ADDON: Extra Civ pack for RoM 2.0

Hi, am new here meh ^^'

But anyway.. rise of mankind is very fun and stuff :)
But I got a problem with this modmod.

The normal ROM-mod works just perfect without any modmods installed.
But everytime I install this extra civ pack.. (have reinstalled 3 times already with the same results) ...the ground in-game always looks kinda strange.

The ground and water gets black but if I zoom out the ground gets white.. (not the water, the water is still black, and not all of the ground either, some of the ground is also still black) ...as if it was snow everywhere, the ground also looks like blocks. See the screenshots.


Does anyone know the cause of this?
Maybe it has something to do with the woc_installer.jar being in the folder above the one that zappara said.

At the first post in this thread zappara said it was suppose to be in:
Mankind\Assets\Modules\Custom Civilizations

But for me it's always ben in the folder above:
Mankind\Assets\Modules
And for all the attempts it's always ben a clean install of ROM 2.71 so it's kinda strange.


This is the first time for me installing a modmod, maybe am doing something wrong?

Oh and sorry for adding so many screenshots, it's a hobby xD

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Edit: Hrm.... it seems like I got it to work now :D
I had to unpack the .FPK files and add everything from them into the modules folder and then remove the .FPK files
And then I had green grass, blue water and white snow again but with this civ pack working :)
I dont know how the .FPK files made everything black, maybe it made the game load to much at the same time?
Well I have no idea how it works but it doesnt matter so much now.
 

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Could be conflict with AAranda's civs but not sure as I haven't tested his civs yet.



I've just noticed Civ Gold 5.0 was released and that means there's many more civs to be converted for RoM now. Mega Civ Pack currently has Civ Gold 4.0 civs included.

That's not the case, I have the same problem. The mod loads up to the menu point but when I launch the game it freezes and I have to hard reboot. It's a case of insufficient hardware. I find that when I delete 1/3 of civs from the pack the game launches properly. But now that I think of it, it could be a civ causing the problem, meh who knows.
 
I deleted 70% of extra civ and i always have game crash. I don't think it's only a hardware problem. I will delete extra pack and reinstall the standard module.

My configuration:
Windows XP +Core 2 Duo 2.7GHz + 2GB RAM + 4830 512MB
 
That's not the case, I have the same problem. The mod loads up to the menu point but when I launch the game it freezes and I have to hard reboot. It's a case of insufficient hardware. I find that when I delete 1/3 of civs from the pack the game launches properly. But now that I think of it, it could be a civ causing the problem, meh who knows.

I unpacked the RoMExtraCivPak 0-1-2-3 FPK files (with Firaxis' PakBuild), then moved the contents to the appropriate folders (Assets\Modules\Custom Civilizations and Custom Units) and now the extracivpack works. It is slow, but does not crash after I launch a new game. (Maybe low end systems cannot load/cache/read simultaneously the 7 120 MB FPK files (rompak0-1-2, and extracivpak0-1-2-3).
 
Hello,

I tried with trepidation to install your mega civpack. Earlier today, I merged RevollutionDCM and CIV Gold, and playtested it. It worked just fine after resting on my chair for 5 or so min before it loads. Then I read one of commenter, forgot his name, about unpacking using PakBuild. So I went ahead and risked it. I dl'ed your modmod, unpacked the art from it to RoM/Assets, plus unpacked the vanilla RoM FPK files too.

The same thing happened with RoM now as RevGold, I wait for about 5 min. then I playtested the first few turns, and it went just dandy :D. I'm using standard map though. I will try larger maps later after I play this game thru. I lost my other game because I modded Vincentz's Warlords to remove his (S) units so I have to start over. I don't mind because I made few other personal modifications as well in meanwhile and all is good now.

To summarize:
Well, it might have something to do with your hardware, but possibly only with loading time. After you unpack like the commenter above me suggest, I don't think you will notice any difference because after the civs are settled on in setup process, you won't need other civs. Caveat, of course, is if you play Revolution or BarbCivs. I don't play with them on so they aren't concerns to me.
 
I may have mentioned this elsewhere, but what of including the Vietnamese? Like I thought before, I was surprised they were yet to be in RoM, but that's probably just me.
 
