Age of Mythology

Hey Spatz,

Im working with Alzara on the Naeralith Reborn mod, and i think your design and excecution of this kind of religion system is fantastic and would fit our needs perfectly. so i have a few questions for you:

1. Are we able to use some or all of your code and adapt it to our needs? we will credit you and those involved obviously.
2. how difficult would it be to add in new Foci and change existing ones?
3. How difficult would it be to change the pantheons and heir gods entirely?
4. Do you think a similar system would work well enough with 2-3 major gods as opposed to 4, and only 6-7 minor gods if the majors had 3 foci and the minors had 2 foci each?

basically ive added 24 foci into our design (primarily the 7 deadly sins and 7 heavenly virtues, as well as Might, Magic, Pain and Protection and 6 of our 'colours of magic') and have 7 pantheons with 3 major gods each (one only has 2 major gods) and each has only 6-7 minor gods.

here is the Mandala set ive been working on: if you are interested PM me and i can send you the assets. id also be happy to help out graphically wherever i can.

Spoiler :
mandala2small.png
 
1. Are we able to use some or all of your code and adapt it to our needs? we will credit you and those involved obviously.

I waited until tonight to respond because, thanks to various medical issues I've been a bit short-tempered lately. My first reactions, as a result, are generally not good ones, especially first thing in the morning. But my reaction now, after some time to think about it, is still basically the same as it was twelve hours ago: I have a serious problem with this.

To me, the acceptability of that request really depends on how far you go in that "some"-vs.-"all" part of the statement. This mod really hinges on four key Lua elements:
> The Mandala and its UI
> The underlying alignment system (Law/Chaos is obvious, but what other game has had Material/Ephemeral replacing the usual Good/Evil? And no, replacing "Law" with "Order" does not score any points for originality) and the Events it depends on
> The 3-source Favor system (including the self-upgrading religious buildings) and its
relation to the Pantheons' biases
> The Focus system, including my 21 Foci, their alignment limitations, and their benefits
If you're directly copying those four things (and it sounds like you're planning on using at least three of them in their entirety, or close to it), you've basically duplicated my entire mod, or at least all of the parts that I've spent months designing and debugging. That would go WAY beyond "adapting", and veer into outright plagiarism. Now, maybe you can better explain just exactly what you're planning to do with it; what you've shown in that image are the same Foci I use, just with others added, and the exact same two axes. You're keeping the 7-pantheon design, which makes me think that you're copying the Favor system as well since the entire reason for that number was the unique bias combinations.


XML is trivial. For the past three months, I've spent most of my free time on this mod. The entirety of the XML for this mod took at most three days, and that's being generous; most of that time was spent writing up text keys. I spent another few hours coding up various Lua unit abilities, or importing icons. Allocate a week or two for planning, and that leaves a whole lot of time where I was solely writing and debugging the Lua code. I'd start the game up, see where the Lua crashed, fix it, lather, rinse, repeat for weeks at a time. In the three weeks since I first posted this mod, I have yet to actually PLAY it even once.

Lua is not easy. I don't mind people using things like the Mandala as a template for their own alignment systems; it's a complex bit of mechanics, and took quite a while to get to its current state, but it's the kind of thing that'd be fairly useful to other folks as an example of how to resolve certain issues in their own designs. Now, I deliberately wrote most of my Lua code to be flexible, but not because I wanted other people copying it into their own mods verbatim; I wanted people who play my mod to be able to add in their own custom pantheons or tweak foci and such, becase many people had requests for pantheons that I wasn't able (or willing) to implement into the "official" mod.
I'm not opposed to people using bits of my code; the nuke interception code in the Ascension, the terraforming code in the base mod, and the all-terrain units... these are components that would be of use to a lot of modders, so I tried to make them as self-contained and flexible as possible. All they are is components, though; they're not the defining features of the mods in question. I use a few other people's components (Building Resources, Custom Notifications, and User Events), albeit with a few modifications, but these were all released as Components in the appropriate forum.

So if you're taking all of the Lua code, slapping a different layer of XML over the top, and calling it your own mod, I definitely do not appreciate that. But again, maybe I misunderstood exactly how much you were intending to use.
 
