Spatzimaus
Mad Scientist
UPDATE:
After a particularly hectic week (the yearly proposal deadline for the Hubble Space Telescope was this last Friday, and I got roped into a lot of side projects), I'm back to modding again in my spare time. From the looks of things I won't have a burst of work-related time commitments until at least April, so I should be able to put the finishing touches on this mod before the expansion comes out.
Most of what I've been working on involves the Heroes; I've made a few fundamental changes to these:
> The Sumerian Major Heroes, as intended, now have drawbacks to make up for the fact that they're stronger than everything other than an Avatar. Gilgamesh gives you -1 Happiness until the Enlightenment, Enkidu is permanently diseased, Utnapishtim is weaker than before (10 vs 14) but now has the Phoenix's rebirth ability, and Dumuzid takes extra damage from any non-Myth units. All four regenerate, though, so they're still pretty awesome.
To compensate for this decrease, all Sumerian Minor Heroes now start off with a couple extra promotions (Loner and Elite, at present).
> The Norse now get 4 Major Heroes (Sigmund, Gunnar, Brynhild, and Sigurd), although I've structured it to where they'll be less likely to get these than a Greek player would; effectively, the events that award heroes only give heroes on 2 of the 4 options, with the other choices being some pretty powerful stuff. To make up for this gain, their old ability (+1 damage to Myth units) now only applies in melee combat.
These Norse heroes, unlike their Greek counterparts, are semi-mystical, with a few abilities normally reserved for Myth units, so they're still pretty nice.
> The Egyptians no longer get any Major Heroes at all. Instead, they get the removed part of the old Norse ability, dealing +1 damage to enemy Myth units in ranged combat (meaning either when dealing ranged damage OR when attacked by a ranged Myth unit), AND their Minor Heroes start with extra promotions (Teamwork and Elite).
> The Hindu now get a free Avatar unit when entering the Medieval Era, if they didn't get one previously from a High Event during the Classical. I'm still trying to implement it where your Avatar starts with a certain promotion based on which Hindu god you follow, but that has a couple technical issues.
> As I start entering actual text for events, I'll be shuffling a lot of things around, especially shifting most heroes to be awarded from multiple events. Take the Greeks, for instance; they have 8 Major Heroes, and the placeholders each just had four identical options. What it'll be instead is something like a Trojan War event where one choice gives you Achilles, one Odysseus, and so on, and then you might get a different Wandering Hero event that gives Odysseus, Jason, and so on. It's actually fairly likely that in this new system you'll have an event offer you a hero you already have from a previous event, in which case that particular option will be locked out. If this causes people too many alignment issues I can rethink it, but High Events were never really about alignment changes.
Only the Sumerian, Greek, and Norse have multiple Major Heroes, so this won't be an issue for the other four.
Chances are I won't get all of the new High Events in right away, since I'm trying to double-check each option's effect before releasing the mod. My goal, now that I know my schedule better, is to get the Sumerian, Norse, and Greek events completed tonight or tomorrow, and release a new version tomorrow night. That way people can give feedback on whether the new events work correctly before I finish writing all of the others.
Beyond that, the next step is to come up with lots of unit icons (pictures and unit flags) for all my Myth units. I doubt I'll be attempting any custom 3D unit models any time soon, at least in this mod; I really want to get the Ascension mod's units finished first.
After a particularly hectic week (the yearly proposal deadline for the Hubble Space Telescope was this last Friday, and I got roped into a lot of side projects), I'm back to modding again in my spare time. From the looks of things I won't have a burst of work-related time commitments until at least April, so I should be able to put the finishing touches on this mod before the expansion comes out.
Most of what I've been working on involves the Heroes; I've made a few fundamental changes to these:
> The Sumerian Major Heroes, as intended, now have drawbacks to make up for the fact that they're stronger than everything other than an Avatar. Gilgamesh gives you -1 Happiness until the Enlightenment, Enkidu is permanently diseased, Utnapishtim is weaker than before (10 vs 14) but now has the Phoenix's rebirth ability, and Dumuzid takes extra damage from any non-Myth units. All four regenerate, though, so they're still pretty awesome.
To compensate for this decrease, all Sumerian Minor Heroes now start off with a couple extra promotions (Loner and Elite, at present).
> The Norse now get 4 Major Heroes (Sigmund, Gunnar, Brynhild, and Sigurd), although I've structured it to where they'll be less likely to get these than a Greek player would; effectively, the events that award heroes only give heroes on 2 of the 4 options, with the other choices being some pretty powerful stuff. To make up for this gain, their old ability (+1 damage to Myth units) now only applies in melee combat.
These Norse heroes, unlike their Greek counterparts, are semi-mystical, with a few abilities normally reserved for Myth units, so they're still pretty nice.
> The Egyptians no longer get any Major Heroes at all. Instead, they get the removed part of the old Norse ability, dealing +1 damage to enemy Myth units in ranged combat (meaning either when dealing ranged damage OR when attacked by a ranged Myth unit), AND their Minor Heroes start with extra promotions (Teamwork and Elite).
> The Hindu now get a free Avatar unit when entering the Medieval Era, if they didn't get one previously from a High Event during the Classical. I'm still trying to implement it where your Avatar starts with a certain promotion based on which Hindu god you follow, but that has a couple technical issues.
> As I start entering actual text for events, I'll be shuffling a lot of things around, especially shifting most heroes to be awarded from multiple events. Take the Greeks, for instance; they have 8 Major Heroes, and the placeholders each just had four identical options. What it'll be instead is something like a Trojan War event where one choice gives you Achilles, one Odysseus, and so on, and then you might get a different Wandering Hero event that gives Odysseus, Jason, and so on. It's actually fairly likely that in this new system you'll have an event offer you a hero you already have from a previous event, in which case that particular option will be locked out. If this causes people too many alignment issues I can rethink it, but High Events were never really about alignment changes.
Only the Sumerian, Greek, and Norse have multiple Major Heroes, so this won't be an issue for the other four.
Chances are I won't get all of the new High Events in right away, since I'm trying to double-check each option's effect before releasing the mod. My goal, now that I know my schedule better, is to get the Sumerian, Norse, and Greek events completed tonight or tomorrow, and release a new version tomorrow night. That way people can give feedback on whether the new events work correctly before I finish writing all of the others.
Beyond that, the next step is to come up with lots of unit icons (pictures and unit flags) for all my Myth units. I doubt I'll be attempting any custom 3D unit models any time soon, at least in this mod; I really want to get the Ascension mod's units finished first.