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African missionaries

Discussion in 'Civ4 - Unit Graphics' started by Polycrates, Oct 3, 2007.

  1. Polycrates

    Polycrates Emperor

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    Dec 15, 2006
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    EDIT: these missionaries are now a part of my african noncombatant set with a bunch of great people and spies and stuff as well. You should probably download that instead :p


    For your heathen-converting pleasure, a set of alternate missionaries out of darkest Africa. A couple are more just "alternate" versions that happen to have African heads, while a couple of others are more specifically African. Figuring out how to make an African version of missionaries for religions not normally associated with Africa is not a particularly straightforward task, so if you have any suggestions, or just want to tell me they're crap, please go right ahead!

    The Christian one is kinda based on Desmond Tutu, with just a recoloured head (I was going to change the head but decided I like it as is)
    The Confucian is based on, of all things, Futurama's Kwanzaabot :D
    It's hard to see in the screenie, but the jewish one has a yarmulke and shawl

    SCREENIE:
    Spoiler :


    DOWNLOAD

    Alternate version with just the skin changed here
     
  2. woodelf

    woodelf Bard Retired Moderator

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    They look pretty cool. Nice.

    Can you start putting your new work in the updates thread in my sig so I can remember to add them to the Civ4 new stuff Update? Thanks
     
  3. Dom Pedro II

    Dom Pedro II Modder For Life

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    These are absolutely beautiful! Thank you :)
     
  4. NikNaks

    NikNaks Deity

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    Really, really good :goodjob:
     
  5. sepamu92

    sepamu92 Prince

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  6. Chuggi

    Chuggi Espada

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    I like the Islamic one also and the Hindu's paint is great :) :) but with the Buddhist one I would change his robes back to yellow/orange as they are the traditional colour for Buddhists.
    As I said in your other thread feel free to request reboning so you can make more unique-looking units (or you can learn from the tutorial, the first time for me I failed then I tried it a few weeks later, following the steps carefully and succeeded ) :)
     
  7. Polycrates

    Polycrates Emperor

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    I'm certainly no religious scholar, but I picked the crimson colour because I know that at least in Tibetan buddhism, a lot of the monks wear red robes. I think red is followers of the dalai lama, and yellow is followers of the panchen lama. Of course Africa isn't Tibet, but I figured the red made a good excuse for variant clothing that's still reasonably recognisably buddhist. If you prefer the yellow though, I've still got it in this set.

    Heh, thats a very dangerous offer! I think I could probably do with a bit of a break from the unitmaking though...maybe even play through a full game with my new zulu dudes :D Thanks though, I'll certainly keep it in mind! But yeah I tried for ages to get an oromo riding a horse and managed to crash my game or nifviewer or stuff up blender every time then gave up in frustration and figured that just wasnt my thing. Making a head with an afro in blender is the height of my modelling achievement :D
     
  8. Chuggi

    Chuggi Espada

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    Well I'm not buddhist either :D so I was just going on what I thought which isn't that accurate sometimes. Oh well, I still prefer yellow, I'll use the other one :)

    I think danrell already has an oromo on a horse in one of his sets (maybe the ottoman one). Also I haven't had a proper game of BTS yet because I was too disappointed in the ethnic units that came with it, so I'm waiting until I finish my own personal mod before I really play.
     
  9. Cruel

    Cruel King

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    Excelente! They´re beautiful!!
     
  10. Badhron

    Badhron Warlord

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    Could you post the xml you used from ArtDefines_Unit.xml
    I've done something wrong and the units appear completely blue
     
  11. troytheface

    troytheface Deity

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    yes, original and the kinta cloth pattern is visually striking. Clever.
     
  12. Polycrates

    Polycrates Emperor

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    Here's the XML:

    Spoiler :

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Jewish.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Jewish/JewishMissionary.nif</NIF>
    <KFM>Art/Units/Missionary/Jewish/JewishMissionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Jewish/JewishMissionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Christian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,3</Button>
    <fScale>0.44</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Christian/ChristianMissionary.nif</NIF>
    <KFM>Art/Units/Missionary/Christian/ChristianMissionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Christian/ChristianMissionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Islamic.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Islamic/Islamic_missionary.nif</NIF>
    <KFM>Art/Units/Missionary/Islamic/Islamic_missionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Islamic/Islamic_missionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.85</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Hindu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Hindu/Hindu_Missionary.nif</NIF>
    <KFM>Art/Units/Missionary/Hindu/Hindu_Missionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Hindu/Hindu_Missionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.8</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Buddhist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Buddhist/Buddhist_missionary.nif</NIF>
    <KFM>Art/Units/Missionary/Buddhist/Buddhist_missionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Buddhist/Buddhist_missionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.85</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Confucian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Confucian/Confucian_missionary.nif</NIF>
    <KFM>Art/Units/Missionary/Confucian/Confucian_missionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Confucian/Confucian_Missionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Taoist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Taoist/TaoistMissionary.nif</NIF>
    <KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Units/Africa/Missionary/Taoist/TaoistMissionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.85</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>


    Obviously you need to have the unit art files in the directories specified in the XML. To be honest, I suck at XML and I just use Varietas Delectat (you can find it in the graphics modpacks forum) which is a fantastic mod that includes huge numbers of unique unit graphics (including these guys and most of the other african noncombatants). Actually, the XML I posted above is just pulled straight out of that mod anyway.
     

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