Afforess's Modmods

Hello,

I have two things to report about Ice-breaking Modmod.

#1. You need to update Icebreaking for modern workboat and construct ship. I already added entries for them in your ice Breaking folder in the unitinfos.xml file. So I'm fine, but you may want to update it for next release.

#2. You need to look into the civilopedia entry of workboat because there is an text error in there for traverse whatever, in relation to ice.

:goodjob:
 
Hello,

I have two things to report about Ice-breaking Modmod.

#1. You need to update Icebreaking for modern workboat and construct ship. I already added entries for them in your ice Breaking folder in the unitinfos.xml file. So I'm fine, but you may want to update it for next release.

#2. You need to look into the civilopedia entry of workboat because there is an text error in there for traverse whatever, in relation to ice.

:goodjob:

Thanks. Will do.
 
Hey man do your mods change anything outside the RoM folder? I installed a couple of them and whenever I load a game I crash so I uninstalled the modmods using the uninstaller and it didn't fix the problem so then I deleted the RoM folder and redownloaded it but it still crashes when loading. I'm thinking now I have to do a complete re-install
 
Hey man do your mods change anything outside the RoM folder? I installed a couple of them and whenever I load a game I crash so I uninstalled the modmods using the uninstaller and it didn't fix the problem so then I deleted the RoM folder and redownloaded it but it still crashes when loading. I'm thinking now I have to do a complete re-install

My modmods do not alter anything outside of the Rise of Mankind folder. The uninstaller that comes with my modmods doesn't work, unless your using my newest Beta, which that one does work.

You should be able to fix any problems my deleting the Rise of Mankind folder and Reinstalling it, then reinstalling my modmods. Just make sure that the installer looks for the right place.
 
Weird. Thanks. Deleting and installing rom didn't fix it. Going to to try re-installing BTS
 
Didn't work. Damn it. Gonna try starting a new game, saving and reloading to see if that works it. If it doesn't then I guess my saves got corrupted (which sucks, I had the perfect beginning. Kinda like a mini-continent glued on the major continent with a choke-point 3 tiles wide :() If not, guess I'll do a clean install

Crap, new game saves + reloads fine. I really hope I didn't lose my game. Also it doesn't have your civics so I guess it uninstalled fine. Weird stuff

Ok, it would appear all my 'old' save games stopped working. WTH :/

Complete uninstall/reinstall didn't work. Ffffuuu
 
Ok - I have another question

I want to change one of Elizabeth's traits from financial to agricultural, so I edit the civ4leaderheadinfos.xml and change it but now ingame she has 3 traits listed when I replaced financial with agricultural so I'm guessing your mod has something to do with this. How can I change her from financial to agricultural?

Thanks
 
Ok - I have another question

I want to change one of Elizabeth's traits from financial to agricultural, so I edit the civ4leaderheadinfos.xml and change it but now ingame she has 3 traits listed when I replaced financial with agricultural so I'm guessing your mod has something to do with this. How can I change her from financial to agricultural?

Thanks

Civic Flavor's overwrite the leaderhead infos too, so you need to open that up and change it too. I never made that WoC format because it's 10000's of line of code, and I'm lazy. If you want to do it for me, be my guest, and I'll use it. Otherwise, just edit her in their and you should be good to go.
 
Hmm, if it overwrites it then why'd Elizabeth get 3 traits? Interesting stuff

Anyways, thanks
 
Hmm, if it overwrites it then why'd Elizabeth get 3 traits? Interesting stuff

Anyways, thanks

It doesn't LITERALLY overwrite. With the World of Civilization modular system, any value that isn't the same in two or more XML files for the same item are added. So she had 1 trait that was the same in both files, so that trait was ignored in my modular file. But she had one different trait, so it was added to her existing traits.
 
Yes, if you are using a beta version. No for 1.351.

Wait a min!

I just installed 1.351 plus ANM 2.1 today, and no errors showed up. So what will I be missing during gameplay according to your above statement?
 
Wait a min!

I just installed 1.351 plus ANM 2.1 today, and no errors showed up. So what will I be missing during gameplay according to your above statement?

No obvious errors. 1.351 still uses the CvEventManager. I've moved my python modmod's out of the eventmanager in my latest beta's. The ANM will render War prizes useless.
 
No obvious errors. 1.351 still uses the CvEventManager. I've moved my python modmod's out of the eventmanager my latest beta's. The ANM will render War prizes useless.

Oh, I see. I don't use War Prizes, so no wonder. :D
 
afforess
i'm having a problem here..i recently had to do a system restore because my dvd drive quite working...needless to say i had no way of backing up....now i'm trying to get my game back to playable.....i only use your's, aaranda's religions and vincents modmods......got them installed and as far as i can tell everything is right....but when i start i get xml errors about every building in the religion modmod......i cant figure it out....reason why this is to you is...is there any reason why the latest version of your modmod wouldn't be compatible with the religions modmod......version 1.351...in the meantime imma do a complete uninstall and start over
 
afforess
i'm having a problem here..i recently had to do a system restore because my dvd drive quite working...needless to say i had no way of backing up....now i'm trying to get my game back to playable.....i only use your's, aaranda's religions and vincents modmods......got them installed and as far as i can tell everything is right....but when i start i get xml errors about every building in the religion modmod......i cant figure it out....reason why this is to you is...is there any reason why the latest version of your modmod wouldn't be compatible with the religions modmod......version 1.351...in the meantime imma do a complete uninstall and start over

Ouch. I hate system restores. I don't see how any of our modmod's would conflict. In fact, I'm fairly sure all modmod's work with mine.

Are you sure that Aaranda's modmod's are being put in the correct spot?
 
Back
Top Bottom