1750 BC
100% science barely dents to cost of literature so I stick with the minimum research plan.
I spent some of the cash to get embassies. Seoul is size 4, just a temple, and 8 troops inside. They are screwed with no iron or luxuries connected.
I build an embassy with Greece. Athens is size 2, just a temple, ivory for a luxury with no connected resources, 8 troops inside, and 2 settlers looking for a home.
1725 BC
I see a big old stack of Hittite warriors heading south. I think that annoying barb camp by Hasting is dead in a few turns.
(IT) Greece demands Horseback Riding it gets it. It is way to early have hostile AIs.
I see barbarians GALLEYS. Some other group of civs is up to map making.
1700 BC
I purchase a worker from the Hittites for $128.
(IT) The warrior blockage failed as the Hittites built a city right in front of us.
1675 BC
A settler is completed and waiting to move. However, I see a visible barb to the north and have no spare escorts. I am going to delay a turn rather them leave a city open with a Hittite warrior stack near us. Our southern warrior / settler pair is now confused where to go. The Hittites place in such a way that I can't build the city I was planning.
I ship Writing and Mysticism to Korea for Math and $226.
(IT) Our curragh survives a barb galley without a scratch.
1650 BC
The Hittites have another worker for sale. If this were an LK game I would buy it. However, I am not going to delay the game again to find out about buying a second worker in the AG series.
(IT) The Aztecs complete Temple of Artemis.
Portugal completes The Great Lighthouse.
1625 BC
Canterbury is formed at the location suggested by Grs.
(IT) The warrior in Canterbury barely beats attacking warrior. A barbarian horse just appeared next to Nottingham.
The Ottomans complete the Great Wall. We are really behind that group of civs.
1600 BC
Writing and Math gets us Polytheism and $102 from Greece. I ship Polytheism to the Hittites and take all $358 of there gold. I have no idea what good all this cash will do. We need a cash rush government, or to meet the other continent.
An attacking warrior has much better odds, and I kill that barb horseman. I do break my no naked cities rule for a turn. This forces luxury tax to 20% for a turn.
(IT) Portugal completes the Hanging Gardens.
1575 BC
The RnG is with me, and our warrior destroys the barb camp near Nottingham.
(IT) One turn in the ocean and our curragh dies.
1550 BC
Coventry is formed at Doc's blue dot.
I kill the last barb in our lands, but lose a warrior.
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Summary:
Do we build another settler out of York, or swap to temple. I think we need more tiles to pre-build for the GL.
Grs (on deck)
Doc Tsiolkovski
Aggie
Mark1031
LKendter
Microbe (currently playing)
http://www.civfanatics.net/uploads9/AG14-1500BC.zip