Vorpal+5
Venturing in Erebus
- Joined
- Mar 25, 2008
- Messages
- 658
Hi,
I guess most of you play, played or at least know about this huge mod, Rise of Mankind.
How about adding (ripping
) some stuff from it (with author's consent) and add it to the FFH line of mods?
I was thinking of adding myself some buildings, that can add a bit of fresh air to FFH, for example High Wall, Jeweler, Brothel, Bazaar, etc. There is a plentiful of buildings which would fit in FFH/FF/Rife, don't you think so?
There are others really cool stuff in this mod, like what a building will actually gives you (say if you build a market and have a +50µ% gold bonus in the city, the tooltip indicates: actual: +4.5 and not +3).
Or the multi objects production. This one is excellent! For cities with big production, you can produce several units of the same type per turn! For example if you have 100 Production, you can churn out 4 warriors a turn, or more simply you can finish a building and produce an unit the same turn!! I don't know if this is difficult to add in Rife but this is cool...
Or the little icons to filter units by type, wounded or not, etc.
Or more types of roads...
Etc.
I would like to start myself by adding some buildings, but even if I can already add some myself from scratch, I'm running in a basic problem right now. Here is the art definition of a building in ROM:
I'm unsure about the entry LSystem, can I use it as is?
And I don't find this file in the ROM directory:
RoM_Building_Atlas.dds
strange...
last, why there is 2 files listed in the button entry? First jewellery.dds then RoM_Building_Atlas.dds,6,4 (I understand it is: fetch icon of coo 6,4 in the dds file).
Sorry about my basic problems, but if someone can help.
But anyway! what do you think globally of taking some stuff from ROM? That would be easy for veterans modders and would add much content! And yes... sometime quantity is a quality
I guess most of you play, played or at least know about this huge mod, Rise of Mankind.
How about adding (ripping

I was thinking of adding myself some buildings, that can add a bit of fresh air to FFH, for example High Wall, Jeweler, Brothel, Bazaar, etc. There is a plentiful of buildings which would fit in FFH/FF/Rife, don't you think so?
There are others really cool stuff in this mod, like what a building will actually gives you (say if you build a market and have a +50µ% gold bonus in the city, the tooltip indicates: actual: +4.5 and not +3).
Or the multi objects production. This one is excellent! For cities with big production, you can produce several units of the same type per turn! For example if you have 100 Production, you can churn out 4 warriors a turn, or more simply you can finish a building and produce an unit the same turn!! I don't know if this is difficult to add in Rife but this is cool...
Or the little icons to filter units by type, wounded or not, etc.
Or more types of roads...
Etc.
I would like to start myself by adding some buildings, but even if I can already add some myself from scratch, I'm running in a basic problem right now. Here is the art definition of a building in ROM:
Code:
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_JEWELLERY</Type>
<LSystem>LSYSTEM_3x2</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.05</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<NIF>Art/Structures/Buildings/Market/Market.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/jewellery.dds,Art/Interface/Buttons/RoM_Building_Atlas.dds,6,4</Button>
</BuildingArtInfo>
I'm unsure about the entry LSystem, can I use it as is?
And I don't find this file in the ROM directory:
RoM_Building_Atlas.dds
strange...
last, why there is 2 files listed in the button entry? First jewellery.dds then RoM_Building_Atlas.dds,6,4 (I understand it is: fetch icon of coo 6,4 in the dds file).
Sorry about my basic problems, but if someone can help.
But anyway! what do you think globally of taking some stuff from ROM? That would be easy for veterans modders and would add much content! And yes... sometime quantity is a quality