I have a serious problem with this.

Wow i did not expect such a negative response.

First of all have you ever heard of the phrase 'Mimicry is the highest form of flattery'? You should be flattered that so many people love your mod and the effort you have put into developing it. I know how difficult it is to mod, I myself modded Civ 4 for about 6 years (under a different forum name) including the Python and XML codes and whenever someone requested using a piece of my mods or using them as a basis for new ones (which was rare ill admit) i was completely flattered and proud that someone thought it was worth that much.

Secondly, you must have missed the point of what i asked or jumped to conclusions. First of all you seem to have completly missed the point that i said 'adapt'. As good as your mod is it dosnt fit our needs to the 'T' and so we will be adapting, chopping and changing a lot to better suit our own mod.

The Mandala itself was a neat concept, but i am leaning to a simpler UI (especially seeing as we have so many more Foci planned) The whole alignment system is kind of irrelivent for us at the moment, but if we were to use one i would have to agree that Good/Evil is a useless axis of alignment regarding gods and religion, and material/ephemeral is much better. Law/Chaos is obviously a must though. So no we will not just be 'slapping new XML over your LUA' regarding the Mandala or alignments.

We havent even considered the favour sources for our mod and i suspect we will have similar sources but we will likely adapt them as well. though how they would be adapted im unsure about. certainly there will be at least one other source i can think of that will require our own LUA work. So once more no we will not just be copying your LUA verbatum.

Regarding the Focus System: this was the main reason i found your mod interesting. the fact were adding in 24 new foci, that ive scrapped Seasons in favor of Sun and am chaning the benefits yielded from about 50% of them, the only thing we are really 'stealing' as you so kindly put it is the names of 20 of your own Foci.

Regaring the 7 Pantheons: we had 7 religions planned out well before you had even started this mod and even before civ 5 was released, so please dont assume that we are stealing every aspect of your precious design. We are working on a complete overhaul fatantasy mod, not just some spinoff of an already existing mod. we were merely interested in incorperating your ideas and systems into our own mod.


now i have to point out that you are being very hipocritical in this statement:
but not because I wanted other people copying it into their own mods verbatim; I wanted people who play my mod to be able to add in their own custom pantheons or tweak foci and such,

you wanted to allow people to add in their own custom pantheons... hmm lets see adding in 7 custom panthons yeh thats what we're doing. so how is that different to adding in a Celtic pantheon tacked onto the end of your mod? just because were actually *removing* the existing 7 pantheons? you call using your code as a basis of another TOTALLY different mod is plagerism, but adding in a single panthon without changing a single aspect of anything else in the mod is not?... yeh that makes total sense.

oh and tweeking foci? yeh were doing that too, and adding in 24 new ones to boot, once more how is what we are planning on doing any different to what you 'wrote your lua code to be flexible for'. if anything we are further away from plagerism than someone adding in a pantheon or a god, or changing the bonuses from the water focus.
 
Since it's been kinda quiet around here...

Skyrim.

That's good news about your machine, going to grab the latest version and have a few games! Is there any specific feedback that would be helpful this time around (apart from any obvious problems)? I presume Favor values are still useful since we'll be generating a lot more now?

I see someone mentioned the DLC's potentially causing problems with the promotion cap... This might explain the the issue I had previously but I'll check it out in this version, making sure to clear the cache etc.
 
I waited until tonight to respond because, thanks to various medical issues I've been a bit short-tempered lately. My first reactions, as a result, are generally not good ones, especially first thing in the morning. But my reaction now, after some time to think about it, is still basically the same as it was twelve hours ago: I have a serious problem with this.

