(NB On the subject of science farming, I'm happy to have a go at making a dotmap if you guys really think it's needed?)
I think we just ICS everything a pay a little attention not to found on grassland, when there is a hill next to it.
(NB On the subject of science farming, I'm happy to have a go at making a dotmap if you guys really think it's needed?)
I've edited mine too -- sorry Teach.... Bitte, nehm' Sie ein Äpfeln*Please, guys, saying "Panzers" is like saying "informations". I always cringe, when I see it.
The plural form of Panzer is just Panzer.
I said that already! But Choxorn was the third of 3 (much more competent than me) players who asked for one, so I wondered if maybe I was just being too blasé about it...I think we just ICS everything a pay a little attention not to found on grassland, when there is a hill next to it.
I've got the save, I'll take a look at it in detail later today or tomorrow and post the Pre-Flight notes.
The English PT was a treaty of convenience to reduce the WW we'd built up during the last 30 turnsets (and acquire some more GPT to fund research), and will not be renewed when it expires in ~15T. At that point, the last English cities (including any that flip back to them in the meantime) are scheduled for German acquisition so (depending on how much hardware we've got left at the moment) be cautious about slacking off on building military.Pre-Flight Turn Notes
We are at peace with every civilization we know and very recently signed a peace treaty with England. The focus now will be less on offensive units and more on city improvements to help our empire expand further down the technology tree.
If you can get Electronics sooner than that without breaking the bank, go ahead and do it. Better to get Hoovers sooner than later.Electronics is due to be researched in 4 turns. A Hoover Dam prebuild is currently located in our capitol. I'll take care to ensure that the Universal Suffrage is NOT built before we discover electronics and switch it over to Hoover.
Sounds good. Our research priorities have already been discussed at length.From there The Corporation would be the best logical choice to choose to research next. After that I will select Refining so that we can get oil as soon as possible.
This question suggests to me that you have not been paying much attention to this thread. We've had literally pages of discussion about building this and other Wonders. The answer is Yes, but NOT in any city which will complete a ToE build before we finish researching Flight. The plan is to get ToE 1-2T after we enter the Mod-Age, and then choose Computers and Miniaturization as our 2 free ToE-techs (if we don't get Comps as the new-age freebie tech for being Scientific). We then want to build SETI almost immediately in Kolossusstadt to replace the lost Colossus commerce-bonus (so it should start on a Palace (1000s?)-prebuild right after finishing its Factory, so that it already has nearly 1000s in the bank when we get Flight).Do we want to build TOE? Königsberg seems the most logical choice to put it in, as it would only take 12 turns to complete.
This has also been discussed to some extent. Our core is far too well-developed and valuable to even consider moving our Palace, so for the very few remaining 2nd-/3rd-ring city sites (i.e. <90% corrupt) available in the former Viking/English territory, place cities at around CxxC so that they can eventually use 12 tiles (at 24 FPT with rails) and build a Courthouse/ Aqueduct (if needed). (NB You can use CAII's 'Territory' functions to plan city placement to see where the 90% corruption is going to kick in.)Is someone making a map of where to place the cities? I see one good spot northwest of Exeter one tile southwest of the mountain tile. Beyond that I'm not sure where to best place the other cities to fill in the gaps.
No argument here -- but prioritise rails that will be useful, e.g. railing a shield-tile to get a city to an efficient 10/ 15/ 20 SPT makes sense, railing to get a wasteful 11/ 13/ 17/ 19 SPT doesn't.Rails, rails and more rails. A lot of our core is railed but we still have a lot of railing to do. I'll see if I can make more workers to help.
However, we are driving down to the Harz for the long weekend, leaving straight after work tomorrow evening
That reminds me: we should build 2-3 explorers and send them on the other continent. (As long as we don't have any military units in their territory, explorers should not get the boot.) I want to see,Can't locate Pusan on the map
OK, glad you got things sorted out, MRG -- I assume you didn't finish your full 10 turns because you wanted to get the save posted?