Acularius' GEM for Caveman2Cosmos

Hot, when loading up the game with the full civs, click custom game, and then review the civ list. If there is a "closed" listed as a civ that's not at the end of the list, then more than likely that's your issue. Check the civs with the ones listed in the notepad version of the file to find which ones have an error/are missing.
 
Edit: I did get this working on the 9 preset civs and no preset civs. I do have a quick question, though. Why is it all of these earth maps have Louisiana, Bangladesh, and the Netherlands as a desert? These areas should be a mixture of lush, swamp, and muddy tiles, not desert floodplains.

I haven't gotten around to them yet.
To be fair though, these are present in the GEM scenario base and I haven't gotten around to converting these areas as I tend to prioritize the starting areas of civs or areas that didn't look quite right to me (such as Tibet and Mexico).

I have an idea of what to do with the Netherlands, but I'm going to do some looking up into that area before I implement it. I'll do the same with the other areas you mentioned in time.
So, I'm slowly converting GEM to use the new terrains that are present in C2C that aren't present in vanilla Civ 4.
Took a while to change the oceans to their respective 'tropical' and tiny 'polar' area.. Should fially get those tropical coasts done though as I'm pretty sure I have the arctic ones done.
 
I have an idea of what to do with the Netherlands, but I'm going to do some looking up into that area before I implement it. I'll do the same with the other areas you mentioned in time.
So, I'm slowly converting GEM to use the new terrains that are present in C2C that aren't present in vanilla Civ 4.
Took a while to change the oceans to their respective 'tropical' and tiny 'polar' area.. Should fially get those tropical coasts done though as I'm pretty sure I have the arctic ones done.

I can't even explain how grateful I am for the work you put into this map. It's now the only map I play anymore and it doesn't get old because the games can run totally different courses based upon some early rounds battle luck (constant additions to C2C probably help keeping it fresh too ^^).

You're awesome and thanks for your work :)
 
I can't even explain how grateful I am for the work you put into this map. It's now the only map I play anymore and it doesn't get old because the games can run totally different courses based upon some early rounds battle luck (constant additions to C2C probably help keeping it fresh too ^^).

You're awesome and thanks for your work :)

I will do my best and bring about an update for this weekend. However I will say in advance there will be no update next weekend as I will be preoccupied with 'Anime North', a convention that warms my inner geek to glorious awesome temperatures. (Granted the oncoming 'warm' early summer in May may have something to do with it as well) :P

My friends have convinced to do the entire 3 day thing, whereas I usually go for the one day. I'm only young-ish enough once in my life so I figured I would take up the offer.
 
Are these the GEM maps that are bundled with C2C? If I'm playing the latest version of C2C, do I have the latest version of the scenarios?

Yes those are the same maps and they are usually kept up-to-date with the SVN version, at least recently
 
Then I would like to complain that many cultures cannot be founded in their real geographic locations because of the lack of required resources and sometimes even terrain. Here's the list of what I've found

Ainu: No Furs on Ezochi/Hokkaido. I would suggest one of 3 solutions:
1) Add another tundra tile to the island and give it Furs resources.
2) Replace Seals with Furs.
3) Bug the mod creator(s) to change required resource for Ainu culture.

American: No Cows, but maybe those can be transported from Europe later? Haven't reached that far yet.

Aztec: No Obsidian in southern Mexico. There's a couple of unused hills south of Aztec starting location.

Benin: No Wheat in West Africa. There's one coastal grasslands or lush tile that could give Wheat.

Brazilian: No Coffee, but maybe it can spread from Ethiopia later?

Byzantine: No Iron anywhere near. The closest hill on the Balkans is a good spot..

Carib: No Coconut Plant terrain feature on Caribbean islands.

Cherokee: No Pumpkins, but Apache do have some close to their city.

Goth: Rubies? What were they thinking? What do Goths have to do with rubies? Maybe some legendary ornamental weapon decorations? Still, there were no sources of rubies in Europe. I added some just to have Germans with Goth culture in my game, but this should really be changed in the mod.

Greek: No Marble in Greece? All tiles are taken up , but one can be added north of Athens without connecting to any islands or other landmasses. Alternately, you could just replace on of the two Stone resources with Marble.

Hausa: No Dye in West Africa.

Hittite: Closest Cows are more likely to be taken by other civs. There is an unused grassland just NW of their starting location.

