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Afrikaner/Zulu Civilization

Maybe you could just give every city X production from start that the player can spend as they want? I'm sure the production overflow mechanic can be used for that.

Maybe X/n productions for n turns. I think too many productions will be changed to commerce.
 
And so, my quest for uniting South Africa before the deadline continues.

So far, Cape Town has been annexed. The Kommandos are superb at this. While one could say that they are OP, keep in mind that I am barely scratching by the allotted time.

At one point, the Dutch and Germans upgraded their troops and I had to face Infantry.

Soon, the last outpost of Euro presence shall fall, and Goal 1 shall be complete.

Yet I feel acquiring 7 gems will be quite tricky...
 

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There are only 6 gems in Afrika.

If I could make some new mechanism or company for 2nd UHV, that might be somewhat interesting. I however don't have any good idea yet. :(
 
There are only 6 gems in Afrika.

If I could make some new mechanism or company for 2nd UHV, that might be somewhat interesting. I however don't have any good idea yet. :(

And after a hectic week, I finally had some time to keep on my exploits as Kruger...

I have finally unified South Africa, and acquired three gems.

These Kommandos sure know their game!

Problem is, only way to make sure I get the gems in Africa is to... well... Annex every single location.

No one wants to trade gems.

...I'll guess I'll hold on to my Kommandos for a little longer.
 
I thought about little more about UP, especially what Leoreth suggested. I'm afraid of the fact that UP can be abused to build army, or even world wonders.
I think giving them some fundamental buildings is more appropriate UP.

About UHV, just giving easier condition of current UHVs will be good solution for the balancing IMAO.
 
I thought about little more about UP, especially what Leoreth suggested. I'm afraid of the fact that UP can be abused to build army, or even world wonders.
I think giving them some fundamental buildings is more appropriate UP.

About UHV, just giving easier condition of current UHVs will be good solution for the balancing IMAO.

I perceive that the current UP works just fine. Otherwise, it would be very hard to muster enough Kommandos to even complete the first goal.

The second UHV goal is very hard. So far, I have been unsuccessful. In order for it to be doable, I need to scour all of Africa and hope for some Civ to trade Gems with me. And if I have "way too many" Gems, they just go "Surely, you must be joking" on me.

I'll keep on playing to see if I can make it to the 3rd UHV.
 
7 gems is a bad goal, the Boers/South Africa never sought to conquer West Africa. A better goal is get invited to 2 World Congresses (representing Jan Smuts, and how he was the only person to sign peace treaties after both world wars)
 
Maybe a general South African civ that encompasses Zimbabwe/Rowzi/Mutapa and gets re-spawns as Zulu and/or South Africa. Rather than including separate civs for each group, they could be represented by different leaders depending on civics and date - one for the earlier kingdoms since we don't have any sure knowledge of the kings of Zimbabwe, Shaka for the 1700s-1900s if under Chiefdom/Despotism/Monarchy, one of the white guys in the 1800-1900s if a European puppet or if Fascist, Mandela with Democracy and/or Egalitarianism, Mugabe with Communism.
 
Maybe a general South African civ that encompasses Zimbabwe/Rowzi/Mutapa and gets re-spawns as Zulu and/or South Africa. Rather than including separate civs for each group, they could be represented by different leaders depending on civics and date - one for the earlier kingdoms since we don't have any sure knowledge of the kings of Zimbabwe, Shaka for the 1700s-1900s if under Chiefdom/Despotism/Monarchy, one of the white guys in the 1800-1900s if a European puppet or if Fascist, Mandela with Democracy and/or Egalitarianism, Mugabe with Communism.
I don't think it'd make a lot of sense to treat all of these as a single entity. Having pre-colonisation Zimbabwe as a possible civ in addition to a Boers -> South Africa civ seems more feasible to me. The Zulus are a Civilization staple but they fit awkwardly into the DoC model.
 
At this point, I think our best bet is to wait until after the Big Map is incorporated into DOC, then Leoreth can start working on the new civ concepts that have been proposed, especially the ideas for 'nomadic civs' that have been pretty extensively discussed in other threads. A lot depends on how such civs actually work in practice, but once we have a baseline for what nomadic civs can and can't do, it should be fairly straightforward to apply that to specific cases like the Zulu, or Lakota, or Huns.
 
At this point, I think our best bet is to wait until after the Big Map is incorporated into DOC, then Leoreth can start working on the new civ concepts that have been proposed, especially the ideas for 'nomadic civs' that have been pretty extensively discussed in other threads. A lot depends on how such civs actually work in practice, but once we have a baseline for what nomadic civs can and can't do, it should be fairly straightforward to apply that to specific cases like the Zulu, or Lakota, or Huns.

I agree with this. We should wait until the new large map gameplay and mechanics become stable.
 
Maybe a general South African civ that encompasses Zimbabwe/Rowzi/Mutapa and gets re-spawns as Zulu and/or South Africa. Rather than including separate civs for each group, they could be represented by different leaders depending on civics and date - one for the earlier kingdoms since we don't have any sure knowledge of the kings of Zimbabwe, Shaka for the 1700s-1900s if under Chiefdom/Despotism/Monarchy, one of the white guys in the 1800-1900s if a European puppet or if Fascist, Mandela with Democracy and/or Egalitarianism, Mugabe with Communism.
That's like having an Australian civ that encompasses the Maori. Zimbabwe (the Bantu cultures there before colonialism and the modern Mugabe-created country) was never part of South Africa. Southern Rhodesia (the British colony that was there before Ian Smith declared independence and then had to hand the country over to Mugabe 15 years later) rejected joining South Africa after WWI, but the vote could have easily gone the other way, so Southern Rhodesia/Modern Zimbabwe could be historical/contested territory for the Boer civ, but Boer UHVs shouldn't involve Zimbabwe or Rhodesia.
If a South African civ is wanted, and I think it's a good idea to have one, it should be the Boers. Zululand is too small to make for a good civ, and I think Leoreth has rejected it in the past for that very reason...it's like Israel, Belgium, or Venice. The Boers also present an excellent opportunity for some interesting game mechanics, namely having enemy units within a 5-tile radius lose 10% of their HP when a Boer unit is defeated (representing the bittereinders, and the guerilla warfare that characterized the end of the Second Boer War), and having a UHV that involves getting invited to at least 2 World Congresses (representing Jan Smuts, the great South African statesman, the only person to sign peace treaties that ended both world wars). Also, the Boers beat the British Empire once, and almost did it a second time.
I agree with this. We should wait until the new large map gameplay and mechanics become stable.
I agree, but the most essential civs for the new map, in my opinion, are the Boers, Australians, and Swahili. The other civs which I would like aren't as necessary in terms of filling out underutilized areas of the map. (The Manchu overlap almost completely with China, Sweden overlaps almost completely with the current iteration of the Vikings, Kyivan/Kievan Rus overlaps almost completely with the current iteration of Russia, etc...). Also, the Boers and Australians are the two major post-colonial civs that are still missing. Peru still needs a UHV, but all the other major post-colonial civs (Canada, USA, Argentina, Brazil, Mexico, Gran Colombia) are there.
 
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