TM Moot
King
-Get rid of trade posts. Replace with towns.
This. Everything else but especially this.
If you want to retain trade posts, make them +4 gold, but only one TP per city.
-Get rid of trade posts. Replace with towns.
I have to comment on the "Epic Journey". I've read lots about what people have said about it in numerous threads but it's still very vague and differs from person to person. I feel it's something people say when they can't find the words to say what they specifically hate about Civ5, so they just say that instead. I saw the same line of thinking when people were saying "Civ5 suffers from simplification".They removed "The Epic Journey" elements, hopefully they will return as Civ 5 continues its rebuild. My comment, although along the lines of "Epic Journey", are applicable to both camps - warmonger or Builder. As it stands at present, we have - fundamentally two choices, all out war or hunker down and press the enter button for other wins.
They removed "The Epic Journey" elements, hopefully they will return as Civ 5 continues its rebuild. Zy
..... Can you give me a clarification? What exactly is Civ5 doing wrong?
The 'Epic Journey' element has not been removed, its been moved to a different part of the game
Civ 4 epic journey = 4000BC through 2050AD
Civ 5 epic journey = build 1.0.0.61 through build 3.20.00.00
...Civ will never compete with a wargame, has never tried to, and in the past kept to the Franchise Aim of "Build an Empire to Stand the Test of Time". In essence what we have now is "exterminate the rest of Mankind and win the Game"
That really still isn't explaining what an "epic journey" is, or more importantly, how Civ4 managed to nail it and Civ5 didn't. Let's get more specific. What exactly are you talking about that you can do as a Civ4 builder and not as a Civ5 builder? How could it be border interference if that actually affected gameplay very little? Is it espionage, or local happiness/health, or what? Are you saying that you can't influence the world as much with politics in Civ5 with Civ4? Was it the slider? I'm not trying to be an ass here, I'm actually wondering what Civ5 has missed as that'll give us an idea on what players want.Its not so much "doing wrong", its just the simplistic Strategic Choices we now have. I dont dispute for a second that we all have our preferences, needs, wants etc. Whats good for one, is poison for another. In the latter is the point. At present the only real option (that gives a challenge) is blow your neighbour apart, recouperate rebuild casualties, and go look for someone else to blow up.
Thats fine for the warmonger - but there are games built from ground up to do that, Civ will never compete with a wargame, has never tried to, and in the past kept to the Franchise Aim of "Build an Empire to Stand the Test of Time". In essence what we have now is "exterminate the rest of Mankind and win the Game"
When "warmongering", your time is full, there's lots to do and think about, choices to make, Strategies to ponder, tactics to perfect and refine. Your "Journey" is full - albeit a bit much as we humans do do other things besides blow each other up.
The development of Science & Technology is a long and complex thing, and in fact drove the military down the Ages. The build up of Science & Technology in Civ5 is no challenge, it is a by-product of pressing the turn button enough times. Cultural aspects are tuned to providing military advantage, and do not represent the carnage and chaos it can cause with your neighbour. Politics & Diplomacy seems simplistic and scripted staid responses. If you go down the "Builder" route, and have a military fairly strong to defend yourself - game over, whats left to do?
A lot of this was stripped out on the change Civ 4 to Civ 5. Certainly the latter is no longer a Strategic game anymore because of that, its a tactical game of military deployment. Grand Strategy has been nerfed.
Is all that "bad", well if an individual is a builder - yup, thats for sure. Does it mean Civ 5 is a "bad game" - no of course not. It just cuts down the numbers it will appeal to. I suspect the latter is happening as they shift the game to "appeal to a wider fanbase". The latter was clearly stated by Shafer as one of the Prime Objectives of the Civ 5 release. So far the reality is many "Strategy Gamers" are deserting to Paradox, as the "Grand Strategy" feeling has been lost in Civ 5. Time will tel if they are indeed shifting radically and permanently the core design, we'll really know for the first time after the first expansion.
Not all will agree - surprise surprise - but there is clear evidence many do, and dislike having "The Epic Journey" nerfed the way it has been up to this point - hopefully it returns by the First Expansion.
Actually Civ1 was supposed to be a more complex version of the board game Risk. It was meant to be a war game. It was only after seeing players enjoy the builder aspect that they expanded upon that in later games. Civ5 is much less war focused than Civ1. It just happens to be more war focused than Civ4, which has some players up in arms, even though it's definitely not neglecting the builder aspect.Zydor said:...Civ will never compete with a wargame, has never tried to, and in the past kept to the Franchise Aim of "Build an Empire to Stand the Test of Time". In essence what we have now is "exterminate the rest of Mankind and win the Game"
@Zydor
Well put.
I'd also add that by the time BTS was resleased there were at least 5 viable kinds of economy that you could run (that I can think of). Some that were pretty novel and required considerable long term strategic choices.
In civ5 it feels very much like you have no really demanding choices to make. It feels like a brown economy.
Still I enjoy the game but I wait to see what happens a year down the line (expansion packs if at all....).....
10 turns for lighthouse, 13 turns for great lighthouse.
13 turns for granary, 12 turns for Stonehenge
Watermill and colossus, each 15 turns