Deliverator
Graphical Hackificator
Sounds promising... 

If this is really working, I hope David will never have to touch the sdk again...![]()
davidlallen said:Now that I have finally done it, I am starting to see possible sdk changes everywhere.
Vehicles, such as rollers and tanks, have a bonus against suspensors. Vehicles also have move 2 and a home ground promotion so they should be able to move out a couple of squares from a city to attack. Are there vanilla units which are more likely to sally against incoming attackers? Perhaps there is a UNITAI change which would make the AI sally more often.
screen.setHelpTextString( CyInterface().getHelpString() )
I compiled the source files from Cephalo. Now when I try to enter desert I am getting this error again:
Spoiler :![]()
I don't know what's causing it, but it's not the CvUnit.cpp.
EDIT:
I am not sure it is related, but when I compiled the sources I got that 'CvTextMgr.h' error. I handled it by removing CvTextScreens.cpp from the project.
Now here is line 7391, responsible for the python exception:
Code:screen.setHelpTextString( CyInterface().getHelpString() )
getHelpString() <-> CvTextMgr![]()
Basically, if the AI are not touching borders with an enemy, it will use transports. At the unit level, the units will forget about boarding transports when they are standing in enemy territory.
I also published a new version of Arrakis.py that is basically a pangaea in order to test this new AI.
A long time back we had discussed that perhaps the center of the map should be polar ice, with water yield. But we got stuck before agreeing whether cities should be buildable on ice. One could think about a radially symmetric map, with a donut of land. Inside it at the center is ice. Outside is spice. If the donut is not very thick, then civs could reach both. After initial expansion, each civ would have a shape like a pie slice, with a bit of ice terrain and a large outer expanse of spice mining operations.
This is how I imagined the script would be, except that the donut is not a complete chain, it is broken in several places by straits of desert.
We only have ~10 factions, so the game is only likely to work for small-medium-large maps.
That would be like archipelago, with no/fewer islands at the outside of the map. A
another possibility would be pangaea, with a huge number of lakes.
This is how I imagined the script would be, except that the donut is not a complete chain, it is broken in several places by straits of desert.
After looking at the AI, I would be surprised if the Fremen could attack another continent without transports. If you take away their transports I don't think they would try to invade without some extra AI logic in place to utilize their ability to cross the desert.