AG14 - Sid Space Race, the revenge

And they still have to get Libraries... :eek:
OTOH, Aztecs and Portuguese don't seem too weak, maybe they can keep Osman contained somehow.

Once I remembered the colony thingie, I started to build them quite frequently on such mountain resources. You can normally build another Worker easily during the time it would take to road it, and wait for culture. Not worth it on Hills, but for Jungle and Mountains, it's a nice thing to have.
 
Got it. Nice Trading we are in the MA. We are in great now if we can take down the hittites.
 
I took a look at the game. I saw this yummy little Hittite stack. :eek:
I have no idea we can take them on anytime soon.

LAK-582.jpg
 
Sorry for the delay I was going to play tonight SD time but I actually will put it off for some discussion. I don’t think we can take on the Hittites at the moment which was our plan and it will be a while before Feudalism. We are OK on tech for Sid but we are broke at the moment. I don’t know what to do. Mursalis has all the good land and we are small and hemmed in. War will start his GA so we are in for a tough fight. I was thinking of disbanding all the reg warriors and going to infra. We are not really set up to be a Republic. When Lit comes in if we are first I will try to use it to get Feudalism, don't know if it will be enough. I will move pop from our cow cities to London and with Pikes and MI we might be able to take him on. Is this acceptable? If Mursalis gets anxious to start his GA we are dead. I wanted to ask as this is a tricky point and we changed our plans to get tech. This also keeps flip risk going longer than I expected.
 
Thought about that, too. A way to maybe get Feud is gifting Greece and Korea into MAs; if they still lack Republic, Rep+Lit+Mono should be enough. That would still leave our economical problems; and, it can fail.
What about trying this, and if we happen to get Feud, prepare for war; if not, infra.
 
Yes that is a possibility but 2 things. First we take our best backward trading partners and move them up for free. They may take off leaving us alone in the cellar which would be a disaster. Also we currently make 12 gpt and are small. We will not be able to upgrade our army soon without a better income. We currently pay 50 gpt for upkeep. Waiting to upgrade @12gpt is not tenable. And we can't fight with warriors.
 
Hmmm, those warriors were built to be upgraded to swords. we have spent a lot of time training those. A peaceful road risks us losing towns due to flipping. We still have no market and our towns aren't very big. But I guess that you are right. Only I don't know if we will have enough gpt to actually trade when we have 50 gpt more.
 
Well I will play tonight. I will need to disband something. I'm thinking the reg warriors only and keep the vets. Upgrade as $$ permit and then go to war before Feudalism. Maybe I can get $$ for lit to help the upgrades.
 
I agree this is rough. The cash that was for massive upgrades was lost solving the tech problems.

I know I am VERY uncomfortable any time I share a landlass with a single civ. Need I say how I feel about that at Sid?
 
Pre: Disband about 6 reg warriors. Upgrade 2 vet warriors. Do iron colony.

530: Few builds complete. Disband the 2 distant ships as we have met everyone and we don’t need the map info yet.

510: Upgrade 1 more warrior. Disband another reg. We are weak vs the Hittites. To quote from the movie Platoon “I’ve got a bad feeling about this one Bob”

490: Start some walls on the front lines. Building spears.

470: zzz

450: zzz

430: Lit is available all around. :cry:

410: Aztecs Complete Leos. Ottomans complete Sistine and Knights Templar. Portuguese start the GL. Somehow Mursalis comes up with both Lit and Feudalism??

390: Lit comes in and is useless. OK I decide to try the gifting approach. I think with Iron and Feudalism we can take on Mursalis but without we are just spinning our wheels and drowning in unit costs. We may go down anyway in this fight but let’s try. Gift the Greeks first as they need only 2 techs and they get Mono. :( Gift the Koreans and they get…. Feudalism :) . Mono gets us Feudalism straight up. Keep Republic to keep them slowed down. Start Min on Theology. Can change it is more expensice than chiv.

370: Market Completes in London. We now make 49 gpt.

350: Take out loans from Portuguese and Aztecs. Only guys with $$. Upgrade some more units. We are still very weak but I think we have to try a war. We need lebensraum and to relieve the culture pressure.
 
Solid set of turns Mark1031. I can't see the save but I think that we indeed have to go to war soonish. Otherwise we will lose the tech race and eventually the game.

ROSTER
grs
Doc Tsiolkovski
Aggie
Mark1031 -------- just played
LKendter --------- up
microbe ---------- on deck
 
Goooooot it (10 chars)
 
I upgraded veteran warriors and swords to MDI. I got at least one pikeman in every city. I shifted production toward MDI. I snuck in one marketplace in Nottingham for fear of bankruptcy without more GPT.

I realized to late the second gem was connected. We are now risking a gems demand from the Hittites.

The Ottomans had 6,223 culture points at the beginning of my turns.
That is just mind-blowing.

The only trade is possibly Republic to the Hittites for Chivalry. Since we don't have horses I saw no benefit. Republic would help him too much especially during a GA.

==========================

Summary:


Grs (on deck)
Doc Tsiolkovski
Aggie
Mark1031
LKendter
Microbe (currently playing)

http://www.civfanatics.net/uploads9/AG14-150BC.zip
 
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