BiteInTheMark
Deity
Ive seen the weighted values for decision making, if AI want to be friendly, neutral, hostal, .... and some of the factors are kinda strange to me.Tracking DOWs backwards and tracing the behavior to see if it meshes with the civ's actual reality.
G
There are too many factors, and some are weighted kinda silly.
The hostility is increased by 5 or 10 times the hostility bias, if an AI nation has its UU, but if the AI enemy has a defence pact, the hostility is only reduced by 2 times the bias of hostility.
Why does the UU has much more impact than a defence pact? Sure, UU are strong, but its kinda silly to weight the UU 5 times higher than a defence pact. If I get raped by 2 same strenght enemies, not even my UU will help me.
Those values should be reworked a bit.
Also, I missed something like a historic friendship modifier. Having a all time ally or atleast long term friend should be valued more.