To me, the acceptability of that request really depends on how far you go in that "some"-vs.-"all" part of the statement. This mod really hinges on four key Lua elements:
> The Mandala and its UI
> The underlying alignment system (Law/Chaos is obvious, but what other game has had Material/Ephemeral replacing the usual Good/Evil? And no, replacing "Law" with "Order" does not score any points for originality) and the Events it depends on
> The 3-source Favor system (including the self-upgrading religious buildings) and its
relation to the Pantheons' biases
> The Focus system, including my 21 Foci, their alignment limitations, and their benefits
If you're directly copying those four things (and it sounds like you're planning on using at least three of them in their entirety, or close to it), you've basically duplicated my entire mod, or at least all of the parts that I've spent months designing and debugging. That would go WAY beyond "adapting", and veer into outright plagiarism. Now, maybe you can better explain just exactly what you're planning to do with it; what you've shown in that image are the same Foci I use, just with others added, and the exact same two axes. You're keeping the 7-pantheon design, which makes me think that you're copying the Favor system as well since the entire reason for that number was the unique bias combinations.


XML is trivial. For the past three months, I've spent most of my free time on this mod. The entirety of the XML for this mod took at most three days, and that's being generous; most of that time was spent writing up text keys. I spent another few hours coding up various Lua unit abilities, or importing icons. Allocate a week or two for planning, and that leaves a whole lot of time where I was solely writing and debugging the Lua code. I'd start the game up, see where the Lua crashed, fix it, lather, rinse, repeat for weeks at a time. In the three weeks since I first posted this mod, I have yet to actually PLAY it even once.

Lua is not easy. I don't mind people using things like the Mandala as a template for their own alignment systems; it's a complex bit of mechanics, and took quite a while to get to its current state, but it's the kind of thing that'd be fairly useful to other folks as an example of how to resolve certain issues in their own designs. Now, I deliberately wrote most of my Lua code to be flexible, but not because I wanted other people copying it into their own mods verbatim; I wanted people who play my mod to be able to add in their own custom pantheons or tweak foci and such, becase many people had requests for pantheons that I wasn't able (or willing) to implement into the "official" mod.
I'm not opposed to people using bits of my code; the nuke interception code in the Ascension, the terraforming code in the base mod, and the all-terrain units... these are components that would be of use to a lot of modders, so I tried to make them as self-contained and flexible as possible. All they are is components, though; they're not the defining features of the mods in question. I use a few other people's components (Building Resources, Custom Notifications, and User Events), albeit with a few modifications, but these were all released as Components in the appropriate forum.

So if you're taking all of the Lua code, slapping a different layer of XML over the top, and calling it your own mod, I definitely do not appreciate that. But again, maybe I misunderstood exactly how much you were intending to use.

For clarification, TheChanger found your mod and suggested it as a means to implement religion.

I haven't been following the design of this very closely as I've been busy updating my website and writing about my world (a project that takes up more time than my modding because it is personal to me... a world of my own creation as I'm sure you understand).

Forgive me then if I'm misinterpreting what is going on here, but from what I can gather TheChanger asked if he could take your mod and allow us to use it.
I would have thought of that as a modmod of your mod... it definately isn't plagiarism as Civilisation 5 is not owned by yourself.

Also, with regard to having 7 pantheons, TheChanger is correct in that it is coincidental that we would have 7 too. I have been writing for my world since early 2008, regarding material that I actually DO own as it is my own original writing.

If you don't want TheChanger to adapt from your design then this is fine. I don't want cause you any bother.

I do find it very disappointing though that a member of the civ modding community would react so aggressively to an appeal to modmod his work. It has been done countless times for mods like FfH as I'm sure you are aware.

I'm not so worried either way... I barely know anything about your mod as I haven't researched it.
One thing I don't want however is fights between members of the civ community who I know quite well, or any blind accusations directed at them.

A simple "I'd rather you didn't use my mod material" would have easily sufficed.

Al
 
Oh boy, this doesn't look good....
 

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Forgive me then if I'm misinterpreting what is going on here, but from what I can gather TheChanger asked if he could take your mod and allow us to use it. I would have thought of that as a modmod of your mod... it definately isn't plagiarism as Civilisation 5 is not owned by yourself.

First of all, plagiarism doesn't require me to have commercial ownership. All of the papers I've published are owned by the journals to which I've submitted them, and the copyright for my thesis is owned by the company that published it for my university, but if someone were to copy the entirety of one of my papers into a new submission and call it their own work, it'd still be plagiarism of my work regardless of my personal financial stake in the matter. So that argument doesn't hold water at all.

