ADDING UNITs TO C3C: Thorough Guide for the Newbie

I hate to rain on your parade, but the lack of a ";" will cause the system to blow up unless you have called in another unit from somewhere else. The ";" was actually listed in the FAQ as a required addition, but maybe in some of the earlier versions it is unnecessary. For all those who wish to avoid 'possible' problems, add the semi-.
 
OK, I've created a new grenadier unit for the germans using the normal infrantry icon. The unit shows up just fine in debug mode, the scenario loads but when my settler builds it first city I get the error "cannot find infrantryDeath.wav" but when I check the folder this file is there?

Edit: nm, I found the problem.
 
Sobieski II said:
I cannot seem to be able to find the INI file for the units, what does it look like?

the Unit.ini is in the main unit folder inside of Art/Units. It looks like a text file with a yellow sprocket looking thing. It can be opened with Notepad.
 
Hello guys it's my first post here as a resigtered member and yes im here to ask for help ,
ok i have been trying so hard last few days to add new units to the game i have read the posts and have followed the proceederures but still i get the error animanme blah blah not found in ped text.....now i have done thiss so much that i know and understand most of the steps in adding the new unit's but now i have narrowed it down to 2 things that may be the casue either
A. i am some how not putting the proper path to my scenrio folder in the search folder in scenrio properties

Or i am confusing the proceedure with the 32_units file

I have been trying to make a new unit with the icon image 74 in the list in the editor, i have adjusted the proper names etc and found that icon 74 is the berserks and brought that folder over to mine and adjusted the ini to the new unit name i called the Barbarian Hordes i have doen everything right so i think but still same bs error at start up, am i supposed to do something different with the image im doing like i said it's number 74 in the image list
I need help anyone!!!!! :goodjob:
 
Well. i think it's the berserk's it's the picture num#74 in the list of icons when you add a unit in editor for an image
 
Ok, I think I understand.

You copied the Berserk unit into your scenario, renamed the folder Barbarian Hordes (including the INI file). You then added a new unit in the editor called Barbarian Hordes and made the Civilopedia entry "PRTO_Barbarian_Hordes".
Then you added two entries in the PediaIcons.txt like this:

#ICON_PRTO_Barbarian_Hordes
art\civilopedia\icons\units\x_berserk civpedia lg.pcx
art\civilopedia\icons\units\x_berserk civpedia sm.pcx

#ANIMNAME_PRTO_Barbarian_Hordes
Berserk

This should work. Try it out.

--CK

Cool Trick: For something like this you don't actually need to move the unit folder. All you have to do is add the unit in the editor then add the entries I suggested into the PediaIcons.txt! :)
 
No it still didnt work says can't find berserk ini in arts unit etc...and i did it right too change the names everything it must be it not looking in the right place can you please give me an example of what exactly i should have as the search path in the scenrio properties entry it got to be that,,, like the conquets/scenrio/arts/units etc please give me an exmaple of what exactly i should have for the path!!!!!
 
Ok i have excatly figured out what my problem is now... so please can someone hlep em out i am at my last nerve.....

Forget my previous posts
I am adding new units to the game to the rise of rome scenrio, what i want to do is add(id settle for modifying an already existing unit as well) a new unit to that scenario i but what i cannot do is make the image i want show up in the game.....im trying to create a unit with the image 133 which is in the list of images for icons in the unit editior, 133 has no name attached to it it's just the image icon 133, now when i make a unit wiht that picture i'll then go and play the scenario....in the game, the proper picture show's up in the list of units i can build,

...but when the unit is built (i even if i just modifyed another unit..still shows the other image, not the image i want for the unit which is 133.

Now i know what it is im missing i think which is the large and small pcx files but i can't find them for the icon image 133 in the editor, where are they how can i get this info so i can get the unit images/pic i want for my unit when i play my scenario please anybody Help!!!!!!
 
Maximus, the location of the animations, etc. for your unit (133) is:

Civilization III/CIV3PTW/extras/Medieval Japan/Art/Units/Oda Arquebusier

I presume you need to copy this last folder to the right location in Conquests and rename it to exactly what you've got in your PediaIcons.txt, eg. Beserk

Now your game should reference to the animations for the unit that you build, which it sounds like you were missing.

