AG13 - OCC Demigod

my vote goes to Ottoman. their UU is really powerful. have to fave them in so many games and they can be a real pain there
 
Thabks Greebley. My civ burn-out has gone and so have my reasons for not playing the game. We know that this game is flawed, but we can work around that. For example by trying to win VERY difficult games :)

Anyway, I count the following preferences:
- Ottomans 3x (Aggie, Greebley, THeRat)
- Germans/Ottomans 1x (Ghyathaar)
- Netherlands/Maya/Carthage (microbe)

LKendter is undecided, but also mentions the Ottomans. Be assured: this will be a pangaea map. I only thought about archi with the Vikings.

This means that the Ottomans are the favorites. So I will start up a game with them!
 
What about this start? I overestimated the time I have today. So I will only be able to play tomorrow.

EDIT: And I have cold feet. I haven't played this game for a couple of months and am in doubt how to start. I was thinking: go north with the worker (on the game tile) and then start to chop. However, chopping for what? Barracks? I think that we need a couple of warriors first to scout, then granary and maybe temple and then go for the Colossus. Regarding science I'm thinking Iron Working, to gamble that we have it before others as it isn't a starting tech. Philo run doesn't seem possible with our techs. Lit run looks to be more logical.
 

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What about this start?
Growth will be good once the game is irrigated and some forest cleared. However, I don't see a SINGLE grassland. Initial growth will really be bad.
 
We start with BW and Masonry? Only thing we have available to chop then is Barracks, spearmen and warriors..
The game tile is 2 food 2 shield 1 gold from the start.. the whale tile gives 2 food and 1 shield.. so we can delay chopping for up to 30 turns, but at that time we should be build collossus.. so the shields would be wasted

We do want some scouts out early.. how about chopping either the game or the silk tile first to complete a spearman in 4 turns?
 
lurker's comment: Do you really want to settle on spot? Sure, the Whale is nice, but a city there would have too many water tiles for my taste (9).
I'd send the Worker to the game first, and unless something really ugly shows up, move the Settler 1 NW. You'll loose the Whale, but gain 5 more land tiles...

If a Grassland tile shows up there, what about that sequence:
Settler 1 NW, Worker to game. Found city, Wealth for 2 turns. Chop in 3 to complete scouting Warrior. Then growth to size 2 with completing a 2nd Worker.

 
Aggie, do you want me to generate some starts?
 
ok, I generated some starts. they are all coastal or we start in the vincinity of it. all with the settings we wished to have.

#1
ag13a.jpg


#2
ag13b.jpg


#3
ag13c.jpg


any comments?
 
I think all those starts are fine, but I don't think they are a lot better than my first proposal.

I have done a few rolls myself this morning and came to this one. I think it's the best one that I roled:

The start:
AG13-OCCdemigtry2.JPG


I move the worker to the BG-tile:
AG13-OCCdemigtry2workermove.JPG


And the settler on the commerce of the silks:
AG13-OCCdemigtry2settlermove.JPG


Two BG's, a cow, 2 silks, 2 hills, more grassland and chop options, the river, only 2 sea tiles. Big risk of being blockaded and losing our rep when trading via the sea?

Shall we vote for one of the 5 proposals or do we want to try again? I myself want to choose from one of these 5. We can't get a LOT better I think...
 
I agree with Aggie, let's choose one of those 5. what do we expect? 2 wheats and 3 cows with 1 coastal tile?
I want to add to the discussion option #3 once settler moves to coast

ag13c2.jpg
 
and to add to. my choice is either Aggie's #2 or the above mentioned #3.
 
ok, so who is a going to start this? you?
 
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