Holy Roman: Incense? Not a very logical requirement, but the resource itself is very strange as well. Anyway, doesn't make much sense as a culture. Should be more like a wonder that requires German culture or something like that.

Indonesian: No Pearls close to main Indonesian islands.

Israeli: No Salt nearby.

Kanem-Bornu: No Diamonds.

Kongolese: No Prime Timber. You can add some in the closest forests to the north and to the south of their starting location, so they get the culture whichever way they decide to spread.

Maori: No Prime Timber on New Zealand, but a lot of space for it.

Mapuche: No Wheat in South America, but a lot of space for it.

Minoan: No Cows on Crete. The only solutions are to either place it under the goody hut or expand the island one tile westwards.

Moroccan: No Spices in Morocco and I wouldn't want them so close to Europe anyway.

Mutapa: No Gold in Zimbabwe. There really should be some. That was a mother of mother lodes.

Polynesian: Same as Carib, no Coconut Plants on the islands, and very little Fish.

Roman: No Olives close to Rome. The closest are on Sicily, but they are more likely to be claimed by Carthaginians. I suggest putting some in Northern Italy as surroundings of Rome are all full.

Somali: Don't see any Hemp in East Africa. A lot of space on the Horn.

Swahili: No Fish along the coast of southern East Africa. Absolutely no sea resources there at all.

Tupi: No Squash in Brazil.

Vietnamese: No Grapes in Indochina.

Welsh: No Clam off the coast of Wales.

Zapotec: No Gold in central Mexico, but there should really be some. Same as Zimbabwe.
 
Then I would like to suggest that many cultures cannot be founded in their real geographic locations because of the lack of required resources and sometimes even terrain. Here's the list of what I've found.

Nice list, wish more people would say things, good or bad.:)
 
Then I would like to complain that many cultures cannot be founded in their real geographic locations because of the lack of required resources and sometimes even terrain. Here's the list of what I've found
I was about to create a list like that. Well that saves work :D But let me add a few things.

Ainu: No Furs on Ezochi/Hokkaido. I would suggest one of 3 solutions:
1) Add another tundra tile to the island and give it Furs resources.
2) Replace Seals with Furs.
3) Bug the mod creator(s) to change required resource for Ainu culture.
As Seals are just as good of a source for pelts, I guess that actually should be a change to the culture (if it's possible an OR-Condition). But I'm not familiar with japanese ecology so I'm not sure if the seals there are "correct" or just there to have some resource up there (in which case it could just be switched to fur)

American: No Cows, but maybe those can be transported from Europe later? Haven't reached that far yet.
Yes that's the intention. You need european + american native culture for the (US)American culture anyway

Brazilian: No Coffee, but maybe it can spread from Ethiopia later?
Another mixed culture, needs Native American and Portugese, but I'm actually not sure if Great Farmers can plant coffee, so maybe it should still be there natively.

Also the Jade for Maya is 3 tiles away so unless you have large cities without building requirement active it takes pretty long to actually reach it. Maybe the copper and jade should be switched around.
 
Also the Jade for Maya is 3 tiles away so unless you have large cities without building requirement active it takes pretty long to actually reach it. Maybe the copper and jade should be switched around.

There are a few of those who have required resources some distance away but I didn't list them because they aren't in immediate threat of being beaten to the resources by other civs. For example, there's only a single Prime Timber in Scandinavia, quite some way away from the starting location, but there's really no one else around to take it.
 
I really appreciate your comments actually, right now I'm in a hotel in Toronto as my friends I'm rooming with delve into Magic packs... which is not my thing. So I'll look at what you have, and I REALLY appreciate the feedback.
 
Then I would like to complain that many cultures cannot be founded in their real geographic locations because of the lack of required resources and sometimes even terrain. Here's the list of what I've found

Ainu: No Furs on Ezochi/Hokkaido. I would suggest one of 3 solutions:
1) Add another tundra tile to the island and give it Furs resources.
2) Replace Seals with Furs.
3) Bug the mod creator(s) to change required resource for Ainu culture.

Will take a look into this area, might change it to furs, thought you could get furs from pelts, but I'll see if I change move some things around.

American: No Cows, but maybe those can be transported from Europe later? Haven't reached that far yet.
Pretty sure the Great Farmer can do something about this, cows were domesticated in the Old World, Egypt I believe was the first place, but don't quote me, most of the domestication of plants and animals happened in the 4 great river areas.
Mesopotamia, Nile, Ganges rivers, and the Yellow River.