I hope this helps - I'm just an amateur though ;)
 
I tried to add a unit to the game with the Napoleonic Infantry animation and Art, but when I try to start it in debug mode, it says:
ERROR:
Could Not Find File
Art\Units\Nap_Inf.ini or something like that. I looked at the ini file and everything seems to be there, any help would be appreciated.
 
Procrastinator said:
Maximus, the location of the animations, etc. for your unit (133) is:

Civilization III/CIV3PTW/extras/Medieval Japan/Art/Units/Oda Arquebusier

I presume you need to copy this last folder to the right location in Conquests and rename it to exactly what you've got in your PediaIcons.txt, eg. Beserk

Now your game should reference to the animations for the unit that you build, which it sounds like you were missing.

I hope this helps - I'm just an amateur though ;)

Thanks for the assistance, Procrastinator. Another way you can do it is leave the art work right where it is and simply reference the Medieval Japan folder in the Scenarios Search Folders in the Scenario Properties in the editor. Then, you add the Animname reference in the PediaIcons.txt with the PRTO name of your unit with the "Oda Arquebusier" folder reference underneath it. Like this:

#ANIMNAME_PRTO_My_Cool_New_Unit
Oda Arquebusier

The Animname then matches what you put in the editor, but the game then knows that the art work you want to use for it is the Oda Arquebusier. :)

--CK
 
ronok said:
I tried to add a unit to the game with the Napoleonic Infantry animation and Art, but when I try to start it in debug mode, it says:
ERROR:
Could Not Find File
Art\Units\Nap_Inf.ini or something like that. I looked at the ini file and everything seems to be there, any help would be appreciated.

The mod you made probably doesn't know to look for your scenario folder. Add the name of your scenario folder to "Scenario Search Folders" in the "Scenario Properties" of the editor.
 
Colonel Kraken, you seem to be very good at helping confused people understand what to do in situations like this. I have tried a couple different things to try to use units from scenarios (such as light tanks, infantry battalions, gun batteries, etc.) in random map games. I know that I need to make a scenario in order to do that, and I know how to make a scenario. And I thought I knew some other stuff that I needed to, but it turns out that there has been a lot of miscommunication between me and the people who were trying to help me, so maybe you can do it. I want to use scenario units (such as light tanks, infantry battalions, gun batteries, etc.) in random maps; I do not want to make my own units! I want to use the pre-made units that were meant for the WWII in the Pacific scenario! That has been the source of a lot of confusion. Can you help me?
 
(1) You'll need to create a scenario with the requesite Art\Units and Text folders.
(2) You'll have to copy and paste the unit folders from the WWII Pacific scenario into yours.
(3) Copy and Paste the PediaIcons.txt from C3C into your scenario Text folder.
(4) Copy and Paste the Civilopedia.txt from C3C into your scenario Text folder.
(5) Open up the PediaIcons from the Pacific scenario. Open your PediaIcons. Copy and Paste the relevant entries from Pacific scenario to yours.
(6) Do the same for the Civilopedia.
(5) Open the editor and create your scenario, adding the units you want. Name them whatever you wish. HOWEVER, the "PRTO_" entries MUST match those of the PediaIcons entries.

You should now have these units in-game. Save your scenario in debug mode. Start a game of your mod. Hit [Shift][F1] to open a list of units. Select your new units. Click on the map. See if they work. You'll know right away if they do not.

Hope this helps,

CK
 
Thanks Kraken. :)
 
Help!! I added a unit to my game but aparently I fubar'd :( something, as the game plays up till the era where the unit is (Modern times) then when I goto the advisor screen the game "hangs" when I click on the science advisor.

I'm including a file called fubar.zip in hopes that someone can point out what the heck I did wrong. It contains the primary files from the game, IE the .biq, the pediaicons.txt, etc. It does NOT contain the actual uniit.

The Unit is called ShadowSword. (added as Icon #207 to the units_32.pcx)

One addional file in the zip (unitsdir.txt)that isn't a game file but a text file showing my dir structer under units.
 
Thanks CK. Does anyone know where I can find an icon that'll do for Self Propelled Artillery? I want to add a unit with the same bombardment strength but 2 movement points. If noone has such a unit I can use the light tank from Pacific War I suppose.

I could also use an icon for an Engineer, who would be a worker with ATR.
 
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