As to your other argument, to me, the concept of the "modmod" is for when a large mod includes several related or compatible mods in their entirety. Thalassicus' VEM includes a variety of mods and components made by other folks, and I'm sure he had to make some adjustments to make them compatible with each other, but when you download it, there's no hiding exactly which pieces are which and who did what. That's a modmod. That's not even considering that what you're "modmodding" isn't even through its Alpha stage yet, and was only first published less than three weeks ago.

I don't have a problem with someone using parts of the mechanics I've developed in other works. If someone wants to use the Mandala code as a framework for the UI of their own 2-axis graphs, then there's nothing wrong with that, given that most of it is in itself heavily based on the Social Policy popup in the core game. If you want to use the way I handled Favor as an example of how to implement a new yield of your own, that's fine, although I think you'd find that it's far too much work to do so, as none of the standard Lua stubs work for new yields and nearly everything had to be hard-coded in one form or another.
What I have a problem with is that, given how your teammate represented the implementation in both this thread and your own, it appears that my mod would be included effectively in its entirety, barring a trivial layer of XML (and yes, it IS trivial no matter how long you spent writing up the background material) and some artwork. Again, that's not "adapting", that's outright theft.

Sure, the 7-pantheon bit could be a coincidence. I'll accept your word on that. But is the fact that you're planning to use four levels of auto-upgrading religious buildings, that your alignment axes are Law-Chaos (excuse me, Order-Chaos) and Material-Ephemeral, that you add a new "Favor" yield that is generated by Priests, Battles, Buildings, and to a lesser extent Events and Improvements, that Favor handles building auto-upgrades on a local level as well as unlocking new minor gods on a global one... are those coincidences as well?

There's no originality at all in the mechanical design as presented, which is 90% of the work required for a mod like this. If you and your collaborators can't see the difference between allowing a player to tweak Age of Mythology's pantheons to their liking, versus playing a separate mod named "Naeralith Reborn" that is still primarily comprised of my own work, then there's no way this discussion can go any further.

What I was expecting was a bit of WORK on your design, something to show that you'd actually thought about ways to make a system that would work within your specific mod's design as it stood already, as opposed to flat-out duplication of my own systems in every way. Let's say you had decided to do the following instead:
* Make the axes Law-Chaos and Good-Evil (or Light/Dark, or however you want to define it)
* Keep the first three focus sets (the elementals, the yields, the Death/Healing/Art/War set), as these are fairly generic, and replace the rest with your own Foci. So the elemental/yield stuff would be "neutral" on the Good-Evil axis, while the various sins and virtues could be the Foci on the Good/Evil axis but be generally neutral on Law-Chaos, and the remainder of what you add could form diagonal sets.
* For the Foci you keep, come up with your own sets of benefits for them. These benefits should not in any way include "myth units" or "heroes". Also, come up with your own equations for exactly which areas of the mandala should unlock each focus (which you'd have to do anyway, assuming the alignment change mentioned above).
* Don't use Favor. At all. Instead of upgrading automatically through Favor, you manually upgrade religious buildings with something like gold or food, or sacrificing units in a city, or something similar, and teach the AI how to handle whatever mechanism you add. Likewise, instead of creating Priest specialists that add Favor, have the other existing specialist types add small amounts of whatever resource you use instead.
If you ever do feel the need to add a new yield, try to come up with an original concept for what it does and how it does it.

While the coding for this sort of concept would still have begun from a baseline of my own work, that sort of design would have at least required real effort to plan, implement, and maintain. Even all of the above wouldn't really be enough, in my opinion, but it'd at least show that you had been attempting to be original.

I have been writing for my world since early 2008, regarding material that I actually DO own as it is my own original writing.

That's great, and I respect that amount of work, but that's completely inconsistent with your position above. If the fact that your own work predates the release of your mod (at which point Firaxis/2Kgames basically owns the contents of your mod, gotta love those EULAs) makes a difference, then you can't claim that duplicating MY work isn't plagiarism just because I don't own the Civilization brand. Fair Use allows for anyone to use small parts of a copyrighted source in their own works, and other intellectual property laws follow the same trend, but the scope of the inclusion is VERY important. A paragraph or two, fine. A page, usually okay. But if you copy an entire book, write new first and last pages, and slap a new cover on it, it's never okay. Attribution is essential either way, but one of the key differences is evidence that the person doing the copying added something substantial to the work.

