I quite like the mechanic from the RifE mod that allows for units, specifically animals, to age and become stronger in the wild as time goes by, allowing for some dangerous parts of wilderness to persist for quite a while.
This module now aims at achieving something like this through a rather simplified implementation. What it does right now is check the age of every barbarian animal unit each turn and give some XP depending on age and at larger intervals increase their base strength.
Specifically I have currently set it so that an animal that spawns on turn 1 and survives to the last turn of the game will accumulate 1000 XP and increase its original strength 20-fold
This affects barbarian animals only right now.
I would appreciate comments on this module, although since its still bound to be horribly unbalanced and I don't want to get into the way of the current animal balancing in general I will turn it off by default. This module will be pushed to SVN once the current freeze lifts, if you want to turn it on, please open \assets\config\init.xml and go way down to the end of the file - there remove the comment signs around the aginganimal module, i.e. change
to
This module now aims at achieving something like this through a rather simplified implementation. What it does right now is check the age of every barbarian animal unit each turn and give some XP depending on age and at larger intervals increase their base strength.
Specifically I have currently set it so that an animal that spawns on turn 1 and survives to the last turn of the game will accumulate 1000 XP and increase its original strength 20-fold

I would appreciate comments on this module, although since its still bound to be horribly unbalanced and I don't want to get into the way of the current animal balancing in general I will turn it off by default. This module will be pushed to SVN once the current freeze lifts, if you want to turn it on, please open \assets\config\init.xml and go way down to the end of the file - there remove the comment signs around the aginganimal module, i.e. change
Code:
<!-- <load mod="AgingAnimals"/> -->
Code:
<load mod="AgingAnimals"/>