AG14 - Sid Space Race, the revenge

I think we should go for it. We can avoid a little cultural pressure...

And regarding the situation: at least we are doing well in the tech race and have decent chances to grow (an army). I think that we will be able to get rid of the Hittite threat.
 
1750 BC
100% science barely dents to cost of literature so I stick with the minimum research plan.

I spent some of the cash to get embassies. Seoul is size 4, just a temple, and 8 troops inside. They are screwed with no iron or luxuries connected.

I build an embassy with Greece. Athens is size 2, just a temple, ivory for a luxury with no connected resources, 8 troops inside, and 2 settlers looking for a home.


1725 BC
I see a big old stack of Hittite warriors heading south. I think that annoying barb camp by Hasting is dead in a few turns.
(IT) Greece demands Horseback Riding it gets it. It is way to early have hostile AIs.
I see barbarians GALLEYS. Some other group of civs is up to map making. :eek:


1700 BC
I purchase a worker from the Hittites for $128.
(IT) The warrior blockage failed as the Hittites built a city right in front of us.


1675 BC
A settler is completed and waiting to move. However, I see a visible barb to the north and have no spare escorts. I am going to delay a turn rather them leave a city open with a Hittite warrior stack near us. Our southern warrior / settler pair is now confused where to go. The Hittites place in such a way that I can't build the city I was planning.

I ship Writing and Mysticism to Korea for Math and $226.
(IT) Our curragh survives a barb galley without a scratch.


1650 BC
The Hittites have another worker for sale. If this were an LK game I would buy it. However, I am not going to delay the game again to find out about buying a second worker in the AG series.
(IT) The Aztecs complete Temple of Artemis.
Portugal completes The Great Lighthouse.


1625 BC
Canterbury is formed at the location suggested by Grs.
(IT) The warrior in Canterbury barely beats attacking warrior. A barbarian horse just appeared next to Nottingham.
The Ottomans complete the Great Wall. We are really behind that group of civs.


1600 BC
Writing and Math gets us Polytheism and $102 from Greece. I ship Polytheism to the Hittites and take all $358 of there gold. I have no idea what good all this cash will do. We need a cash rush government, or to meet the other continent.

An attacking warrior has much better odds, and I kill that barb horseman. I do break my no naked cities rule for a turn. This forces luxury tax to 20% for a turn.
(IT) Portugal completes the Hanging Gardens.


1575 BC
The RnG is with me, and our warrior destroys the barb camp near Nottingham.
(IT) One turn in the ocean and our curragh dies. :(


1550 BC
Coventry is formed at Doc's blue dot.
I kill the last barb in our lands, but lose a warrior.


==========================

Summary:
Do we build another settler out of York, or swap to temple. I think we need more tiles to pre-build for the GL.


Grs (on deck)
Doc Tsiolkovski
Aggie
Mark1031
LKendter
Microbe (currently playing)

http://www.civfanatics.net/uploads9/AG14-1500BC.zip
 
Tough luck on that curragh :( We need a new one to find the rest of the world! But the barb galleys are already there for 30 turns or so. DocT mentions them as well in his turnlog.

I think York should go for temple -> TGL now. But that's just me.

See LKendters'post for the roster :)
 
Preturn: so..I don't understand. This is Sid and we are the tech lead.

I find we are wasiting those cattle tiles. I have to MM around to make better use of them. Can't afford waste at Sid. Hire a scientist in Hastings.

York continues to build settler, and Nottingham will be our GL city. With the cattle it's already at 3fpt/5spt. We need to mine the cattle asap.

IBT Ottoman builds MoM.

1475BC: I switch Canterbury to temple and start chopping. We need some culture there.

1425BC: Found Warwick to claim the gems.

1400BC: Hittie has Map Making. No trade for monopoly tech. I'll buy it once someone else learns it.

1375BC: Greece has Philosophy. IBT Greece builds Zeus.

1350BC: Massive Uprising near Warwick.

1250BC:

Note the blockade to Hittie setters.

EDIT: we could probably pull a 2-fer for Map Making and Philosophy, but I suspect AI are research Map Making like mad, so I'd rather wait until it's no longer monopoly.
 