If you still can't get your head around this, consider: what if this situation were reversed? What if, today, I had announced (before asking you, of course) that I was redesigning this mod's XML content because I was so inspired by your setting, and was going to use all of the gods, nations, and such you'd spent the past three years writing, in my own mod? I might have to change a few names here and there, but it'd save me a ton of design work, and it'd be good for the community. Sure, this'd mean that your mod would never go anywhere, since by the time you finished it mine would already be long since established, but hey, imitation is the sincerest form of flattery, right? I'd be sure to acknowledge you in the credits, so you should be honored.

Now, maybe you didn't realize just how much work Lua programming is and how little work XML is by comparison. And I'm sure you intend to add DLL/Lua/whatever mechanisms of your own at some point, just like I do, or add custom artwork (which does take quite a bit of effort). But understand that creating a mod while denying that the underlying mechanisms are the majority of the work is like creating a mod of any kind without acknowledging that the Civ5 engine is doing all of the real work. If I were to market my mod as a separate game, with a small "inspired by Civ5" label, and claim that it was a distinct work because I'd changed the units and tech names... well, it'd never even get close to that point because lawyers would quickly do that whole "cease and desist" thing they love, but I'm sure you get the point.

A simple "I'd rather you didn't use my mod material" would have easily sufficed.

TheChanger posted his Mandala design in your mod's thread before asking. Then, ten minutes after responding to my initial statement, calling me a "hypocrite" for objecting, he added an additional post over there explaining in much greater detail the system that you intend to use, all of which reinforced the fact that nothing substantial was being changed from my own work. These are not the actions of someone who actually cared about getting permission.

And then you come in here to defend him by expressing your disappointment of my actions? So no, you're not in any position to criticize the tone of my post.
 
First of all, plagiarism doesn't require me to have commercial ownership....... So that argument doesn't hold water at all.

Well you might be correct there. I think you might be overreacting slightly though.
Your reply was VERY long... I think maybe needlessly so.
Nobody is attacking you here. Least of all me.
From what I gather this was a request by TheChanger to replicate your work, not an attempt to cause an arguement.

What I have a problem with is that, given how your teammate represented the implementation in both this thread and your own, it appears that my mod would be included effectively in its entirety, barring a trivial layer of XML (and yes, it IS trivial no matter how long you spent writing up the background material) and some artwork. Again, that's not "adapting", that's outright theft.

I don't think that TheChanger specifically thought to do that, but again I'm really not familiar with your mod and have read very little about it.
I was just informed that we could possibly use it to help implement religions.
TheChanger only began designing things to show you because he is enthusiastic. I think you might have upset him by reacting so negatively to his request.
How much the design is adapted I do not personally know.

But is the fact that you're planning to use four levels of auto-upgrading religious buildings, that your alignment axes are Law-Chaos (excuse me, Order-Chaos) and Material-Ephemeral, that you add a new "Favor" yield that is generated by Priests, Battles, Buildings, and to a lesser extent Events and Improvements, that Favor handles building auto-upgrades on a local level as well as unlocking new minor gods on a global one... are those coincidences as well?

I'm not planning on using anything.
I was not involved in this design process.
I've told you already I know nothing about your mod other than what I have encountered with regard to this conversation and from posts by TheChanger.

There's no originality at all in the mechanical design as presented, which is 90% of the work required for a mod like this. If you and your collaborators can't see the difference between allowing a player to tweak Age of Mythology's pantheons to their liking, versus playing a separate mod named "Naeralith Reborn" that is still primarily comprised of my own work, then there's no way this discussion can go any further.

