Spatzimaus
Mad Scientist
The good news is that I've found the problem with the save/load functionality. For some unknown reason, it's stepping on itself, deleting the saved values for all players when it tries to overwrite any one player's Favor total. It shouldn't be doing this, but it is.
The bad news is that I just don't have time to fix it; I've got to leave for the airport in twenty minutes, and I don't get back until the 31st. So I'm just going to have to leave the "official" version in its current state for now.
Now, I've also made a bunch of other changes to the balance. Because of that, I'm attaching the latest version of the mod HERE, instead of in the Files thread, because this is really an unofficial update of sorts. The patch notes are short:
* Added a bunch of text keys, replacing a lot of the placeholders
* Rearranged a lot of techs and their effects. The list is too long to include here, just accept that it's pretty much rebuilt from scratch. The upshot is that you'll reach the higher levels a bit earlier than before, and the Classical Era won't feel quite so cramped. I haven't updated the tech tree screenshots at the start of this thread yet, although the tech descriptions in those posts ARE updated.
* Reduced the gold penalty for the mythological era to -5/10/15/20/25, and the capital now adds 1/2/3/4/5 Gold per turn. This might end up being too generous, but too many people were having money issues.
* Priests now generate +1 Food and +1 Culture per turn, in addition to the Happiness. I'm trying to get the AI to use them automatically, like it does Empaths. The strange part is that the only way I can get the AI to do so with the current yields is to set it to "Great Person Focus", which is stupid since Priests don't even GENERATE Great Person points. So it looks like the game's hard-coding things internally. In the end, I might just have to add a new Great Person type, the Great Prophet, and have priests build towards that (but slowly, maybe 1 GPP per priest).
* The French civilization only gets +1 culture per turn per city, instead of 2. The pre-Steam Power phase now lasts twice as long as before, so it's only fair.
* The Aztec civilization only gets half the unit's cost in Culture, instead of the full amount. (See previous comment.)
This version, as you can expect from the brief time since the last one, has not been well-tested yet. Normally I wouldn't consider giving out a version in this state, but I wanted to make sure people could see the new tech layout if they wanted to.
The bad news is that I just don't have time to fix it; I've got to leave for the airport in twenty minutes, and I don't get back until the 31st. So I'm just going to have to leave the "official" version in its current state for now.
Now, I've also made a bunch of other changes to the balance. Because of that, I'm attaching the latest version of the mod HERE, instead of in the Files thread, because this is really an unofficial update of sorts. The patch notes are short:
* Added a bunch of text keys, replacing a lot of the placeholders
* Rearranged a lot of techs and their effects. The list is too long to include here, just accept that it's pretty much rebuilt from scratch. The upshot is that you'll reach the higher levels a bit earlier than before, and the Classical Era won't feel quite so cramped. I haven't updated the tech tree screenshots at the start of this thread yet, although the tech descriptions in those posts ARE updated.
* Reduced the gold penalty for the mythological era to -5/10/15/20/25, and the capital now adds 1/2/3/4/5 Gold per turn. This might end up being too generous, but too many people were having money issues.
* Priests now generate +1 Food and +1 Culture per turn, in addition to the Happiness. I'm trying to get the AI to use them automatically, like it does Empaths. The strange part is that the only way I can get the AI to do so with the current yields is to set it to "Great Person Focus", which is stupid since Priests don't even GENERATE Great Person points. So it looks like the game's hard-coding things internally. In the end, I might just have to add a new Great Person type, the Great Prophet, and have priests build towards that (but slowly, maybe 1 GPP per priest).
* The French civilization only gets +1 culture per turn per city, instead of 2. The pre-Steam Power phase now lasts twice as long as before, so it's only fair.
* The Aztec civilization only gets half the unit's cost in Culture, instead of the full amount. (See previous comment.)
This version, as you can expect from the brief time since the last one, has not been well-tested yet. Normally I wouldn't consider giving out a version in this state, but I wanted to make sure people could see the new tech layout if they wanted to.