So, can you tell us your plans for the Sassanians?
Almost done! It's not balanced yet, though:
UA: Every finished Policy Tree provides +1 per Luxury. During Golden Ages, Gold cost of Purchasing Buildings is halved and 50% of excess Happiness is added each turn to the amount of Culture.
UB: Iwan Palace. Replaces the Mint. It does not require nearby Silver or Gold and does not increase those resources' Gold output. Instead, it requires nearby Desert. +2 Gold per Land Trade Route when connecting to another civilization. Contains an Artist Specialist slot. Military Units trained during Golden Ages in cities with an Iwan Palace provide Tourism to other Civilizations. Because of the Sasanian Palaces' massive size, it requires 30% more Production.
UU: Savaran Cavalry. Replaces the Horseman. Has a lower City Penalty (-15%). After the first battle, this unit either gains +33% Combat Strength against Cities or infantry.
So, as said before, it's not balanced yet and I'm trying to get the last part of the Iwan palace to work. I actually succeeded, but a strange thing happened, I suddenly had 43 MILLION Culture. lol. But I couldn't replicate the problem after trying a second time. Then I decided to make the code 'more efficient' (shorter), but now it no longer seems to work xD
To balance things, the half cost of purchasing buildings may become 30% instead of 50 or 30% of excess happiness etc.. Or perhaps I'll remove one of the building's effects.
Or I simply don't care about balance and change nothing
