Discussion in 'Civ3 - Succession Games' started by Aggie, Feb 4, 2005.
I like to start it. But first I like the input on the starts of the other players.
I would go for the cow and silk one
I now notice that...my 2nd example is a normal sized map I played a few turns and saw that we have 8 opponents
I try other maps now...
Ouch, that sucks. I know that lousy feeling. I've restarted a few LK series games due to wrong setup.
I really did like the silks. Having a couple of high revenue tiles really helps.
Well, this is my 3rd option. Forget the 2nd one I think that the starts of ThERat are not strong enough for this ultra difficult game...
If we take this one, what will our first move be? I'm leaning towards SE because that we we will have less sea tiles and the cows within our first 9. Despite the fact that it is a BG tile.
EDIT: I think it's also vital to be somewhat in the centre of the map, for the early contacts.
We can get stuck in a roll the starts forever mode. I say go with this one.
It is sad to settle the BG, but fast growth is key for us to build the Colossus. We also have the advantage the we can easily use the mountains and hills with all the excess food.
Thinking about it, we can go to the hill south first and reveal a lot more of the place. We would then lose only 1 turn more if we decide to go to the BG. Maybe worth it.
The lost shield from the BG should be regained at size 7.. plus at that point we also get bonus shield from industrial trait I believe.. does that turn the city square into 3shields?
I think we should go SE. What we can see makes me feel it is unlikely to want to move, we get a river and are on the ocean. As stated we get the BG back at size 7 which we will be in short order. I see no reason to waste a worker move.
OK. I'll go to the BG. Expect a turnlog within the hour.
This is a small pangaea map with sedentary barbs. The rest is random.
The worker goes to the cattle and the settler goes SE. It reveals a whale 2 tiles south! It will be wasted, because I will not move to another position anymore, risking even more turns.
Turn 1 (3950 BC) Istanbul founded and we see a 2nd silk. Starting with a warrior. I set science to min Iron Working, in the hope that we are the only one with Bronze Working...
Turn 2 - 5 (3900 - 3750 BC)
Turn 6 (3700 BC) Warrior goes NW on the hill.
Turn 7 (3650 BC) Istanbul to size 2, lux to 10%. We have wines close by.
Turn 8 (3600 BC)
Turn 9 (3550 BC) 2nd warrior goes east.
Turn 10 (3500 BC)
Turn 11 (3450 BC) We meet the Hittites and Persians. Both have Alphabet and Pottery. Persia also has Ceremonial Burial. No trade possible. Istanbul to size 3. Lux tax to 20%.
Turn 12 (3400 BC) We meet the Inca. They have the same techs as Persia last turn. Persia now also has Warrior Code. We give the Inca 4 gpt and 15 gold for Ceremonial Burial. The Hittites give us Pottery for CB and 10 gold.
Warrior stays home. Lux back to 10%. Production switched to granary.
Turn 13 (3350 BC) Inca have WC too now. We can't afford it though.
Turn 14 (3300 BC) The Hittites now also have WC. All three are up WC and Alpha.
Turn 15 (3250 BC) Size 4 Istanbul needs 20% lux tax.
Turn 16 (3200 BC) We meet Sumeria, who lack Masonry and CB, but have WC Masonry gives us Warrior Code and 35 gold.
Turn 17 (3150 BC)
IT: 5 Hittite warriors enter our lands!!!
Turn 18 (3100 BC) This is looking bad...
IT: Yup, they are next to our gates!!
Turn 19 (3050 BC) FWIW, size 5 Istanbul needs 30% tax...
IT: The Hittites turn around!!!
Sumeria asks us to leave their borders. Persia starts the Pyramids.
Turn 20 (3000 BC) So we are still alive!
IT: The Hittites leave permantly(?) A Persian spear and warrior are coming towards us now. Granary->Colossus. The most powerful nations are:
Turn 21 (2950 BC)
IT: The Hittites come back!!!!
Turn 22 (2900 BC)
IT: The Hittites appear to follow the Persians...
Turn 23 (2850 BC) Size 6 Istanbul needs 40% tax. The Inca know The Wheel.
IT: OK, the Hittites leave us AGAIN.
Turn 24 (2800 BC) All but Sumeria knows The Wheel. Persia and Inca know Iron Working.
Turn 25 (2750 BC) Istanbul is size 7 now. 15 turns for Colossus, but we COULD still switch to temple without losing shields (11 spt now, we need another 20 for temple). I daren't take that risk though. Colossus is vital imho. I haven't hooked up the silks in my 25. I think we shouldn't wait too long for this. We need to lower tax and get back into the tech dealing business.
To the west of us both Hittites and Persians have a SoD walking around.
2750 BC save
EDIT: changed the last link to point to the actual save!
ROSTER (15 turns in peace time, 10 turns when at war):
Aggie ----- just played
microbe -- up
ThERat --- on deck
The "2750 Save" is a link to a picture. Can we have a link to the save.
This crazy Hittie 'SoD' made this beginning one of the more entertaining SG starts I've read so far...
After winning an OCC emperor space race on a standard map in Epic 46, I'm curious to see how a DG OCC on a small map will play out. Good luck!
lurker's comment: LKendter, he has the wrong extension. The Real Save. Good luck with this game. Colossus + Silks (2!) = Gold. Very powerful.
@LKendter: changed it!
EDIT: Lee, you now have 3 links to choose from
@Kyrealan: note that I returned to CIV because of the lack of intelligence of the AI in the other games I played in the last months I am curious about the outcome myself. Especially considering the fact that my emperor OCCC SG (AG10) already appeared to be asking the best of the team. But I started this one to find out. The most fun SG's are those which seem impossible but somehow challenge you and possibly even turn out to be winnable
looks like the save is at: http://www.civfanatics.net/uploads9/AG13-2750BC.zip
Edit: Crossposted with Aggie so nm
Btw.. I assume you know about the barbarian fix Aggie? Could be the random hittite troop movements is from AIPatroling if you have that turned on
Yes, even if sedentary there COULD be barbarians in this game. True. They may have popped a hut.
The barbarian fix also makes units move around randomly if they have no other tasks, not just barbarians
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