Afforess's Modmods

For some reason, when playing on a Giant map the cost of a Settler is very high. 383326 hammers. Tried w/a standard-sized map and it was 672 hammers. Both games were Snail-speed.

Also, the bug where you can construct a building w/o a required resource is back.

ETA: I am playing 2.71 and not 2.8 beta. Not sure if that affects anything but I do remember you saying the latest modmod was compatible with the beta.

Try my new version 1.351. I think I stomped out all the bugs. Let me know if any are still there.
 
Settlers back to normal, buildings that require resources need that resource and the save games are loading normally.

Excellent.
 
Indeed, I seem to have added two new bugs in my last update.

This is confirmed.

HOWEVER,

I have a NEW UPDATE this very minute that fixes the upgrade button bug and this bug too, and adds the feature you all been waiting for! You now need a tech (Mountaineering) to cross over mountains, but can still receive yields without the tech. The Civilopedia shows this on Mountaineering, The AI will try to beeline to it, once they are fairly close to it. If you play without the Mountains Mod gameoption, the game still plays like normal (except that the tech mountaineering is still there, but does nothing. I can not fix this, it's a limitation of the game.)

So how did you figure it out? I know you were working very hard on solving this.
 
So how did you figure it out? I know you were working very hard on solving this.

Lots of SDK changes. I added a new XML tag to TechInfos which reads "bCanPassPeaks", and if you set it to "1" that tech allows units to pass through peaks. But if you understand code well, and want the gritty details, the SDK forum has a thread there by my, and you can read it.
 
Sorry for disturbing...

But there might be another issue:

the modules in the buidings directory, for example, the industry, were not loaded into the game.

I can't find them in the pedia after installing 1.351 with pure reinstalled 2.8beta...
 
Sorry for disturbing...

But there might be another issue:

the modules in the buidings directory, for example, the industry, were not loaded into the game.

I can't find them in the pedia after installing 1.351 with pure reinstalled 2.8beta...

Thats A MLF error, on my part. See the sticky on this forum on how to add another MLF entry. It should fix the problem.

I'll update it in my next version.
 
Ran into the unable to upgrade bug too, I hope it's something that can be fixed without loosing compatibility with my savegames. It would suck to have to acquire a whole new armee without all the promotions.

Also noticed a bug in the ranged bombarding on a single unit. Even though the game tells me the range bombarding was succesful the targeted single unit doesn't receice damage. Now I'm not 100% certain it's a bug caused by this modmod, so I'm justing mentioning it here.

EDIT: after installing this modmod, how can I tell what version I have on my HDD?
 
Another bug:
when you select a settler it will highlight current city Zone of controls. With your mod pack installed, they keep growing with cultural borders.

City is not actually using or can use those tiles just visual and very confusing if trying to decide where to build after a war and some city razing.

1.351 and 2.8 Beta
Same problem existed in 2.7 and your previous versions also.
 
Hi, I've been playing a game on v2.71 + 1.35 modmod all weekend, and also cannot upgrade my units. I tried installing the new 1.351, but cannot load my game, getting a "failure to uncompress data" message (or something like it) - even after clearing cache.

Please tell me whether I now must choose between abandoning my game or play without upgrading units, or if there is some other way of rescuing this game?

Thank you
 
Ran into the unable to upgrade bug too, I hope it's something that can be fixed without loosing compatibility with my savegames. It would suck to have to acquire a whole new armee without all the promotions.

Also noticed a bug in the ranged bombarding on a single unit. Even though the game tells me the range bombarding was succesful the targeted single unit doesn't receice damage. Now I'm not 100% certain it's a bug caused by this modmod, so I'm justing mentioning it here.

EDIT: after installing this modmod, how can I tell what version I have on my HDD?

Go to your Rise of Mankind folder, and run Uninstall.exe. The pop will say, "This will completely remove Afforess's Addons 1.3XX." XX Depending on your version, XX will be different numbers. Then, cancel out of the uninstaller. (Don't actually uninstall.) I'll make a better way next update.

