AG13 - OCC Demigod

AG13-1000AD.jpg
 
Great job microbe! I'm amazed that we are able to get a 2nd science wonder in our city on demigod :D I agree with the path. We want to be at war with Persia very soon. We must help out Sumeria. As long as we are comfortable defending our lands it's a good idea to be at war with the superpower. It would even be better with Espionage, but we are not there yet. A war is good for conquest AND space I feel. But I'm still voting for conquest. It's seems possible. We are doing far better than in the Emperor game, aren't we?



ROSTER (15 turns in peace time, 10 turns when at war):
Aggie
Microbe (just played)
ThERat (up)
Gyathaar (on deck)
Greebley
LKendter
 
got it, either late tonight or tomorrow
 
save

Pre-turnassign citizens so we make 216gpt
we atill have a deal with Persia for 11 more turns, unless we get them to declare on us, we can't do a thing
set up a path for Sumer that they can occupy the mountains for better defense

IT Sumer using it, but Cav's are too strong for them, Persia founds a new city right in our face
Newton finishes, sipahi in 3

1. 1010AD
steam takes still 8 turns, maybe we gift Sumer
give Sumer ToG and magnetism for economics, MT and WM
they get medicine :cry: . ask Persia to leave and they declare
get Inca to join for nationalism , they also give 26gpt and democracy
kill 3 Cavs

IT Sumer and Persia fight in our territory, we do not get attacked

2. 1020AD
move carefully as not to lose precious sipahis

IT Sumer and Persia slug it out, that's ncie, Sumer doing better, gets a leader also

3. 1030AD
defeat 3 rilfes in that town, defeat one more cav and raze it for 2 slaves
defeat a cav outside

IT no counter, Sumer push more units forward, we get another sipahi
set production to rifle in 2

4. 1040AD nth much

IT Persia is asking for peace already. inca finish Shakespeare

5. 1050AD nth much

IT Persia and Sumer sign peace, Sumer got nationalism for it

6. 1060AD nth much
defeat a Cav and get Sumer back for 560g, they won't accept gpt, did we do sth wrong before?

IT we get steam, where is the coal?

9. 1090AD
Inca got 2 coal, Persia 1, Sumer 1 but not connected
trade steam with Sumer for medicine and wine, so they can give us coal soon
deal with Inca as well, so we got a second source since Sumer didn't connect yet
trade steam for 80gpt, 90g
we can set research to 1005 and get electricity in 10 still making 57gpt

IT our golden age ends

13. 1130AD
bactra is donw to pop 8, they must be pop rushing
electricity still in 7. GA end didn't hurt that much, but we only make 27spt for 1 rifle every 3 turns

15. 1150AD
Hittite border expanded and the choke is under their control, but we close one step behind

the war continues to be exclusive affairs amongst the others, we have not been attacked once
yet I feel we can't afford to attack oursleves. coal was not connected for us still.
at least tech pace is slow and Persia is fascist now, inca revolted into monarchy
electricity in 5

ag131150a.jpg
 
Without access to the game but having read the turnlog I say: good job! :D It looks like we are in a great position. I can't believe it! Soon we will have artillery and we have a shot at ToE.

You say that you traded Medicine for Medicine with Sumeria. I assumeyou mean Steam for Medicine?

ROSTER (15 turns in peace time, 10 turns when at war):
Aggie
Microbe
ThERat (just played)
Gyathaar (up)
Greebley (on deck)
LKendter
 
yup, are correct, changed the log. steam for medicine

actually, tech pace is considerably slower and with persia being fascist, it caqn only get better for us. let's hope we can trade for coal sooner
 
Do we want to keep building rifles, or switch to knights for upgrades when we get salt again?
If we mobilize, we can make 39spt I believe when building units, but this would slow down any possible 20k victory (newton's dropped date to 1958AD)
 
Gyathaar said:
If we mobilize, we can make 39spt I believe when building units, but this would slow down any possible 20k victory (newton's dropped date to 1958AD)

I won't mobilize until we are 100% sure of conquest being the win type. At the moment conquest seems good, but you never now. Mobilize throws 20K out the window.
 
I noticed the leader is STILL in the capitol. This is why I think leaving a leader in a city is dangerous. Have we giving any thought to how to use him?

Now if we could only get coal somehow...
 
Another thought - we have a RoP with Sumeria. Do we want to send workers to connect the other coal in hopes we can get it in trade?
 
Not much to use the leader on unless we can capture 3 cities in a single turn...

The closest builds we can use leader to rush is factory, hospital, stick exchange or CIA

Only available thing to rush is a courthouse.. and that would be a huge waste :)

Edit: Actually.. Persia is willing to give us either Akshak or Vitcos for peace, doubtful for both.. so if we can manage to get them to the point where they will give up both plus we capture Bactra in same turn we could make an army
 
Gyathaar said:
Edit: Actually.. Persia is willing to give us either Akshak or Vitcos for peace, doubtful for both.. so if we can manage to get them to the point where they will give up both plus we capture Bactra in same turn we could make an army

Good idea! But we have an MA and when that's gone so will probably this great deal. They want to pay extra because of the Sumeria-MA.

And I think that we should build knights as well, for an upgrade.

EDIT: deleted incorrect comment about coal. Sumeria has two possible sources (not one).
 
Aggie said:
Good idea! But we have an MA and when that's gone so will probably this great deal. They want to pay extra because of the Sumeria-MA.

And I think that we should build knights as well, for an upgrade.

EDIT: deleted incorrect comment about coal. Sumeria has two possible sources (not one).
We have 11 turns left on MAs, will aim to capture a city at end of that and ger 2 in peace so can make an army

Both Inca and Summeria has 2 coals each, one connected and one unconnected
 
Any preference on what to research next?
Replaceable parts for faster workers, atrillery and infantery
Sanitation so we can grow bigger
Industrialization for factory
Sci Methods for ToE

I am leaning towards Sanitation myself since AIs are usually slow at getting that, and getting our city to size 21 would increase gold/science and shields by a lot...
 
RP, definitely. We can't build sipahi, so we build artillery. And if we have rubber..

I wouldn't research Sanitation. We are barely happy-even at size-12, and more pop gives very little benefit, plus the pop pollution.

Industrialization might be the 2nd choice.
 
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