One area in which the AI is still weak in this mod is that it's still extremely transparent about "surprise war". (e.g. In early Industrial Era ending a turn with four embarked units on the boarder plus quite a few more right behind) It would have been better off having that convoy stop just outside of visibility that turn to make it more likely the defender wouldn't shuffle his army that's guarding multiple possible fronts into position against the one it chose the turn before the war.
In addition, it appears the AI still doesn't reevaluate weather it's a good idea to actually DOW someone after they've started moving the troops when they arrive at the point to see if their assumptions about the defenders military strength are still valid. (e.g. that the target's military strength hasn't dramatically climbed from discovering a military tech and mass upgrading / that the target hasn't spammed a bunch of defensive pacts the turn before)
These are both things seen in the base game, but it would make the AI a stronger opponent if it would do these (the second one a higher priority.)
In addition, it appears the AI still doesn't reevaluate weather it's a good idea to actually DOW someone after they've started moving the troops when they arrive at the point to see if their assumptions about the defenders military strength are still valid. (e.g. that the target's military strength hasn't dramatically climbed from discovering a military tech and mass upgrading / that the target hasn't spammed a bunch of defensive pacts the turn before)
These are both things seen in the base game, but it would make the AI a stronger opponent if it would do these (the second one a higher priority.)