Aztec: No Obsidian in southern Mexico. There's a couple of unused hills south of Aztec starting location.
Okay, I need to sprinkle some obsidian deposits in Central America.

Benin: No Wheat in West Africa. There's one coastal grasslands or lush tile that could give Wheat.
This I can easily change.


Brazilian: No Coffee, but maybe it can spread from Ethiopia later?
Pretty sure it can spread... Great Farmer I believe.

Byzantine: No Iron anywhere near. The closest hill on the Balkans is a good spot..
There is iron in Anatolia, near the Hittite start. So spread into the Carpathian basin, and conquer...

Carib: No Coconut Plant terrain feature on Caribbean islands.
Can do. (I think they are changing some terrain features to actually resources in the SVN though... I think)


Cherokee: No Pumpkins, but Apache do have some close to their city.

I'll take a look at the region.

Goth: Rubies? What were they thinking? What do Goths have to do with rubies? Maybe some legendary ornamental weapon decorations? Still, there were no sources of rubies in Europe. I added some just to have Germans with Goth culture in my game, but this should really be changed in the mod.

I'll be honest, I never understood this, mainly because rubies are literally from certain areas in the world... and I didn't bother stretching the truth just for the sake of the Goths. I did some good research on the gem replacements when I looked through it.

Greek: No Marble in Greece? All tiles are taken up , but one can be added north of Athens without connecting to any islands or other landmasses. Alternately, you could just replace on of the two Stone resources with Marble.
I might as well do this... I haven't touched any of the basic resources that have been there from the original GEM.

Hausa: No Dye in West Africa.
Can you cite me some sources that shows that West Africa was a source of dyes?


Hittite: Closest Cows are more likely to be taken by other civs. There is an unused grassland just NW of their starting location.
Go do the Hittite thing and conquer those silly civs. :P
I'll take a look though, and I'll probably put a cow in the region... possibly.
I think Apples should be for the Hittites though. Or horses.

Holy Roman: Incense? Not a very logical requirement, but the resource itself is very strange as well. Anyway, doesn't make much sense as a culture. Should be more like a wonder that requires German culture or something like that.
Should require the German culture of some sort, or Roman... but I don't know why Incense which hails from the Middle East.
Indonesian: No Pearls close to main Indonesian islands.
Thought I put some in the Indonesian area. Around one of the Indonesian islands... pretty sure. If I'm wrong I'll tack in some pearls for the region.
Israeli: No Salt nearby.
None in the desert nearby?

Kanem-Bornu: No Diamonds.
Is this an African culture or Oceanic, my brain is not functioning at the moment due to so MUCH awesome...
If Africa: Lots of diamond in Africa. XD
Oceania: Cite me a source that puts some diamonds in its respective area.

Kongolese: No Prime Timber. You can add some in the closest forests to the north and to the south of their starting location, so they get the culture whichever way they decide to spread.
Kongo has many jungles, I'm sure I can tack some 'Prime Timber' into the area.
Maori: No Prime Timber on New Zealand, but a lot of space for it.
Will do


Mapuche: No Wheat in South America, but a lot of space for it.
I'm pretty sure there is no wheat anywhere in the Americas, so this is a resource you need to bring over from the Old World...
Old World has Wheat, Barley, and Rice... New World has Potatoes and Corn.

Minoan: No Cows on Crete. The only solutions are to either place it under the goody hut or expand the island one tile westwards.
I think I decided not to do this in the end as I came across the same problem earlier.

Moroccan: No Spices in Morocco and I wouldn't want them so close to Europe anyway
.
Maybe... one tiny spot of spice... but I really don't want to give too much to the European theatre... I can easily steamroll an Empire when you start bringing it under one rule.

Mutapa: No Gold in Zimbabwe. There really should be some. That was a mother of mother lodes.
Cite source, but I tend to agree, and it shall be done.

Polynesian: Same as Carib, no Coconut Plants on the islands, and very little Fish.
Guess I have to look up where the coconut dervied from, but even so I should sprinkle them in the carib and polynesian islands anyhow.

Roman: No Olives close to Rome. The closest are on Sicily, but they are more likely to be claimed by Carthaginians. I suggest putting some in Northern Italy as surroundings of Rome are all full.
I think I forgot to do this actually, as I wanted to do it before I believe.

Somali: Don't see any Hemp in East Africa. A lot of space on the Horn.
Will take a look.