I'll check into the ranged bombard bug.

Another bug:
when you select a settler it will highlight current city Zone of controls. With your mod pack installed, they keep growing with cultural borders.

City is not actually using or can use those tiles just visual and very confusing if trying to decide where to build after a war and some city razing.

1.351 and 2.8 Beta
Same problem existed in 2.7 and your previous versions also.

Okay, thanks for the report. I'll look into it.

Update:
I just tested, and can confirm this bug. I'm working on fixing it.

Hi, I've been playing a game on v2.71 + 1.35 modmod all weekend, and also cannot upgrade my units. I tried installing the new 1.351, but cannot load my game, getting a "failure to uncompress data" message (or something like it) - even after clearing cache.

Please tell me whether I now must choose between abandoning my game or play without upgrading units, or if there is some other way of rescuing this game?

Thank you

Unfortunately, you're going to have to abandon that game. I'm working harder now to avoid bugs with my releases, so I've begun beta testing first. I'm sorry about this.
 
I was able to build jungle camp NOT on jungles. is it ok?

Also what about flooded plains? Is it the main mod issue? Currently floodplain plains give EXTREME nets, especially with +1 food on rivers building and +1 hammer on rivers (levee) it's 5/2/1 from an UNUPGRADED tile... Imagine a town citting atop of it, and your whole city could eat/build/get commerce from 2-3 tiles.
 
I was able to build jungle camp NOT on jungles. is it ok?

Also what about flooded plains? Is it the main mod issue? Currently floodplain plains give EXTREME nets, especially with +1 food on rivers building and +1 hammer on rivers (levee) it's 5/2/1 from an UNUPGRADED tile... Imagine a town citting atop of it, and your whole city could eat/build/get commerce from 2-3 tiles.

I'm pretty sure both of these are bugs with RoM, not me. However, I could be wrong. I think I remember seeing the jungle camp bug on the 2.8 thread somewhere...
 
I'm pretty sure both of these are bugs with RoM, not me. However, I could be wrong. I think I remember seeing the jungle camp bug on the 2.8 thread somewhere...

Yes, it was reported in 2.8beta thread. Zappara said something about Vincentz having to look into it but he said he is too busy with his bar. So I guess all three of you, especially you and Zappara should look into it and inform Vincentz of solution when you get it.
 
wow its looking like your modmod is gonna need a seperate bug forum......mite be a good idea to have a beta forum too so we can help test

Well, that's why I split it up. I am getting sick of releasing an update, only to discover it breaks saves, or causing some other obscure bug. So, I'm going to beta test each new build before releasing.

This thread is for discussing releases of Afforess's Addons. If you find a bug in the release version, this is the thread to report it. Likewise, my Beta thread is for beta builds, and beta bugs.
 
Also noticed a bug in the ranged bombarding on a single unit. Even though the game tells me the range bombarding was succesful the targeted single unit doesn't receice damage.

I believe the way ranged bombard works is that is will only cause damage if there is more than 1 unit in the stack. So the single unit won't receive any damage. So, I'm fairly sure this is not a bug.
 
Hi Afforess,

So it's RevDCM related? I cannot recall it always worked like that though, so that's why it "struck me".
 
Hi Afforess,

So it's RevDCM related? I cannot recall it always worked like that though, so that's why it "struck me".

Here's the text from one of the hints that can play when loading. I believe it answers your question. "*DCM Hint*: Range bombard now only issues standard BTS collateral damage upon stacks. It is completely useless against single units and seige as well as the head defender of the enemy stack."
 
Another bug:
when you select a settler it will highlight current city Zone of controls. With your mod pack installed, they keep growing with cultural borders.

Upon a second examination:
I'm fairly sure this is normal behavior. It may be a feature of RevDCM.
 
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