Originally posted by jack merchant
Chances are barbarians are going to be an utter pain in the neck though !
Talk about foresight
Here we go then:
Inherited Turn, 2750BC
Switch Constantinople's tiles so growth is slowed to allow granary to complete first
It would appear that there is only one source of ivory in existence, unless there are any more hidden in the fog. We are fortunate to have furs too as a second native lux.
We have a nice start, and because of the variant rules after map-making is discovered, I think our plan hereon should be roughly this: keep the capital spitting out settlers (Constantinople can be a 5-turn settler factory), found a second city to build barracks and mps for our homeland, have a third city to hook the ivory and start statue of Zeus buildup (this is less of an immediate priority, as we are guaranteed this wonder! The only way we can fail to get it is if we are beaten to the ivory, which ain't gonna happen!), and all other cities can then contribute to the building of our vast flotilla of warships.
Turn 1, 2710BC: interesting to note that America controls Tiwanaku...this leads me to believe that the mystery pink civ is the Inca and that the Americans are already fighting them!.
IT: Constantinople granary ----------> spear
Turn 2, 2670BC: northern warrior stumbles across a barb camp
Turn 3, 2630BC: warrior moves away from the camp, lux to 30%.
Turn 4, 2590BC: zzz
IT: Constantinople spear ----------> settler
Celts start on the Pyramids
Turn 5, 2550BC: spear fortifies, lux to 20%
Turn 6, 2510BC: southern curragh is approaching the pink border. Lux to 30%.
Turn 7, 2470BC: meet the Inca, who are up on us by masonry, the wheel, warrior code and iron working. Our other known neighbours are up by 3 techs, they all lack iron working.
Turn 8, 2430BC: zzz
IT: Constantinople settler ----------> settler
Japanese start Colossus
Turn 9, 2390BC: first settler to head east, for the game, lake and coast. This site will make a good mp factory.
Turn 10, 2350BC: zzz
Turn 11, 2310BC: notice that the Americans no longer own the Incan city.
IT: Incans start Colossus
Turn 12, 2270BC: the northern curragh is discovering lots of islands but no civs
IT: Constantinople settler ----------> spear (I'm going for spears rather than warriors because they only take a turn longer yet afford much better barb protection).
Turn 13, 2230BC: this next settler will secure the ivory, by heading for a hill which is on a river and coastal.
Exploring warrior finds another barb camp. Lux to 40%.
Japanese also know iron working now, but we cannot afford it to trade around.
Turn 14, 2190BC: Adrianople founded, starts barracks.
Both our curraghs run into barbarian galleys!

unless an unknown civ is miles ahead of us, then this implies that map-making is no longer needed for barbs to spawn galleys?
Iron working still too expensive.
IT: both our curraghs are dispatched to a watery grave by barb ships. Not a great start to our naval glory, but we'll gain revenge someday...unfortunately this is going to seriously compromise our contact hunt.
Turn 15, 2150BC: lux to 30%. Iron Working is now affordable, just. It's going to tie up nearly all our resources but trade opportunities are going to be limited, so I buy Iron Working from the Japanese for 160g + 7gpt. We have iron outside Constantinople, and another source further east!
Iron Working gets us the Wheel and 24g from the Celts. We have just one source of horses, to the west of Constantinople.
Iron Working gets Masonry from the Americans, they had no gold and we didn't have enough to get warrior code thrown in too.
Everyone is up warrior code on us.
IT: Constantinople spear ----------> settler
Turn 16, 2110BC: zzz
Turn 17, 2070BC: found Caesarea, which starts on curragh as we attempt to rebuild our navy.
IT: a barb warrior moves towards our warrior
Turn 18, 2030BC: I move our warrior away from the barbs

. It looks like we're going to have a long, hard struggle against the barbs, pushing them back slowly through settling.
Turn 19, 1990BC: zzz
IT: Constantinople settler ----------> spear (with the barbs about, we need escorts; once adrianople's barracks is complete it can help provide them)
Turn 20, 1950BC: settler heading north to found another river/coastal city and bring iron within our borders.
Oh crap, on this last turn the Americans and Celts have picked up both writing and mathmatics

The Japanese have writing only, the Inca have neither. Our min science approach is 5 turns from completion.
Overall, things very healthy, though lot to do to bring our navy up to scratch post-mapmaking.
Pic/dotmap and save coming right up