Again, I know I keep iterating this, but I have no idea how much of the design is being used by TheChanger's suggestion. I didn't come up with it and haven't looked into your mod.
I think it would go very far to say that Naeralith Reborn would be comprised primarily of your own work if your mod was integrated. It would be that the functionality with regard to religion in Naeralith Reborn would be 90% of your original work.
If I'm right then you have a problem with this because of all the effort you put into the original code and you don't want others to use it in the development of their own mods, correct?

consider: what if this situation were reversed? What if, today, I had announced (before asking you, of course) that I was redesigning this mod's XML content because I was so inspired by your setting, and was going to use all of the gods, nations, and such you'd spent the past three years writing, in my own mod? I might have to change a few names here and there, but it'd save me a ton of design work, and it'd be good for the community. Sure, this'd mean that your mod would never go anywhere, since by the time you finished it mine would already be long since established, but hey, imitation is the sincerest form of flattery, right? I'd be sure to acknowledge you in the credits, so you should be honored.

Well if you were to ask me if you could use my gods etc that then Id suggest some sort of collaboration on a larger, more integrated mod.
Maybe I'm more laid back because the civ5 mod for Naeralith is not my primary focus in life. It's a side project based on my writing. My writing is what I care about the most as I'm sure you understand.
If someone wanted to make a mod based my writing and my world then I'd have no problem so long as I was credited as the creator of the world and involved officially with the development. It would help my publicity since the actual world of Naeralith is my creative property in its entirity.

Now, maybe you didn't realize just how much work Lua programming is and how little work XML is by comparison.

Please don't insult me. I develop software for a living and most certainly know the difference.
Also, I wish you'd stop referring to me in your comments. I've told you already that I know virtually nothing about your mod, haven't researched it and haven't come up with any ideas regarding it, nor did I have any proposals to use it.

TheChanger posted his Mandala design in your mod's thread before asking. Then, ten minutes after responding to my initial statement, calling me a "hypocrite" for objecting, he added an additional post over there explaining in much greater detail the system that you intend to use, all of which reinforced the fact that nothing substantial was being changed from my own work. These are not the actions of someone who actually cared about getting permission.

And then you come in here to defend him by expressing your disappointment of my actions? So no, you're not in any position to criticize the tone of my post.

Again with the word you. See above.
Also, yes I think that I am in a position to criticize.
Honestly I think that your initial reaction was way over the top, spurring an aggravated response from TheChanger.
I have noticed that you can be blunt in your responses sometimes, but the way in which you have reacted to him (in terms of the verbal language you are using), and even to myself, I've found almost borderline insulting.

In addition, TheChanger is someone I consider a close friend and I will defend his as such because of that.
Would you not defend your own friends in the same way?


Al
 
Spatz, dude, take a chill pill or something and relax man.

Im not out here to take your hard work and use it for my own nefarious gains, and as Alzara keeps saying, he knows next to nothing about your mod and im the one that has been following its design, not him. In addition he is correct that i was enthusiastic as i never expected a member of the civ fanatics community to be such a hostile, unwelcoming and demeaning person, i mearly did my Mandala for enjoyment as i like working with graphics, and the fact that i posted some design after the post above in another thread really has nothing to do with whether or not i care about getting permission. if i didnt care do you really think i would have asked in the first place?

If you want my advice id say calm down and dont take everything so seriously. what started as a simple request has blown completely out of proportion thanks to your patronising and hot headed tone. you might find people react better to you if your are less aggressive. But then again, what do i know?

Have a great day and good luck with your mod.
 
Be slow to criticize, quick to commend and when all else fails, forget about the whole conversation, shake hands and move on!

Seriously, I like both of your guys mods and have been avid followers of both since they first appeared here in this humble forum. I will continue to do so in hopes I get to play both of them!

Love you guys!!!

MXX
 
Be slow to criticize, quick to commend and when all else fails, forget about the whole conversation, shake hands and move on!

Seriously, I like both of your guys mods and have been avid followers of both since they first appeared here in this humble forum. I will continue to do so in hopes I get to play both of them!

Love you guys!!!

MXX

Lol how lovely :)
Thank you :crazyeye:

I'm glad people on these forums are so enthusiastic.