Attachments

AG14-1250BC.jpg
 
Massive uprisings? So we are NOT near the tech leaders! That's why I was asking for curraghs... I see a white dot north of our island (on the minimap). Who are they??? And what tribe settled just north of Greece?

EDIT: OK, OK... so we could build the TGL and avoid contact to get ourselves more techs once we meet others beyond Education... Is that a way to go? It's not a tactic I like very much, but I'm not against it at all...

With at least two civs in the middle ages we are not sure of our TGL anyway.

ROSTER:
Grs ------------ up
Doc Tsiolkovski -- on deck
Aggie
Mark1031
LKendter
Microbe ------- just played
 
Aggie said:
Massive uprisings? So we are NOT near the tech leaders! That's why I was asking for curraghs... I see a white dot north of our island (on the minimap). Who are they??? And what tribe settled just north of Greece?

Good eyes. It's Portugal. I didn't even notice them.

We have a curragh due in 2 turns and only need to survive one turn to meet it. Or it will find us.
 
Aggie said:
Massive uprisings? So we are NOT near the tech leaders!

I knew were we behind on my turns just reports of the wonders below:
Portugal completes the Hanging Gardens.
The Ottomans complete the Great Wall. We are really behind that group of civs.

It sounds like it was the typical currency as the last tech completed.
 
Oh well, being behind like this is nothing to worry about...yet. But I do find it a pity that we didn't explore that much. I understand that we can't do everything we want at once (grab as much land as possible, build up our military, prepare the TGL build, explore). But as seafaring civ one of our keys to success is meeting everyone asap.
 
We will not get the GL, I can almost guarantee that. If other civs are in the MA then we will certainly loose that race. I frequently loose it to a Sun Tzu cascade. We will require about 8-10 turns on top of the pre build which we haven’t even started That is a very fast tech pace even for Sid if this is really a Pelago Map. There must have been 3 or 4 civs on one Island. I would say we just go full on military save money, broker in our neighborhood and go the warrior upgrade route once we get the iron hooked up. If we take over the whole Island we should be in a good position to dig out of the tech hole. I would build only cats/raxs and warriors no exploring, no culture we will need every unit we can get. I think it is our best chance given the current circumstances.
 
lurker's comment: I would have to agree with Mark1031 here.. if you can kill off hittites you are in a good position.. there seems to be atleast 3 luxes on your starting island, so you will be in an excellent trading position.. and since you are english aswell, you should have no problems making enough gold to buy your way to tech parity
 
OK, so we start to realise that the TGL is almost certainly impossible. I fully agree with DocT on what to do now. So agreeing on the points Mark made, except for exploring. I don't understand why it won't be a good idea to have about three curraghs to know the rest of the world. Tech prices will drop and we will be in a position to go for 2fers etc... THE way to keep us in the tech race I'd say.
 
microbe said:
Good eyes. It's Portugal. I didn't even notice them.

We have a curragh due in 2 turns and only need to survive one turn to meet it. Or it will find us.

I don't know what you mean exactly, but if you are pointing to the fact that we have to survive crossing the sea, than this is not the case. We can get to Luanda safely...
 
Aggie said:
I don't know what you mean exactly, but if you are pointing to the fact that we have to survive crossing the sea, than this is not the case. We can get to Luanda safely...

OK OK, we are seafaring.
 
Warriors, cash
Well I left the game plenty of cash. The problem is all of the warrior we have are regulars. We really should build a barracks and get some vets.
 
Yes no exploring was a dumb comment. I'm just very worried about war with a single Sid AI that is bigger than us and was trying to say just focus everything on offensive military. I wasn't thinking about the tech cost issue-very important. :blush:
 
I agree with LK that Rax and some growth in the core are important now. We have enough $$ to upgrage 15 warriors and they should all be vets. The regs can be used as decoys to draw out other units. They will have horses which will be a pain. If we can draw their forces out to attack a stack of warriors on a mountain we might be able to wipe out a sizable force with our swords. I'm not sure whether I prefer cats or archers for the bombard. We won't really be able to build too many of these and I suspect they will mostly be for counters on our SoD. In this case the archer (regs) is nice as it could be that last offensive unit in a stack needed to take a city.
 
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