine, Electricity, or Industrialization, although I think one or two of them has Fascism.
-The fully-improved core cities are mostly building Infantry or Cavalry right now, depending on how many shields they have. I'm not really sure what else to build.
-There's a giant stack of units in Brighton- I have it there to reduce the city's flip chance, because Leo's is an awesome wonder. Feel free to use any other units in our military for that purpose, the rest of our military is just sort of hanging around in the core right now.
-Here's a map of former English land, should we plan it with a dotmap, or just try to put in cities wherever they'll fit?