Having a lot of fun with this mod so far on King/Epic with only 8AoP and CQUI as my other mods. Balance through about turn 150 seems good, and I like the increased yields and synergies. A couple of things I noticed though:
1) Farms (or at least farms on wheat) show that they will give 1 housing instead of the .5 it gives when you hover over the build action on your builder's menu
2) AI, at least in my game, doesn't seem to understand how to use Holy Sites now. Around turn 150 I've had my religion for a long time and others are just starting to get theirs set up.
Overall though I'm having a good time! Please keep up the good work and updates to the mod. I'll let you know if I find anything else weird.
Thanks for the criticism and I'm glad you're enjoying it! In response to your points:
1) Farms give 1 Housing now. There is a lot of bonus Housing now because I hate it as a concept to artificially restrict population growth.
2) That might just be a base game thing. The only AI things I changed are in relation to agendas. So besides certain agendas and the new anti-religion traits added by Firaxis, you will see a lot less religion being used and pushed by the AI.