SupremacyKing2
Deity
I know this idea has been brought up before but I thought I would discuss it again.
Adding a prehistoric era before the ancient era. Here is how I think it could be implemented:
- the player starts with a hunter-gatherer unit. The unit would have a small melee attack (less than the warrior). I would bring back the wild animals of civ4 that could attack your unit. I would make it so that your unit would be stronger but just by a little bit, not much. But in some cases you might want to run away. There would be no barbarian units on the map yet, only wild animals and other civ's hunter-gatherer units. So you might fight another hunter-gatherer tribe or fight off wild animals. Defeating a wild animal unit would collect "food". More on that later. The unit would also have a foraging ability similar to the harvest ability. When on a forest tile, you could "forage" and collect "food". Food would be the resource to research "agriculture". So you could collect "food" by killing wild animal units or by foraging. When you complete the research of agriculture, the ancient era would begin, you would see bonus food resources like wheat and rice on the map and your hunter-gatherer unit would convert into a settler unit.
What would be the point of adding this new era? A couple reasons, I think:
1) It would further help create the sense of building a great civilization as you would be starting at an even more primitive level. So when you win a game, you did not just start as an ancient era town, you started as a hunter-gatherer tribe that could barely subsist. So it would add even more of a sense of accomplishment when you reach the information age!
2) It would add new gameplay in the early game. Instead of starting with a first city and basically already starting at a level where you can spam more cities and build an empire, you would have this new era that would play very differently, where you would have to survive and fight off wild animals and forage for food.
Adding a prehistoric era before the ancient era. Here is how I think it could be implemented:
- the player starts with a hunter-gatherer unit. The unit would have a small melee attack (less than the warrior). I would bring back the wild animals of civ4 that could attack your unit. I would make it so that your unit would be stronger but just by a little bit, not much. But in some cases you might want to run away. There would be no barbarian units on the map yet, only wild animals and other civ's hunter-gatherer units. So you might fight another hunter-gatherer tribe or fight off wild animals. Defeating a wild animal unit would collect "food". More on that later. The unit would also have a foraging ability similar to the harvest ability. When on a forest tile, you could "forage" and collect "food". Food would be the resource to research "agriculture". So you could collect "food" by killing wild animal units or by foraging. When you complete the research of agriculture, the ancient era would begin, you would see bonus food resources like wheat and rice on the map and your hunter-gatherer unit would convert into a settler unit.
What would be the point of adding this new era? A couple reasons, I think:
1) It would further help create the sense of building a great civilization as you would be starting at an even more primitive level. So when you win a game, you did not just start as an ancient era town, you started as a hunter-gatherer tribe that could barely subsist. So it would add even more of a sense of accomplishment when you reach the information age!
2) It would add new gameplay in the early game. Instead of starting with a first city and basically already starting at a level where you can spam more cities and build an empire, you would have this new era that would play very differently, where you would have to survive and fight off wild animals and forage for food.