Ambreville
Deity
>> Fierabras
I played with Rhye's marsh/swamp elements. I got them to work (I think). Here are the issues I ran into:
The Terrain element is labelled Mud -- when I add that terrain while in World Builder mode, I get what looks like tundra with a coast & water added. That looks bogus. I'm not sure why it's there. The only reason I messed with it is that it uses the marsh graphic button in the World Builder terrain menu. Maybe it's not intended to have any relation with the Marsh feature.
The Feature element is labelled Marsh -- OK, except it is hardly visible when added to a terrain. I think it uses the flood plain graphics.
The Bonus element is labelled Swamp -- OK. Graphically, it's easy to see the swamp on the map, but it doesn't seem to have any function. Gamewise, there doesn't seem to be any difference between the marsh and the swamp.
Maybe you can shed some light on all this when you get back!
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EDIT -- it's the Feature that's labelled MUD and the Terrain that is labelled MARSH in the info files (although both are "described" as marsh, thus the confusion). The problem remains though. Besides, when mousing over an area of the map with the marsh terrain, the tile identifies itself as "PEAK" and as impassable. I haven't figured out why...
I played with Rhye's marsh/swamp elements. I got them to work (I think). Here are the issues I ran into:
The Terrain element is labelled Mud -- when I add that terrain while in World Builder mode, I get what looks like tundra with a coast & water added. That looks bogus. I'm not sure why it's there. The only reason I messed with it is that it uses the marsh graphic button in the World Builder terrain menu. Maybe it's not intended to have any relation with the Marsh feature.
The Feature element is labelled Marsh -- OK, except it is hardly visible when added to a terrain. I think it uses the flood plain graphics.
The Bonus element is labelled Swamp -- OK. Graphically, it's easy to see the swamp on the map, but it doesn't seem to have any function. Gamewise, there doesn't seem to be any difference between the marsh and the swamp.
Maybe you can shed some light on all this when you get back!
-----------------------------------------------------------
EDIT -- it's the Feature that's labelled MUD and the Terrain that is labelled MARSH in the info files (although both are "described" as marsh, thus the confusion). The problem remains though. Besides, when mousing over an area of the map with the marsh terrain, the tile identifies itself as "PEAK" and as impassable. I haven't figured out why...