Afforess's Modmods

Can you put next to the name or something that say , this requires a dll or not?

Yeah, sure. No problem.

Also, your first post should have the credits for the people that did stuff or made them, or helped you.

Reread the OP, then talk to me.
 
Yeah, sure. No problem.

Thx, that will be a big help.

Reread the OP, then talk to me.


I did, but this is what i am referring to, i used to catch all kinds of "H E (double hockey sticks") for not putting names there.
"and anyone else who I stole work from..." thats all, if nobody else is bothering you, i guess this is mute then, sorry.
 
I did, but this is what i am referring to, i used to catch all kinds of "H E (double hockey sticks") for not putting names there.
"and anyone else who I stole work from..." thats all, if nobody else is bothering you, i guess this is mute then, sorry.

That is everyone I used work from. Everything else I coded by myself. :)
 
That is everyone I used work from. Everything else I coded by myself. :)

Sorry about that, i just need more things to write to get more numbers, :blush::p

btw i really like alot of your stuff, all the ones withOUT dll/sdk that is.;)
 
Define "problems"

If you mean the resource bug where many units and buildings aren't requiring the right resources, then yes. But otherwise, no...
Sorry for not being clear. So if I don't install the Resource Refinement mod, I won't get the bug?:confused:
Thanks for merging your dll with the CAR mod.:D
 
hmmm more on the missing barbs...
...i uninstalled the modmod then reinstalled and starteda new game on snail

i'm currently 169 turns in, just finished building my third settler and sent him and a warrior on thier way......they took a cpl steps and i saw a barb city so entered wb and found 4 barb cities in the world on turn 169...so maybe no error at all except for a problem with overwriting the files

nm i take it bk...played another 20 turns and went bk into wb and did a thorough sweep of the world and only saw 1 barb unit outside of those 4 cities....well 3 cities now one of the ai took one out.....so disregard this post i guess.....sorry tried to help
 
After checking the code, I'm begginning to think that some of my problems are due to me using Jooyo's code, and building off of it. I might have to cut some of it, and remove some support, because the way he coded some things has less than desirable effects. Anyways, I'm going to try to keep as many features as I can, but we'll see. I can't do much about it this week anyways, way too busy.
 
First, I'd like to say that I have the utmost repect for the time and energy that you and all of those that mod CIV do - I've tried, I can't, so I humble look to you for my entertainment. That said...

I've played RoM2 with your add-ons before - I especially adore your weather add-on, military & idealogy civics, and the beautification modmod. Earlier this afternoon I downloaded and installed the latest "all-in-one" of your modmod and have come to realize that I must unistall it. I have started over several times, even deleted & reinstalled RoM2 itself, and cannot get past the same point in any of the games I've tried. I've opened worldbuilder to see if there is a consistant building causing the problem but have yet to uncover a common element.

I'm playing with only your modmods & my own varient of Deiter's Europe map. There are some "customized" civs in here, but all the "customization" is cosmetic - so there should be no problem opening and playing.

Can anyone help me figure this out?

For now I'm going to just delete the modmod & start over - but would love to eventually play RoM2 with all of your added "toys".

Thanks
 

Attachments

First, I'd like to say that I have the utmost repect for the time and energy that you and all of those that mod CIV do - I've tried, I can't, so I humble look to you for my entertainment. That said...

I've played RoM2 with your add-ons before - I especially adore your weather add-on, military & idealogy civics, and the beautification modmod. Earlier this afternoon I downloaded and installed the latest "all-in-one" of your modmod and have come to realize that I must unistall it. I have started over several times, even deleted & reinstalled RoM2 itself, and cannot get past the same point in any of the games I've tried. I've opened worldbuilder to see if there is a consistant building causing the problem but have yet to uncover a common element.

I'm playing with only your modmods & my own varient of Deiter's Europe map. There are some "customized" civs in here, but all the "customization" is cosmetic - so there should be no problem opening and playing.

Can anyone help me figure this out?

For now I'm going to just delete the modmod & start over - but would love to eventually play RoM2 with all of your added "toys".

Thanks

RoM itself has a major bug, so it may actually be that, and not something I have done, but I don't know until I've checked the save file. To load it, I need to know what modmod's you installed, and what version of RoM you were using.

Now, for the good news. I have identified the Resource bug, and fixed it, but that means I'll have to remove resource refinement, as it seems something to do with that code is broken. I hope one day it is fixed, but for know, it's finito. Now, I'm checking the barbarian bug that's been reported. I should have a new version soon-ish.
 
I've fixed the barbarians problem now too. It was because of the CAR mod. I didn't have to completely remove it, just a small portion of it. (You might lose 2-3% speed because of it, until they fix it. I reported the bug. OS79, the affect files was CvGame.cpp. Remove the code added from the CAR mod in just that file, and the barbarians should spawn again.)
 
New Update! Lots of bug fixes and a minor feature added for War Prizes and the Mountains Mod is now a game option. Enjoy!
 
OS79, the affect files was CvGame.cpp. Remove the code added from the CAR mod in just that file, and the barbarians should spawn again.)

Thanks :).

EDIT: There are three Sanguo code blocks in that file. Which one or all?
 
EDIT: There are three Sanguo code blocks in that file. Which one or all?

I removed all three, but later today, I'm going to add each one back, one by one, to see exactly which is the problem.
 
I removed all three, but later today, I'm going to add each one back, one by one, to see exactly which is the problem.

Cool. Looking forward to the results.
 
In case you're still interested in opening the save file:

I installed all of your modmods included in version 1.22 (and only yours - no others). My RoM2 version is 2.71 full (without the extra civ pack).

Thanks for looking into it.
 
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