I may have mentioned this elsewhere, but what of including the Vietnamese? Like I thought before, I was surprised they were yet to be in RoM, but that's probably just me.

I agree that it should be added, especially since it is in the Wolfshanze mod (WolfRev).

It is already made in Civ Gold and includes two leaders, and adding the Diplomacy music from Wolfshanze would add that something extra. It just needs to be converted for Rise of Mankind. If Zap does not have the time to convert it, I could, then submit it for Zap to add into the next version of the Mega Civ Pack.
 
I get many error messages popups at loading.

" Tag:LEADER_xxx_in info class was incorrect
Current XML file is\Civilizations/Civ4Civilizationinfos.xml "

Whereas "xxx" represents leaders' names (all the new civs).

The mod loads afterward but display's no new civilizations.

I'm getting this precise problem but infact the game loads up but when I click any of the new civs it crashes me out. I've everything updated and the newest Megapack :/ Is anyone else having this problem?

Oh and the mod folder is still called "Rise of Mankind" so its not the same issue itself I believe.
 
It keeps erroring some specific stuff like

"Tag: UNITCOMBAT_NAVAL in info class was incorrect. Current XML file is: modules\custom civilizations\polynesia\polynesianboat\polynesianboat_civ4unitinfos.x"

or

"Tag: CIVIC_BARBARISM in info class was incorrect Current XML file is: modules\customcivilizations\iroquois\iroquois_civ4civilizationInfos.xml"

Any idea. I installed it exactly as directed.

I fixed this type of error by turning modules to 1 but I'm facing an error with the Leaderheads now.
 
I agree that it should be added, especially since it is in the Wolfshanze mod (WolfRev).

It is already made in Civ Gold and includes two leaders, and adding the Diplomacy music from Wolfshanze would add that something extra. It just needs to be converted for Rise of Mankind. If Zap does not have the time to convert it, I could, then submit it for Zap to add into the next version of the Mega Civ Pack.
It's on my 'to-do' list but it might take some weeks before I get to convert new civs from Civ Gold 5 to RoM. First I (after RoM 2.8 release) I'll have to check my current Mega Pack and update it and after that I can convert some other civs.

So if you want to be faster than me you could go and convert the civ right away (helps me too!). ;)

It keeps erroring some specific stuff like

"Tag: UNITCOMBAT_NAVAL in info class was incorrect. Current XML file is: modules\custom civilizations\polynesia\polynesianboat\polynesianboat_civ4unitinfos.x"

or

"Tag: CIVIC_BARBARISM in info class was incorrect Current XML file is: modules\customcivilizations\iroquois\iroquois_civ4civilizationInfos.xml"

Any idea. I installed it exactly as directed.

I fixed this type of error by turning modules to 1 but I'm facing an error with the Leaderheads now.
I'll have to check those files... those errors shouldn't occur as I'm pretty sure the pack's civs have correct settings since I haven't got those errors...
 
It's on my 'to-do' list but it might take some weeks before I get to convert new civs from Civ Gold 5 to RoM. First I (after RoM 2.8 release) I'll have to check my current Mega Pack and update it and after that I can convert some other civs.

So if you want to be faster than me you could go and convert the civ right away (helps me too!). ;)

I'll have to check those files... those errors shouldn't occur as I'm pretty sure the pack's civs have correct settings since I haven't got those errors...

Those specific ones I've remedied using the Modules 1 fix, but now my leaderheads are glitching and RoM won't begin. Thanks for responding though :) I've tried to reinstall both RoM and megapack but nothing changed.
 
It's on my 'to-do' list but it might take some weeks before I get to convert new civs from Civ Gold 5 to RoM. First I (after RoM 2.8 release) I'll have to check my current Mega Pack and update it and after that I can convert some other civs.

So if you want to be faster than me you could go and convert the civ right away (helps me too!). ;)

I am almost done with converting the Vietnam civ. I have improved it by adding Ekmek's improved Trung LH graphics and by changing Vietcong UU from Infantry to Guerrilla (if you do not want that, it can be changed to replace the Marine). Right now, I am debugging it. I am expecting to finish by the weekend.

