1150AD, turn 0:
Switch build from rifle, move citizens around to make 24 shields per turn and more gold.. but it has no effect of number of turns left to electrisity, but will most likely allow to drop research a notch later.
IBT:
Summeria kills persian cav
persia kills summerian rifle
1160AD, turn 1:
incas has a worker for sale, give them WM and 110gold for it
IBT:
summeria and incas sign peace
summeria kills summerian rifle..
Hittites and persia signs trade embargo vs us.. that will make buying salt a bit harder..
hittites and persia ally vs inca
Persia kills summerian rifle and longbow
summeria start JS Bachs
1170AD, turn 2:
redline persian rifle, then kill it and yellow cav with sipati
can lower sci to 80%
IBT:
Persia and hittites ally vs us.. hmm..
persia loose 2 cavs, summeria a longbow and a rifle
knight -> knight
1180AD, turn 3:
hmm.. no enemy units in range.. so I use 2 sipati to pillage the fort and road on the choke
we are making negative gpt.. did hittites declaing on us broke the gold and ivory deal from incas..?
no.. we still have a valid trade route.. and now i see hittites captured the incan town with the ivory, so that broke the deal..
in addition to this Persia captured Oilantayambo in the same turn.. looks like incas are in trouble.
IBT:
persia moves a cav onto a grassland tile inside our territory
1190AD, turn 4:
redline the cav, then kill it with sipati (no loss of hp)
drop sci to 70%
IBT:
2 more persian cavs move into killzone
1200AD, turn 5:
electrisy comes in, set to replaceable parts.. 90% sci is -39gpt in 12 turns.. I decide to set it at 70% for 15 turns with -1gpt so we have a money researve invce we get a chance to do an upgrade turn.
redline and kill the 2 persian cavs
IBT:
Persia sends another cav to be turned into sausages
knight -> knight
1210AD, turn 6:
Persia got industrialization...
redline and kill the cav
IBT:
another persian cav arrives
1220AD, turn 7:
kill the cav
IBT:
Incas will no longer pay is 26gpt for alliance vs persia.. I dont renew it
1230AD, turn 8:
I start to move stack of units towards nearest persian town
IBT:
knight -> knight
1240AD, turn 9:
keep moving towards Bactra.. cant barely squeeze though all the sumerian units..
IBT:
Get attacked by hittite cav in persian lands.. we take no damage and the cav retreats
sumerians and persians dish it out
1250AD, turn 10:
kill the redlined cav
IBT:
persian and summerian units fight next to our stacks
1255AD, turn 11:
units finally in place to attack next turn
IBT:
Hittites want peace for steam..
knight -> knight
1260AD, turn 12:
time to attack...
Bactra is defended by a constript and a vetrifle.. dont even need all cannons to redline them..
kill the constript with a rifle
kill the vet with the 2nd rifle (keep the sipati and knights in reserve incase I have to attack another town)
capture the town with a cannon
They will still only give one of the size 1 towns
attack Gordium with sipahi, get hit by cannon, do one damage to rifle and retreat
next sipahi attacks fully healed vet rifle, and kill it (but redline)
sipahi does one damage and retreats from 3/3 rifle
4/4 sipahi dies to 3/4 rifle (first loss

)
4/4 sipahi dies to 2/4 rifle (2nd loss)
4/4 sipahi kills 1/3 rifle
4/4 sipahi kills 1/4 rifle.. capture Gordium with 2 slaves and a cannon
cancel the alliance vs persia with sumeria just in case
make peace with persia for Vilcabamca and 360gold
make an army with the leader...
Cant buy salt from Persia because of the trade embargo they have with hittites..
Getting persia to declare on hittites would cost 44gpt, so I would rather wait for it to expire and build up knights in meantime...
We can take on hittites with just knights and sipati army I think...
sell off the improvements in the 3 towns and abandon them
have to raise lux to 10% from the inherited unhappiness from drafing and poprushing
sci to 60% for replacable parts in 9 turns
IBT:
Persia founds a new towns between the 2 ruins.. ontop of a cow
Hittites captured the Incan capital..
1265AD, turn 13:
Just troop movements back towards our lands again
IBT:
Persia start JS Bachs
we loose wines
1270AD, turn 14:
We dont need wines since has have to run 10% lux anyway, so i dont tryto renew it
put 3 sipahi into army
IBT:
Hittites actually attack one of our rifles in fort/barricades at choke with a cav.. rifleman loose one hp..
Summeria wants to trade us free atristery for electrisity... no deal
knight -> knight
1275AD, turn 15:
Incas has taken back their old capital.. either though flip or military.. most likely flip since that is the shakespare town
I left army, knights, sipahi and the cannons unmoved.. I assume you want to send them into Hittite territory and perhaps take out some of their towns.. perhaps even take out their salt town so we can upgrade knights before we abandon it (or make a colony)
The Save