• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days (this includes any time you see the message "account suspended"). For more updates please see here.

AG9 - OCC Conquest (Monarch)

IHT: The army that took Troy has some movement points left. I kill a hoplite in Marathon and raze that city.

IT: Greek MDI is killed by one of our Crusaders.

Turn 1 (1705 AD) Greece has Shakespeare? That's not funny. Once they grow to size 13 they get more defense in Athens. The Grim Vengeance army starts pillaging the improvements of Athens.

2nd army is fully loaded. Ansar warriors encircle Athens.

Turn 2 (1710 AD) 2nd army kills two hoplites that went towards Mecca. Ansars continue pillaging the improvements.

Turn 3 (1715 AD) Athens is size 13 now... I pillage a bit more and more troops join the party.

Next turn should be fun :D

IT: India sends two elephants to Athens.

Turn 4 (1720 AD) 12 ansars should be enough to raze Athens, especially with an army....guess not. I kill 6 hoplites, but there's still at least one left (wounded). We lose 3 ansars :cry: The Grim Vengeance army retreated from a vet hoplite!!

Turn 5 (1725 AD) 7 ansars are left to tackle Athens after trebs tried to soften up the hoplites. They miss and the ansars fail to take the city. A longbow is left. 3 ansars died, but also 3 hoplites.

IT: Greek longbow of Athens kills a Crusader and gets redlined.

Turn 6 (1730 AD) Athens has a hoplite again, but now we are REALLY ready. Trebs manage to redline the pike, a crusaders takes out the pike and a redlined longbow. Athens is razed, but a new Greek city pops up in former Indian lands.

Our 2nd ansar army is sent to the spot immediately.

Turn 7 (1735 AD) The 2nd army arrived next to Megara.

Turn 8 (1740 AD) The army kills two hoplites and a longbow, razes the city, but Greece is still not dead!!

IT: The Greeks found Phocoae close to our army.

Turn 9 (1745 AD) The army kills two pikes and FINALLY Greece is gone.

I immediately declare war on India and Grim Vengeance kills a pike and a musket in the Indian capital. The city is razed. India is OCC.

Turn 10 (1750 AD) The two armies, a few trebs and a crusader meet south of Kolhapur, the last Indian city.

Turn 11 (1752 AD) Trebs redline the musket and a crusader kills him. The city is razed. India is Zero CC but not dead :mad:

IT: India founds Jaipur not far from our troops.

Turn 12 (1764 AD) Two armies are now next to the city...

A WE comes out of the FoW and kills a crusader.

Turn 13 (1766 AD) One of the armies kills a musket and a pike. The city is razed. But a new city (Hyderabad) pops up in former Greece. Armies rush to it...

IT: 3 WE's pop out of the FoW and kill an ansar and crusader.

Turn 14 (1768 AD) Our army Grim Vengeance kills two WE's and we raze the last city. We won [party]

Great job team! This wasn't an easy game. But again armies proved to be very important.

I included the save and a few funny screenshots. The replay is really worth it :)
 

Attachments

  • AG9-histogrpah.jpg
    AG9-histogrpah.jpg
    54.9 KB · Views: 122
  • AG9-VSS.jpg
    AG9-VSS.jpg
    84.3 KB · Views: 130
Great job Aggie! :goodjob:

I want to thank everyone for this great game. :) Nice to play with you guys. :D
 
Fastness is the key.

Keshik's would have been great too, I think. Cheap and good attackers.
 
microbe said:
Great game everyone! I'm glad ansur worked. Although I do think WE would be better. ;)

I don't agree :) WE's were a pain because India could build them even without resources, while we could cripple the rest of the civs by denying them strong units. We had the resources to produce knight-type units, so for us the knight stats of the WE wouldn't have been that great. Speed was of the essence, like Ankka said. Maybe China would be better, but the Riders come with a higher price.
 
Great game folks. Once again perseverance and Oscillating war proves its worth.

Grimjack
 
Back
Top Bottom