Alright. Took 7 turns, need some guidance for last 3.
Here's the turn summary.
Preflight:
Game plan for next 10 turns:
Moving warrior out to scout, adjust lux if as necessary.
Settler going to find city. No army for back up (hoping green won't take it over).
Get capitol going pop 5-7 settler creation.
Explore.
Don't know what to do with workers, though...
End of 2510
Move warrior to scout.
Change production to warrior.
Turn 1 - 2470
Aztec got the wheel! Wants 5 gpt and all our money... Um... I wait, but for what? (is this right...?) (I think I'll wait until we explore more, and for when next settler comes out. We're gunning for the ivory anyway, so I'm guessing there's no need to see horsies just yet, since we can't settle there... Mebbe we'll see another civ, and price will drop by then?)
Chichen builds warrior (yay for free shield upon growth!)
Settler heads towards elephants.
Worker... Roads? (I would've preferred moving towards wine hill to mine those instead of him being on the plain. I'll irrigate these plains, then do that next. What would've been a better choice, between the two?)
Turn 2 - 2430
Aztec got Iron Working. Won't trade.
Worker roads.
Worker finishes road, moves towards elephant to road.
Settler moves towards ivory.
Barb backs off? WTH?
So, move warrior from Chichen to explore, adjust lux to compensate.
IBT
Yellow came from west. Barbs got killed by someone...
Turn 3 - 2390
Zulus. They're up IW only. Selling for 180.
Aztecs selling CB and IW each for 180... Decide not to trade, since Zulus only have 60 gold, so probably won't be able to buy it. Also selling the wheel for 4gpt and all our gold of 236.
Aztecs up IW, Wheel, and CB. Must be goody huts or more civs down south... They also have silk.
Builds another warrior. Scouting with it.
Worker finish road, move to more wines. (I prolly should stayed with wines on same side of river...)
Turn 4 - 2350
Zulu still no extra gold.
Aztecs selling same deals.
Founded Copan. Phew. Elephants didn't disappear.
General exploring (Aztecs have 2 towns, btw. We'll need choke point to keep them from expanding north, prolly...?)
Turn 5 - 2310
Nothin exciting
IBT
Montezuma asks us to leave. Will do... out the South, though
Turn 6 - 2270
Chichen warrior -> settler. We just don't have enough extra food for this... 5 turn settler, growth in 4...
Hooked up ivory. Ppl are happy!
Warrior stays for protection (is this right?), since we have 4 scouting warriors?
I think I scouted poorly this round.
Damn. Haven't payed attention to trade screen!
Zulus got CB, and their gold dipped.
The Wheel for 284 gold and 1gpt.
I'll wait to see another civ, or until settler comes out.
MM chichen to get settler in 2, along with growth.
Turn 7 - 2230
Settler is built.
Copan builds warrior.
Buying The Wheel for 300 gold flat.
See if Zulu'll pay... 15 gold.
IW... 9gpt and 12 gold...
Hm... What to do?
Oh, have horsies on hill in borders, btw. Need to road it.
Yellow borders up top by fog.
Dotmapping this up...
Aztec must've just built a settler, since the capitol is at 1 food (didn't see what it was at before, just noticing it now).
We got some crappy spots... Nothing with decent food. Only consolation is that we're industrious, so teams of clearing workers can make us better cities.
(sorry for the large file, forgot to check how big it was).
I'm thinking we could gamble and encrouch on Aztecs, and start an early war to get their techs (they will probably start *****ing at us or something soon).
Or perhaps yellow, since that can take advantage of more grasslands...
I don't know what to do. Need some help right now. (don't forget, I can still trade for IW, but at a large price. They really rip you off with those GPT deals, since 9X20 is 180 + 12, and I could've bought outright for 180... But may be important to try to prevent Aztecs from getting to it? But since they HAVE IW, they'll prolly found a city close to it...
Let me know, and I'll finish up tomorrow.