Aggie1, where we show the world what naval power is all about.
Fix the empty Colossus, and start settler instead. ( Tough choice, and I may change my mind when I go through the other cities. )
There is a twofer out there, but we cannot afford the entry ticket of Mathematics.
I have some doubts about the min science on Map Making. I would have imagined we would want to go full spede ahead. I then realize min science is full speed ahead with our not great economy. We lack roads.
I will wait to road up the ivory. We need to focus on improving the Lighthouse city.
1600 Use our warrior to frag the barb camp before they started sprouting horses.
Constantinople is at 4 food per turn surplus. Unfrtunately we do not have any good options other than wasting the surplus food, as long as we are in Despotism.
IBT: Abe starts Colossus
1575 Constantinople grows, and lux is adjusted.
IBT: Varna completes warrior, and starts granary. Caesaria completes curragh, and starts worker. I do not like building workers before granaries, but we are hurting for roads/improvements.
1550 MM Constantinople for gold instead of shields with the settler due in one.
The MM for gold allows me to lower lux as well, making even more money for us. Unfortunately the 2fer is gone now, and we are way behind in tech.
IBT: Constantinople completes settler, and starts a rax. I want it to alternate between workers/settler/army, and thus we can spend the next couple of turns building a rax.
Adrianople completes a rax, and starts a warrior.
1525 Settler can reach one of the dots in one turn, and do so.
IBT: Brennus saves us some money, establishing an embassy.
1500 Smyrna is founded and starts a worker.
With the embassy in place, I can see that Celts and Incans are duking it out.
IBT: Abe demands 24 gold, and I give him that. I want to keep him open as tarding partner, not to mention we do not even have archers....
Akkad in Babylon completes the Colossus. A wounded barbarian galley moves up to our Curragh heading for Mandalgovi for contact.
1475 I manage to move our second curragh withing range of the barbarian pirates as well. :angry:
IBT: Both our Curraghs defeat their hunters

. Incans cascade to Pyramids, Japanese to Oracle.
1450 Using ctrl-D I can make contact with Mongols, even though they do not have any troops I can click on. They open up the 2fer again, since they do not have Math.
Incans have got Philosophy. It is possible they were not first, since they do not have any extra visible techs. NOrmally AI choses Map Making for this. It is of course possible they chose Polytheism, or if they are really ahead Construction/Currency.
We can of course not buy into Philosophy at second, but we need to keep our heads up for this possible threefer.
Some creative financing make it possible to buy into Philosophy for 29 gpt and 60 gold. ( Our normal income is 10 gpt. Incans auditors are bribeable though, so they tell the great chief we can pay this amount... )
Argg, Philosophy and our remaining money is not enough to buy Math. I buy Mysticism+40 gold from Japan for Philosophy.
Philosophy and 95 gold gets us Math from America
Philosophy gets us Warrior code, 17 gold and 1 gpt from Celts.
Inca is now up HOrseback and Construction, and are likely to become rather powerful if they do not squander our treasury which they got. Time to regain some of our money.
Japan and America are also up HOrseback.
I dial up the Mongols.
Mongols give us Horseback and 313 gold for Mathematics......

I will check back on the Mongols next turn, to see if Math has netted them some good money from their probable neighbours. Hopefully I can get something out of Philosophy which we have on them.
So, to make it short. I payed: 29 gpt and 155 gold, and I got five techs, 370 gold and 1 gpt. I think it was worth the time to do the creative financing....
At zero lux, and zero science we are running -6 gpt. Lets hope the AIs do not demand away our reserve...
IBT: I made the mistake of thinking a content worker was a happy worker, and Constantinople riots. I will have to crank up the lux tax a notch.
1425 Fix unhappiness
IBT: Adrianople warrior->Warrior,Caesara Worker->Granary
1400 Constantinople grows, and gets a tax collector. It is due to finish its rax, but you could veto that for something else. the shields are there.
Worker out of Caesarea goes out to chop the woods and help build the granary before roading ivory.
Warrior starts the long trek towards becoming an MP for our Lighthouse building city.
Save is here.
Grimjack