Also, for the Tibet civ, would you like me to add the Current Dalai Lama as a second leaderhead? Someone recently submitted the graphics.

EDIT: Both are finished, Will be uploading as a resource for Zap. It should be bug free, but I have not had the time to check since my Rise of Mankind is not working since I installed Windows Updates (System Restore should fix it, worked when I had issues with an Elder Scrolls game).
Link
 
I'd request the possibility of adding a MODERN Korean leader, but I'm currently debating between two.

Park Chung Hee - The first military dictator, later elected president, industrialized South Korea at the cost of most social liberties, deeply connected with the Korean Central Intelligence Agency (Industrious, Deceptive) or (Organized, Deceptive)

Favorite Civic: President (He ruled autocratically, but he continued to function as president to exude the image of his country being a democracy, and by extending the length of his term and dissolving parliament)

Kim Dae Jung - A political activist whose initial place in the National assembly was denied when Park Chung Hee usurped power. Major opposition leader and democratic/liberal advocate, who faced kidnapping and assassination attempts by South Korea's two dictatorial presidents. Finally elected president shortly after the Asian financial crisis hit Korea, he helped bring the economy back on its feet with economic regulations imposed on domestic corporations and the banking sector, and became the FIRST South Korean leader to meet with his counterpart in North Korea

(Charismatic, Philosophical) or (Charismatic, Organized)

Favorite Civic: Democracy
 
I'd request the possibility of adding a MODERN Korean leader, but I'm currently debating between two.

Park Chung Hee - The first military dictator, later elected president, industrialized South Korea at the cost of most social liberties, deeply connected with the Korean Central Intelligence Agency (Industrious, Deceptive) or (Organized, Deceptive)

Favorite Civic: President (He ruled autocratically, but he continued to function as president to exude the image of his country being a democracy, and by extending the length of his term and dissolving parliament)

I think he deserves to be included, mainly since he is credited for South Korea's economic success (Deceiver, Industrious; President; Confucianism). I also think Kim Il Sung should be included (Deceiver, Aggressive; Communist) due to the Korean War. I would add them, however, the issue with both is Leaderhead graphics, and the only modern Korean leader who has graphics is Kim Jong Il, and IMO he has not done anything noteworthy enough to be included. The issue with Leaderhead graphics is also why I have not added Nasser, Indira Gandhi, Faisal, and Reza Pahlavi (thank goodness I can now scratch Barbarossa off that list).
 
If someone adds anymore leaders, I would love to see Emeck's new Nero leader for Rome. He's the best leader I've seen since Dido. (I'm completely gender-biased. So, shoot me.)
 
If someone adds anymore leaders, I would love to see Emeck's new Nero leader for Rome. He's the best leader I've seen since Dido. (I'm completely gender-biased. So, shoot me.)

I will add him when I do my update to my Leaderhead pack, which will be released after 2.8; you are right, that is a great LH. The update will include Barbarossa, more diplomacy music, and independent XML files (I am 90% sure it to work with WoC_installer.jar, I have been to busy debugging other modules to check). No issue with the gender-bias, that is why I added Atotoztli, of course, Dido is better quality.
 
I am currently experiencing issues with this. On the first turn of the game, when I get a list of suggested things to build, clicking any of them results in a "Bad memory allocation" and crashes the game.

If instead I "Take a closer look" at the city, and then choose something, it's fine...for now. I ended my turn and decided to look at the tech screen, which made the screen turn black and I couldn't see anything.

How to fix both of these problems?
 
I also think Kim Il Sung should be included (Deceiver, Aggressive; Communist) due to the Korean War.

I was close to contemplating, but as a Korean American who knows his country's history, I would not have considered it unless I could justify it. Yes, he was a Communist guerrilla during the Japanese colonization period, yes he found his way into party leadership ala Stalin to become leader of the DPRK, and yes he started the whole war.

Maybe if his AI were as aggressive (or more so) than Montezuma, then maybe I'd think it was a good idea. :P

Also, not to complain, more like observe that these leaders would potentially give Korea a track record for most Deceivers, lol
 
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