Swahili: No Fish along the coast of southern East Africa. Absolutely no sea resources there at all.

You are probably, and most indoubly right and I should probably sprinkle some along the coast.

Tupi: No Squash in Brazil.
Hmmm, will take a look into this.

Vietnamese: No Grapes in Indochina.
Probably not going to happen unless you bring in a Great Farm... that and Vietnam is bloody rich as hell. XD

Welsh: No Clam off the coast of Wales.
I think the Welsh need a diffferent requirement... like Celt, hills, coast and a hill. (Grassland though)

Zapotec: No Gold in central Mexico, but there should really be some. Same as Zimbabwe.
You know... you're right... I also need to check if there is Silver in Peru while we are talking about precious metals.
 
Can you cite me some sources that shows that West Africa was a source of dyes?
www.google.rs/search?q=hausa+dye

Seems to be about native dyeing techniques, though. Don't know if it can be considered the same as dyes coveted by the colonizing nations.

Thought I put some in the Indonesian area. Around one of the Indonesian islands... pretty sure. If I'm wrong I'll tack in some pearls for the region.

Depends on what you consider Indonesian Islands. If you consider the whole Malay Archipelago, then it's not all covered by Indonesian culture. I'd mostly consider Sumatra and Java for historical locations for Indonesian culture.

None in the desert nearby?
The closest desert is 3 tiles east of Phoenicean starting city and it doesn't have salt. There is some much farther to east or southeast, don't really remember the exact direction.

Is this an African culture or Oceanic, my brain is not functioning at the moment due to so MUCH awesome...
If Africa: Lots of diamond in Africa. XD
Oceania: Cite me a source that puts some diamonds in its respective area.

It's Africa, but the location should be some way inland to the northeast from southern coast of West Africa, like north-northeast from Kongo. Didn't see any diamonds there.

Cite source, but I tend to agree, and it shall be done.
A source? Magna Mundi, of course! JK, here's a wikipedia link: http://en.wikipedia.org/wiki/Mutapa

Probably not going to happen unless you bring in a Great Farm... that and Vietnam is bloody rich as hell. XD
Quite plausible, really. Vietnamise culture did differentiate form Chinese quite late in the history.


I think the Welsh need a diffferent requirement... like Celt, hills, coast and a hill. (Grassland though)
Speaking of Celts, it's too broad a term, but this would be a suggestion for the main mod. Celtic civ is fine, but the culture should be separated into Gaul, Celtiberian, Briton and Irish at the very least, maybe also the eastern Scordisci and Galatians and some I've never heard of or forgot.
 
Speaking of Celts, it's too broad a term, but this would be a suggestion for the main mod. Celtic civ is fine, but the culture should be separated into Gaul, Celtiberian, Briton and Irish at the very least, maybe also the eastern Scordisci and Galatians and some I've never heard of or forgot.

Whenever i get around to finishing it the next 20 cultures will have Franks, Saxons and Scottish. And then the set of 20 after that will have Irish. Beyond that I have not chosen.
 
Is it possible to select the civs in the game with this map? When I go to Custom Scenario, I can only choose options, but all the civs are greyed out.

edit: Forgot to mention that I want the historical starting locations version.
 
Is it possible to select the civs in the game with this map? When I go to Custom Scenario, I can only choose options, but all the civs are greyed out.

edit: Forgot to mention that I want the historical starting locations version.

I don't think so, you can either have correctly placed civilizations or you have to use the random placement the game provides but can choose freely what to play.
 
Well, I was hoping to update this week, well today on Sunday, but my Great Uncle passed away during the last week and whereas I can't really go to his funeral tomorrow (due to a summer work contract) I am going to be helping around the church today so I won't be by my laptop... [Moreso around a stable internet connection and power outlet to work on the map in world builder mode.]

I'll try to do some piecemeal work over this coming week and get a release out on, or before this coming Saturday (I haven't played C2C for about 3 weeks. :/ )

[Also, Anime North was an awesome event, and I've enjoyed enough of my haul to start working on the map again. Huzzah!]

Edit:
P.S
I apologize for my sporadic work habits with the GEM scenario.
Don't really have an excuse for it.

Work schedule in the warehouse chews up a lot of my time, definitely with overtime on... :(
 
Sorry to hear that Acularius, my condolences.

I owe you one for shepherding GEM, I wish I had time to edit like you do. I love it. I hope other people get involved in make it even better.
I would be glad to help you if you wish it.
 
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