From what I can tell, Spatz's mod is good, though I know little about it.
Would have been cool to maybe work together.
The more, the merrier for work on Naeralith Reborn is what I believe :)

No grudges held with regard to the thread though... despite feeling that it was unnecessarily heated :shifty:

Al
 
Allatum is a Mesopotamian goddess, i think her Sumarian equivilent is Ereshkigal, Im not sure if she'll fit in, but I gess beggers can't be choosers
 

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Allatum is a Mesopotamian goddess, i think her Sumarian equivilent is Ereshkigal, Im not sure if she'll fit in, but I gess beggers can't be choosers

Ereshkigal is a death goddess, which I've already got covered in that pantheon; note that based on our previous conversations, I'm shifting Utu to Death and Anu to Darkness/Justice in the next version. (I'm also doing the alterations to the Shinto pantheon I mentioned before, involving Izanagi and Sarutahiko.)
Now, Ereshkigal was also sort of a goddess of the changing of the seasons, and Seasons is one of the four Foci the Sumerians don't have, so I COULD drop one of the other minor gods in favor of her if graphics become too much of an issue. Not Shamash or Ki, as I need to keep the full elemental set, but I could ditch someone like Anunna (Balance) if need be, since way too many pantheons have certain Foci. I'll check my spreadsheets when I get home tonight to see which ones I can afford to lose. (NOT Healing or Knowledge, so Ninurta and Nanna are safe.)

Or, I could just steal that picture for someone else, like her sister Inanna (Ishtar), since I think that picture's more appropriate for a Beauty/War goddess than the first one you'd posted (which just felt a bit too Anime-ish). It's not like the players would really care, of course, but it'd be nice if at least the four major gods had good images to work with.

You know, Sumerians really had a LOT of death-related gods: Anu, Utu, Nergal, Ereshkigal... even the Egyptians didn't focus that much on the dark end of things. I ran into stuff like this in a lot of pantheons, where several gods would be associated with the afterlife, and another three or four with "fertility" in various forms, and so on, but the Sumerians really went overboard.
 
Just asking (seeing the pictures), but I thought the Sumerian gods didn't look even remotely human - weren't they though to be closer to birds?
 
Just asking (seeing the pictures), but I thought the Sumerian gods didn't look even remotely human - weren't they though to be closer to birds?

Not sure which pantheon you're thinking of, there, but everything I've found had the Sumerian gods as humanoid. Now, there was a LOT of back-and-forth between the Sumerian, Akkadian, Hurrian, and early Semitic deities, and those were the basis for most of the Greek gods as well, so it's very easily possible that at least one group involved did it that way. But as far as I can tell, the only pantheon I'm using that didn't use very humanoid gods were the Egyptians, a group that pretty much mastered the "head of an X, body of a Y" concept.
 
Well, I've seen pictures of Marduk as a man with wings, and there's a little strangeness with Ishtar in the Babylonian/Akkadian version, but the rest were humanoid as far as I could tell. Again, these all got mixed together at various times, so there could easily have been one version like that, but the base Sumerian group I'm going with didn't seem to have wings or anything.
 
Okay, doing a little rearrangement of foci, and I've got two possibilities I need to decide between:

Option 1: Thor is changed from Air/Storms to either Air/Healing or Storms/Healing. (If I took the latter then I'd need to find someone else for Air, unless I want to get rid of the rule where every pantheon has the four elements. Freyr might be able to be worked in somewhere, but that'd require getting rid of another god.)
Option 2: Shiva is changed from Death/Storms to Death/Healing. Shiva is the god of destruction, but he's also about rebirth and immortality.
Option 3: Enlil (Sumerian god of Storms) is changed from Storms/Air to either Storms/Balance or Air/Balance.

You see, I have the following problems:
1> Thor and Enlil are inversions of each other (Storms/Air vs Air/Storms). I'm already shuffling Anu around, which'll break the other inverted pair, so it'd be nice to clear up both at once.
2> I have too many storm gods in general, and especially major ones. I really NEED to reduce this by 1.
3> I don't have nearly enough major gods in Healing or Knowledge. I can't do anything about the Knowledge one, since everyone other than the Aztecs has a god in that one already. But if I could shift even one major to Healing, it'd help.

In terms of game balance, option 1 (especially the move to Air/Healing) is by far the best as it fixes all three of these, but combining 2 with 3 would also have the same three effects.

Thoughts?
 
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